Always disable glslang build for NintendoSwitch on Windows

This commit is contained in:
2026-03-21 19:28:59 +01:00
parent 794e06b890
commit 4db5d98cb2
2 changed files with 20 additions and 16 deletions

34
vendor/CMakeLists.txt vendored
View File

@@ -1,23 +1,27 @@
cmake_minimum_required(VERSION 3.22)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libpicasso)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libpicasso)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "NintendoSwitch")
# SPIRV-Helper
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/spirv-helper)
# SPIRV-Helper
if(CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
# For some reason cmake is generating wrong headers for glslang on windows
set(SPV_EXCLUDE_GLSLANG ON CACHE BOOL "")
endif()
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/spirv-helper)
else()
# GLAD
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glad)
# SPIRV-Helper
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/spirv-helper)
# GLAD
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glad)
# SPIRV-Helper
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/spirv-helper)
endif()
# STB
add_library(stb INTERFACE)
target_include_directories(stb
INTERFACE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/stb>
$<INSTALL_INTERFACE:include>
INTERFACE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/stb>
$<INSTALL_INTERFACE:include>
)
install(TARGETS stb
EXPORT palladiumTargets
@@ -25,9 +29,9 @@ install(TARGETS stb
)
if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS" AND NOT ${CMAKE_SYSTEM_NAME} STREQUAL "NintendoSwitch")
# GLFW
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "")
set(GLFW_BUILD_TESTS OFF CACHE BOOL "")
set(GLFW_BUILD_DOCS OFF CACHE BOOL "")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glfw)
# GLFW
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "")
set(GLFW_BUILD_TESTS OFF CACHE BOOL "")
set(GLFW_BUILD_DOCS OFF CACHE BOOL "")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glfw)
endif()