3823f08bab62e0f2b1c12b64194f6cfea90853b9
- Add support for splitting glyphs over multiple textures - Fix some casts in wrong places (like casting a float to float?) - Add a break if stb truetype fails - Fix a typo in FontRenderer Shaddow part (used .x twice) - Use L' ' for the wstring chars - TODO: Fix the space of tabs / space chars (currently hardcoded) - WARNING - Spaces are broken (idk why)
Palladium
Framework / Engine to create Homebrew Apps / Games
Building
Install Dependencies:
# This Command will install everything
(dkp-)pacman -S --noconfirm 3ds-dev 3ds-portlibs
Building:
If you want to have the lib in a projects libs dir or so you can simply add -DCMAKE_INSTALL_PREFIX=./res to the cmake command and copy the dirs from res to you libs folder
mkdir -p build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release # Make sure to build in Release Mode (exept you want to debug some issues)
make
make install
Credits
| Icon | Username | Description |
|---|---|---|
| tobid7 | main dev of RenderD7, Palladium | |
| devkitpro | devkitarm, picasso, libctru and citro3d | |
| nothings | stb_image(_write) and stb_truetype | |
| nlohmann | for json.hpp |
Description
Languages
C++
97.7%
CMake
1.4%
Python
0.9%