# 0.2.6-2
- Add Scissor (CLIP RECT) to lithium commands and UI7 Drawlist API - Enable ClipRect to UI7::Menu (probably create a enable/disable flag)
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@ -35,6 +35,10 @@ void DrawList::AddRectangle(vec2 pos, vec2 szs, const UI7Color& clr) {
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ren->UseTex();
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ren->SetupCommand(cmd);
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cmd->Layer(base + layer);
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if (!clip_rects.empty()) {
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cmd->SetScissorMode(LI::ScissorMode_Normal);
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cmd->ScissorRect(clip_rects.top());
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}
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ren->QuadCommand(cmd, rect, vec4(0.f, 1.f, 1.f, 0.f), clr);
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commands.push_back(std::make_pair(
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ren->CurrentScreen()->ScreenType() == Screen::Bottom, cmd));
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@ -49,6 +53,10 @@ void DrawList::AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2,
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ren->UseTex();
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ren->SetupCommand(cmd);
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cmd->Layer(base + layer);
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if (!clip_rects.empty()) {
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cmd->SetScissorMode(LI::ScissorMode_Normal);
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cmd->ScissorRect(clip_rects.top());
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}
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ren->TriangleCommand(cmd, pos0, pos1, pos2, clr);
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commands.push_back(std::make_pair(
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ren->CurrentScreen()->ScreenType() == Screen::Bottom, cmd));
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@ -76,6 +84,10 @@ void DrawList::AddText(vec2 pos, const std::string& text, const UI7Color& clr,
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e->second->SetPos(pos);
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e->second->SetColor(clr);
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e->second->SetLayer(layer);
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if (!clip_rects.empty()) {
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e->second->SetScissorMode(LI::ScissorMode_Normal);
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e->second->ScissorRect(clip_rects.top());
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}
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e->second->Draw();
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////// STILL LEAVING THE OLD CODE BELOW AS IT IS MAYBE NEEDED //////
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@ -107,6 +119,10 @@ void DrawList::AddImage(vec2 pos, Texture::Ref img, vec2 size) {
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ren->UseTex(img);
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ren->SetupCommand(cmd);
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cmd->Layer(base + layer);
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if (!clip_rects.empty()) {
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cmd->SetScissorMode(LI::ScissorMode_Normal);
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cmd->ScissorRect(clip_rects.top());
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}
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ren->QuadCommand(cmd, rect, img->GetUV(), 0xffffffff);
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commands.push_back(std::make_pair(
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ren->CurrentScreen()->ScreenType() == Screen::Bottom, cmd));
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@ -123,6 +139,10 @@ void DrawList::AddLine(const vec2& a, const vec2& b, const UI7Color& clr,
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ren->UseTex();
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ren->SetupCommand(cmd);
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cmd->Layer(base + layer);
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if (!clip_rects.empty()) {
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cmd->SetScissorMode(LI::ScissorMode_Normal);
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cmd->ScissorRect(clip_rects.top());
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}
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ren->QuadCommand(cmd, line, vec4(0.f, 1.f, 1.f, 0.f), clr);
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commands.push_back(std::make_pair(
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ren->CurrentScreen()->ScreenType() == Screen::Bottom, cmd));
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@ -108,6 +108,7 @@ void UI7::Menu::Update(float delta) {
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if (!scroll_anim.IsFinished()) {
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scrolling_off = scroll_anim;
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}
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main->PushClipRect(vec4(5, tbh, view_area.z() - 12, view_area.w()));
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std::vector<int> tbr;
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for (int i = 0; i < (int)objects.size(); i++) {
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auto& it = objects[i];
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@ -131,6 +132,7 @@ void UI7::Menu::Update(float delta) {
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for (auto it : tbr) {
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idobjs.erase(idobjs.begin() + it);
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}
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main->PopClipRect();
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this->back->Process();
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this->main->Process();
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this->front->Process();
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