# 0.2.6-2
- Add Scissor (CLIP RECT) to lithium commands and UI7 Drawlist API - Enable ClipRect to UI7::Menu (probably create a enable/disable flag)
This commit is contained in:
@ -26,14 +26,35 @@ SOFTWARE.
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#include <cstring>
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#include <memory>
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#include <pd/image/img_edit.hpp>
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#include <pd/image/image.hpp>
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#include <pd/image/img_convert.hpp>
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namespace PD {
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void ImgEdit::Load(const std::string& path) {
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u8* buf = stbi_load(path.c_str(), &w, &h, &fmt, 4);
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buffer.assign(buf, buf + (w * h * 4));
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stbi_image_free(buf);
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void Image::Load(const std::string& path) {
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u8* img = stbi_load(path.c_str(), &w, &h, &fmt, 4);
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if (fmt == 3) {
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stbi_image_free(img);
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img = stbi_load(path.c_str(), &w, &h, &fmt, 3);
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buffer.resize(w * h * 4);
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PD::ImgConvert::RGB24toRGBA32(
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buffer, std::vector<u8>(img, img + (w * h * 3)), w, h);
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} else {
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buffer.assign(img, img + (w * h * 4));
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stbi_image_free(img);
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}
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}
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void ImgEdit::Load(const std::vector<u8>& buf) {}
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void ImgEdit::Copy(const std::vector<u8>& buf, int w, int h, int fmt) {}
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void Image::Load(const std::vector<u8>& buf) {
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u8* img = stbi_load_from_memory(buf.data(), buf.size(), &w, &h, &fmt, 4);
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if (fmt == 3) {
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stbi_image_free(img);
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img = stbi_load_from_memory(buf.data(), buf.size(), &w, &h, &fmt, 3);
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buffer.resize(w * h * 4);
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PD::ImgConvert::RGB24toRGBA32(
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buffer, std::vector<u8>(img, img + (w * h * 3)), w, h);
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} else {
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buffer.assign(img, img + (w * h * 4));
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stbi_image_free(img);
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}
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}
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void Image::Copy(const std::vector<u8>& buf, int w, int h, int fmt) {}
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} // namespace PD
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@ -465,11 +465,17 @@ void Renderer::Render(Screen::Ref s) {
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while (index < cmds.size()) {
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C3D_Tex* tex = cmds[index]->Tex()->GetTex();
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auto mode = cmds[index]->Rendermode();
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auto smode = cmds[index]->GetScissorMode();
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auto spos = cmds[index]->ScissorRect();
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C3D_SetScissor((GPU_SCISSORMODE)smode, s->GetSize().y() - spos.w(),
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s->GetSize().x() - spos.z(), s->GetSize().y() - spos.y(),
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s->GetSize().x() - spos.x());
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UpdateRenderMode(mode);
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u32 start_vtx = vertex_idx;
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u32 start_idx = index_idx;
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while (index < cmds.size() && cmds[index]->Tex()->GetTex() == tex &&
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cmds[index]->Rendermode() == mode) {
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cmds[index]->Rendermode() == mode &&
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cmds[index]->GetScissorMode() == smode) {
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auto c = cmds[index];
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// Indices
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for (size_t i = 0; i < c->IndexList().size(); i++) {
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@ -27,11 +27,12 @@ SOFTWARE.
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#include <tex3ds.h>
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#include <pd/app/error.hpp>
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#include <pd/core/bit_util.hpp>
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#include <pd/core/io.hpp>
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#include <pd/core/timetrace.hpp>
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#include <pd/lithium/texture.hpp>
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#include <pd/core/bit_util.hpp>
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#include <pd/image/image.hpp>
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#include <pd/image/img_convert.hpp>
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#include <pd/lithium/texture.hpp>
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namespace PD {
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GPU_TEXCOLOR GetTexFmt(Texture::Type type) {
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@ -115,51 +116,24 @@ void Texture::Delete() {
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void Texture::LoadFile(const std::string& path) {
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PD::TT::Scope st("texldr-" + path);
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Delete();
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int w = 0, h = 0, c = 0;
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u8* image = stbi_load(path.c_str(), &w, &h, &c, 4);
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PD::Assert(image != nullptr, "Unable to load image: " + path);
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if (w > 1024 || h > 1024) {
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stbi_image_free(image);
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PD::Image img(path);
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PD::Assert(img.GetBuffer().size(), "Unable to load image: " + path);
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if (img.Width() > 1024 || img.Height() > 1024) {
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PD::Error("Width or heigt is > 1024");
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return;
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}
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std::vector<u8> buf;
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if (c == 3) {
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stbi_image_free(image);
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image = stbi_load(path.c_str(), &w, &h, &c, 3);
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buf.resize(w * h * 4);
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PD::ImgConvert::RGB24toRGBA32(
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buf, std::vector<u8>(image, image + (w * h * 3)), w, h);
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} else {
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buf.assign(image, image + (w * h * 4));
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stbi_image_free(image);
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}
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MakeTex(buf, w, h);
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MakeTex(img, img.Width(), img.Height());
