# Work at gfx driver system
- Update pool to use template allocator directly instead of std::vector - Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers - Add glad
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@@ -22,25 +22,78 @@ enum class TextureFormat {
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A8,
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};
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// Pre interface class
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class PD_API GfxDriver : public DriverInterface {
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public:
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GfxDriver(std::string_view name = "Default") : DriverInterface(name) {}
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virtual ~GfxDriver() {}
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GfxDriver(std::string_view name);
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virtual ~GfxDriver() = default;
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virtual void Init() {}
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virtual void Deinit() {}
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virtual void Submit() {}
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void SetViewPort(const ivec2& size);
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void SetViewPort(int x, int y);
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virtual void BindTexture(TextureID id) {}
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virtual void Reset() {}
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void Reset();
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virtual TextureID LoadTexture(const std::vector<PD::u8>& pixels, int w, int h,
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TextureFormat type = TextureFormat::RGBA32,
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TextureFilter filter = TextureFilter::Linear) {}
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TextureFilter filter = TextureFilter::Linear) {
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return 0;
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}
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virtual void DeleteTexture(const TextureID& tex) {}
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void Draw(const std::vector<Li::Command>& commands) {
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virtual void Draw(const Pool<Li::Command>& commands) {}
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protected:
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virtual void SysDeinit() {}
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virtual void SysInit() {}
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virtual void SysReset() {}
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virtual void Submit(size_t count, size_t start) {}
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virtual void ResetPools() = 0;
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// Counters
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size_t CountDrawcalls = 0;
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size_t CountCommands = 0;
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size_t CountVertices = 0;
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size_t CountIndices = 0;
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size_t CurrentIndex = 0;
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size_t CurrentVertex = 0;
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TextureID CurrentTex = 0;
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Mat4 Projection;
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ivec2 ViewPort;
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};
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struct DefaultGfxConfig {
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// Vertex Allocator
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template <typename T>
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using VertexAlloc = std::allocator<T>;
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// Index Allocator
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template <typename T>
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using IndexAlloc = std::allocator<T>;
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using IndexType = u16; // Index Type
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static constexpr size_t NumVertices = 32768; // 8192*4
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static constexpr size_t NumIndices = 49152; // 8192*6
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};
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template <typename Config = DefaultGfxConfig>
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class PD_API GfxDriverBase : public GfxDriver {
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public:
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using IndexType = Config::IndexType;
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using VtxPool =
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Pool<Li::Vertex, typename Config::template VertexAlloc<Li::Vertex>>;
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using IdxPool =
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Pool<IndexType, typename Config::template VertexAlloc<IndexType>>;
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GfxDriverBase(std::string_view name = "Default") : GfxDriver(name) {}
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virtual ~GfxDriverBase() {}
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void Init() override {
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pVtxPool.Init(Config::NumVertices);
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pIdxPool.Init(Config::NumIndices);
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SysInit();
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}
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void Draw(const Pool<Li::Command>& commands) override {
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CountCommands += commands.size();
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// Bind shader
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Projection = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f);
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// Shader Set Mtx
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size_t index = 0;
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while (index < commands.size()) {
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CurrentTex = commands[index].Tex;
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@@ -48,21 +101,36 @@ class PD_API GfxDriver : public DriverInterface {
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index++;
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continue;
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}
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size_t startidx = CurrentIndex;
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while (index < commands.size() && CurrentTex == commands[index].Tex) {
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const auto& c = commands[index];
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CountVertices += c.VertexCount;
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CountIndices += c.IndexCount;
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auto pIdx = pIdxPool.Allocate(c.IndexCount);
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auto pVtx = pVtxPool.Allocate(c.VertexCount);
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for (size_t i = 0; i < c.IndexCount; i++) {
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pIdx[i] = CurrentVertex + c.FirstIndex[i];
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}
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for (size_t i = 0; i < c.VertexCount; i++) {
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pVtx[i] = c.FirstVertex[i];
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}
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index++;
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}
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Submit(index - startidx, startidx);
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}
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}
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private:
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size_t CurrentIndex = 0;
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size_t CurrentVertex = 0;
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TextureID CurrentTex = 0;
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Mat4 Projection;
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ivec2 ViewPort;
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protected:
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IndexType* GetIndexBufPtr(size_t start) { return &pIdxPool[start]; }
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Li::Vertex* GetVertexBufPtr(size_t start) { return &pVtxPool[start]; }
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void ResetPools() override {
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pVtxPool.Reset();
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pIdxPool.Reset();
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}
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// Counters
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size_t CountDrawcalls = 0;
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size_t CountCommands = 0;
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size_t CountVertices = 0;
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size_t CountIndices = 0;
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private:
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VtxPool pVtxPool;
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IdxPool pIdxPool;
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};
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class PD_API Gfx {
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