3ds: move ui7 to bottom screne

This commit is contained in:
2026-09-13 14:10:07 +02:00
parent ec49f70c0b
commit 6de3683818
4 changed files with 28 additions and 2 deletions
+2
View File
@@ -21,6 +21,8 @@ class OsCtx {
virtual bool Mainloop() { return false; }
virtual void ClearViewPort() {}
virtual void SwapBuffers() {}
virtual int GetScreenCount() { return 1; }
virtual void DrawOnScreen(int s = 0) {}
PD::fvec2 PositionTranslate(PD::fvec2 in) {
return fvec2(in.x * pViewPort.x, in.y * pViewPort.y);
}
+2
View File
@@ -13,6 +13,8 @@ class HorizonCtr : public PD::OsCtx {
bool Mainloop() override;
void ClearViewPort() override;
void SwapBuffers() override;
int GetScreenCount() override { return 2; }
void DrawOnScreen(int s) override;
private:
struct Impl;
+9
View File
@@ -208,11 +208,17 @@ int main(int argc, char** argv) {
RightStick.pColor = "#00ffff";
PD::UI7::Context ui7;
ui7.GetIO().Font = &font;
#ifdef __3DS__
ui7.AddViewPort("Default", PD::ivec4(0, 0, 320, 240));
ui7.GetIO().FontScale = 0.5f;
#else
ui7.AddViewPort("Default", PD::ivec4(0, 0, 1280, 720));
#endif
ui7.UseViewPort("Default");
bool pMetricsWin = true;
while (pOs->Mainloop()) {
PD::TT::End("OSCTX::MainLoop");
pOs->DrawOnScreen(0);
pOs->ClearViewPort();
PD::TT::Scope __st("MainLoop");
PD::TT::Beg("MainRaw");
@@ -324,7 +330,10 @@ int main(int argc, char** argv) {
PD::TT::End("UI7::Context::Update");
PD::Gfx::Reset();
PD::TT::Beg("PD::Gfx::Draw");
pOs->DrawOnScreen(1);
pOs->ClearViewPort();
PD::Gfx::Draw(ui7.GetDrawData());
pOs->DrawOnScreen(0);
PD::Gfx::Draw(pList);
PD::TT::End("PD::Gfx::Draw");
pList.Clear();
+15 -2
View File
@@ -16,6 +16,7 @@ struct HorizonCtr::Impl {
C3D_RenderTarget* Top = nullptr;
C3D_RenderTarget* Bottom = nullptr;
uint32_t* pSocBuf = nullptr;
int CurrentScreen = 0;
};
void HorizonCtr::Init() {
@@ -63,13 +64,25 @@ bool HorizonCtr::Mainloop() {
pViewPort = ivec2(400, 240);
bool _kill = hidKeysUp() & KEY_START;
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
impl->CurrentScreen = 0;
return aptMainLoop() && !_kill;
}
void HorizonCtr::ClearViewPort() {
C3D_RenderTargetClear(impl->CurrentScreen ? impl->Bottom : impl->Top,
C3D_CLEAR_ALL, PD::Color(25, 25, 25, 25), 0);
}
void HorizonCtr::DrawOnScreen(int s) {
impl->CurrentScreen = s;
if (s == 0) {
C3D_FrameDrawOn(impl->Top);
pViewPort = PD::ivec2(400, 240);
} else if (s == 1) {
C3D_FrameDrawOn(impl->Bottom);
pViewPort = PD::ivec2(320, 240);
}
PD::Gfx::SetViewPort(pViewPort);
C3D_FrameDrawOn(impl->Top);
C3D_RenderTargetClear(impl->Top, C3D_CLEAR_ALL, PD::Color(25, 25, 25, 25), 0);
}
void HorizonCtr::SwapBuffers() { C3D_FrameEnd(0); }