Update Font System
- Add support for splitting glyphs over multiple textures - Fix some casts in wrong places (like casting a float to float?) - Add a break if stb truetype fails - Fix a typo in FontRenderer Shaddow part (used .x twice) - Use L' ' for the wstring chars - TODO: Fix the space of tabs / space chars (currently hardcoded) - WARNING - Spaces are broken (idk why)
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@ -95,6 +95,12 @@ class PD_LITHIUM_API Font {
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void CmdTextEx(std::vector<Command::Ref>& cmds, const fvec2& pos, u32 color,
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float scale, const std::string& text, LiTextFlags flags = 0,
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const fvec2& box = 0);
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/**
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* Utility function to create a font atlas
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* During TTF loading (Internal and should not be called)
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*/
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void pMakeAtlas(bool final, std::vector<u8>& font_tex, int texszs,
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PD::Li::Texture::Ref tex);
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/** Data Section */
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int PixelHeight;
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@ -60,69 +60,95 @@ PD_LITHIUM_API void Font::LoadTTF(const std::string &path, int height) {
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LoadTTF(font, height);
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}
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PD_LITHIUM_API void Font::pMakeAtlas(bool final, std::vector<u8> &font_tex,
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int texszs, PD::Li::Texture::Ref tex) {
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auto t =
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Gfx::LoadTex(font_tex, texszs, texszs, Texture::RGBA32, Texture::LINEAR);
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tex->CopyFrom(t);
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Textures.push_back(tex);
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}
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PD_LITHIUM_API void Font::LoadTTF(const std::vector<u8> &data, int height) {
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PixelHeight = height; // Set internel pixel height
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// Use NextPow2 to be able to use sizes between for example 16 and 32
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// before it only was possible to use 8, 16, 32, 64 as size
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int texszs = BitUtil::GetPow2(height * 16);
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// Load stbtt
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/**
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* Some additional Info:
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* Removed the stbtt get bitmapbox as we dont need to place
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* the glyps nicely in the tex. next step would be using the free
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* space on the y axis to get mor glyphs inside
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*/
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PixelHeight = height;
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int texszs = PD::BitUtil::GetPow2(height * 16);
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if (texszs > 1024) {
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texszs = 1024; // Max size
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}
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stbtt_fontinfo inf;
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stbtt_InitFont(&inf, data.data(), 0);
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// clang-format off
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// Disable clang here cause dont want a garbage looking line
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std::vector<PD::u8> font_tex(texszs * texszs * 4); // Create font Texture
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// clang-format on
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if (!stbtt_InitFont(&inf, data.data(), 0)) {
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return;
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}
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float scale = stbtt_ScaleForPixelHeight(&inf, PixelHeight);
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int ascent, descent, lineGap;
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stbtt_GetFontVMetrics(&inf, &ascent, &descent, &lineGap);
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int baseline = static_cast<int>(ascent * scale);
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std::map<u32, int> buf_cache; // Cache to not render same codepoint tex twice
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// Cache to not render same codepoint tex twice
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std::map<u32, int> buf_cache;
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/// Load Codepoints
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std::vector<u8> font_tex(texszs * texszs * 4, 0);
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auto tex = Texture::New();
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fvec2 off;
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for (u32 ii = 0x0000; ii < 0xFFFF; ii++) {
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int i = stbtt_FindGlyphIndex(&inf, ii);
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if (i == 0) {
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continue;
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}
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if (stbtt_IsGlyphEmpty(&inf, i)) {
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continue;
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}
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Codepoint c;
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bool empty = true;
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for (u32 ii = 0x0000; ii <= 0xFFFF; ii++) {
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int gi = stbtt_FindGlyphIndex(&inf, ii);
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if (gi == 0) continue;
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if (stbtt_IsGlyphEmpty(&inf, gi)) continue;
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int w = 0, h = 0, xo = 0, yo = 0;
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unsigned char *bitmap =
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stbtt_GetCodepointBitmap(&inf, scale, scale, i, &w, &h, &xo, &yo);
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int x0, y0, x1, y1;
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stbtt_GetCodepointBitmapBox(&inf, i, scale, scale, &x0, &y0, &x1, &y1);
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stbtt_GetCodepointBitmap(&inf, scale, scale, ii, &w, &h, &xo, &yo);
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if (!bitmap || w <= 0 || h <= 0) {
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if (bitmap) free(bitmap);
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continue;
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}
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// Check if Codepoint exists as hash and if it is use its already written
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// data
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u32 hashed_map = IO::HashMemory(std::vector<u8>(bitmap, bitmap + (w * h)));
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if (buf_cache.find(hashed_map) != buf_cache.end()) {
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c = GetCodepoint(buf_cache[hashed_map]);
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c.pCodepoint = i;
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CodeMap[i] = c;
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Codepoint c = GetCodepoint(buf_cache[hashed_map]);
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c.pCodepoint = ii;
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CodeMap[ii] = c;
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free(bitmap);
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continue;
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} else {
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buf_cache[hashed_map] = i;
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buf_cache[hashed_map] = ii;
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}
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// Next row
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if (off.x + w > texszs) {
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off.y += PixelHeight;
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off.x = 0;
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off.x = 0.0f;
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}
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// Bake cause we go out of the tex
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if (off.y + PixelHeight > texszs) {
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pMakeAtlas(false, font_tex, texszs, tex);
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tex = Texture::New();
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off = 0;
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std::fill(font_tex.begin(), font_tex.end(), 0);
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empty = true;
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}
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// Set UV Data
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// UVs & Codepoint
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Codepoint c;
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fvec4 uvs;
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uvs.x = static_cast<float>(off.x) / texszs;
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uvs.y = static_cast<float>(off.y) / texszs;
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uvs.z = static_cast<float>((off.x + w) / texszs);
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uvs.w = static_cast<float>((off.y + h) / texszs);
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// cast the ints to floats and not the floats...