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}
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void Texture::LoadMemory(const std::vector<u8>& data) {
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Delete();
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int w, h, c;
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u8* image = stbi_load_from_memory(data.data(), data.size(), &w, &h, &c, 4);
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if (image == nullptr) {
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PD::Image img(data);
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PD::Assert(img.GetBuffer().size(), "Unable to load image from Memory!");
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if (img.Width() > 1024 || img.Height() > 1024) {
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PD::Error("Width or heigt is > 1024");
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return;
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}
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if (w > 1024 || h > 1024) {
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stbi_image_free(image);
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return;
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}
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std::vector<u8> buf;
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if (c == 3) {
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stbi_image_free(image);
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image = stbi_load_from_memory(data.data(), data.size(), &w, &h, &c, 3);
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buf.resize(w * h * 4);
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PD::ImgConvert::RGB24toRGBA32(
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buf, std::vector<u8>(image, image + (w * h * 3)), w, h);
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} else {
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buf.assign(image, image + (w * h * 4));
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stbi_image_free(image);
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}
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MakeTex(buf, w, h);
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MakeTex(img, img.Width(), img.Height());
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}
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void Texture::LoadPixels(const std::vector<u8>& pixels, int w, int h, Type type,
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@ -35,6 +35,10 @@ void DrawList::AddRectangle(vec2 pos, vec2 szs, const UI7Color& clr) {
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ren->UseTex();
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ren->SetupCommand(cmd);
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cmd->Layer(base + layer);
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if (!clip_rects.empty()) {
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cmd->SetScissorMode(LI::ScissorMode_Normal);
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cmd->ScissorRect(clip_rects.top());
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}
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ren->QuadCommand(cmd, rect, vec4(0.f, 1.f, 1.f, 0.f), clr);
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commands.push_back(std::make_pair(
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ren->CurrentScreen()->ScreenType() == Screen::Bottom, cmd));
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@ -49,6 +53,10 @@ void DrawList::AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2,
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ren->UseTex();
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ren->SetupCommand(cmd);
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cmd->Layer(base + layer);
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if (!clip_rects.empty()) {
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cmd->SetScissorMode(LI::ScissorMode_Normal);
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cmd->ScissorRect(clip_rects.top());
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}
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ren->TriangleCommand(cmd, pos0, pos1, pos2, clr);
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commands.push_back(std::make_pair(
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ren->CurrentScreen()->ScreenType() == Screen::Bottom, cmd));
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@ -76,6 +84,10 @@ void DrawList::AddText(vec2 pos, const std::string& text, const UI7Color& clr,
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e->second->SetPos(pos);
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e->second->SetColor(clr);
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e->second->SetLayer(layer);
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if (!clip_rects.empty()) {
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e->second->SetScissorMode(LI::ScissorMode_Normal);
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e->second->ScissorRect(clip_rects.top());
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}
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e->second->Draw();
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////// STILL LEAVING THE OLD CODE BELOW AS IT IS MAYBE NEEDED //////
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@ -107,6 +119,10 @@ void DrawList::AddImage(vec2 pos, Texture::Ref img, vec2 size) {
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ren->UseTex(img);
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ren->SetupCommand(cmd);
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cmd->Layer(base + layer);
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if (!clip_rects.empty()) {
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cmd->SetScissorMode(LI::ScissorMode_Normal);
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cmd->ScissorRect(clip_rects.top());
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}
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ren->QuadCommand(cmd, rect, img->GetUV(), 0xffffffff);
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commands.push_back(std::make_pair(
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ren->CurrentScreen()->ScreenType() == Screen::Bottom, cmd));
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@ -123,6 +139,10 @@ void DrawList::AddLine(const vec2& a, const vec2& b, const UI7Color& clr,
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ren->UseTex();
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ren->SetupCommand(cmd);
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cmd->Layer(base + layer);
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if (!clip_rects.empty()) {
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cmd->SetScissorMode(LI::ScissorMode_Normal);
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cmd->ScissorRect(clip_rects.top());
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}
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ren->QuadCommand(cmd, line, vec4(0.f, 1.f, 1.f, 0.f), clr);
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commands.push_back(std::make_pair(
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ren->CurrentScreen()->ScreenType() == Screen::Bottom, cmd));
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@ -108,6 +108,7 @@ void UI7::Menu::Update(float delta) {
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if (!scroll_anim.IsFinished()) {
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scrolling_off = scroll_anim;
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}
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main->PushClipRect(vec4(5, tbh, view_area.z() - 12, view_area.w()));
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std::vector<int> tbr;
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for (int i = 0; i < (int)objects.size(); i++) {
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auto& it = objects[i];
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@ -131,6 +132,7 @@ void UI7::Menu::Update(float delta) {
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for (auto it : tbr) {
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idobjs.erase(idobjs.begin() + it);
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}
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main->PopClipRect();
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this->back->Process();
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this->main->Process();
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this->front->Process();
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