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// dont know where my mind was when creating the code
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uvs.x = off.x / static_cast<float>(texszs);
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uvs.y = off.y / static_cast<float>(texszs);
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uvs.z = (off.x + w) / static_cast<float>(texszs);
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uvs.w = (off.y + h) / static_cast<float>(texszs);
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// Flip if needed
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if (Gfx::Flags() & LiBackendFlags_FlipUV_Y) {
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uvs.y = 1.f - uvs.y;
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uvs.w = 1.f - uvs.w;
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@ -131,11 +157,13 @@ PD_LITHIUM_API void Font::LoadTTF(const std::vector<u8> &data, int height) {
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c.Tex = tex;
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c.Size = fvec2(w, h);
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c.Offset = baseline + yo;
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c.pCodepoint = ii;
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// Render glyph
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for (int y = 0; y < h; ++y) {
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for (int x = 0; x < w; ++x) {
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int map_pos = (((off.y + y) * texszs + (off.x + x))) * 4;
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int map_pos = ((static_cast<int>(off.y) + y) * texszs +
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(static_cast<int>(off.x) + x)) *
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4;
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font_tex[map_pos + 0] = 255;
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font_tex[map_pos + 1] = 255;
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font_tex[map_pos + 2] = 255;
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@ -143,27 +171,18 @@ PD_LITHIUM_API void Font::LoadTTF(const std::vector<u8> &data, int height) {
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}
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}
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empty = false;
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CodeMap[ii] = c;
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free(bitmap);
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CodeMap[i] = c;
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// Small Patch to avoid some possible artifacts
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// offset by 1 (prevents visual glitches i had)
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off.x += w + 1;
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if (off.x + w > texszs) {
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off.y += PixelHeight;
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if (off.y + PixelHeight > texszs) {
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break;
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}
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off.x = 0;
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if (!empty) {
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pMakeAtlas(true, font_tex, texszs, tex);
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}
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}
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// Load the Texture and append to list
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{
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auto t = Gfx::LoadTex(font_tex, texszs, texszs, Texture::RGBA32,
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Texture::LINEAR);
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tex->CopyFrom(t);
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}
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Textures.push_back(tex);
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}
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PD_LITHIUM_API Font::Codepoint &Font::GetCodepoint(u32 cp) {
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// Check if codepoijt exist or return a static invalid one
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@ -187,7 +206,7 @@ PD_LITHIUM_API fvec2 Font::GetTextBounds(const std::string &text, float scale) {
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float lh = (float)PixelHeight * cfs;
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size_t index = 0;
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for (auto &it : wtext) {
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if (it == '\0') {
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if (it == L'\0') {
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break;
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}
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index++;
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@ -196,16 +215,16 @@ PD_LITHIUM_API fvec2 Font::GetTextBounds(const std::string &text, float scale) {
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continue;
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}
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switch (it) {
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case '\n':
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case L'\n':
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res.y += lh;
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res.x = std::max(res.x, x);
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x = 0.f;
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break;
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case '\t':
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case L'\t':
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x += 16 * cfs;
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break;
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case ' ':
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x += 2 * cfs;
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case L' ':
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x += 16 * cfs;
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// Fall trough here to get the same result as in
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// TextCommand if/else Section
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default:
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@ -259,7 +278,8 @@ PD_LITHIUM_API void Font::CmdTextEx(std::vector<Command::Ref> &cmds,
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cmd->Tex = Tex;
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for (auto &jt : wline) {
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auto cp = GetCodepoint(jt);
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if ((cp.pInvalid && jt != '\n' && jt != '\t') && jt != '\r') {
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if ((cp.pInvalid && jt != L' ' && jt != L'\n' && jt != L'\t') &&
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jt != L'\r') {
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continue;
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}
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if (Tex != cp.Tex) {
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@ -268,14 +288,14 @@ PD_LITHIUM_API void Font::CmdTextEx(std::vector<Command::Ref> &cmds,
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Tex = cp.Tex;
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cmd->Tex = Tex;
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}
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if (jt == '\t') {
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if (jt == L'\t') {
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off.x += 16 * cfs;
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} else {
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if (jt != ' ') {
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if (jt != L' ') {
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if (flags & LiTextFlags_Shaddow) {
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// Draw
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Rect rec = Renderer::PrimRect(
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rpos + vec2(off.x + 1, off.x + (cp.Offset * cfs)) + 1,
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rpos + vec2(off.x + 1, off.y + (cp.Offset * cfs)) + 1,
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cp.Size * cfs, 0.f);
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Renderer::CmdQuad(cmd.get(), rec, cp.SimpleUV, 0xff111111);
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}
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@ -283,10 +303,10 @@ PD_LITHIUM_API void Font::CmdTextEx(std::vector<Command::Ref> &cmds,
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Rect rec = Renderer::PrimRect(
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rpos + off + fvec2(0, (cp.Offset * cfs)), cp.Size * cfs, 0.f);
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Renderer::CmdQuad(cmd.get(), rec, cp.SimpleUV, color);
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} else {
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off.x += 2 * cfs;
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}
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off.x += cp.Size.x * cfs + 2 * cfs;
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} else {
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off.x += 16 * cfs;
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}
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}
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}
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cmds.push_back(std::move(cmd));
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