3ds: move ui7 to bottom screne
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@@ -208,11 +208,17 @@ int main(int argc, char** argv) {
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RightStick.pColor = "#00ffff";
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PD::UI7::Context ui7;
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ui7.GetIO().Font = &font;
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#ifdef __3DS__
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ui7.AddViewPort("Default", PD::ivec4(0, 0, 320, 240));
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ui7.GetIO().FontScale = 0.5f;
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#else
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ui7.AddViewPort("Default", PD::ivec4(0, 0, 1280, 720));
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#endif
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ui7.UseViewPort("Default");
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bool pMetricsWin = true;
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while (pOs->Mainloop()) {
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PD::TT::End("OSCTX::MainLoop");
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pOs->DrawOnScreen(0);
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pOs->ClearViewPort();
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PD::TT::Scope __st("MainLoop");
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PD::TT::Beg("MainRaw");
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@@ -324,7 +330,10 @@ int main(int argc, char** argv) {
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PD::TT::End("UI7::Context::Update");
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PD::Gfx::Reset();
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PD::TT::Beg("PD::Gfx::Draw");
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pOs->DrawOnScreen(1);
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pOs->ClearViewPort();
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PD::Gfx::Draw(ui7.GetDrawData());
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pOs->DrawOnScreen(0);
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PD::Gfx::Draw(pList);
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PD::TT::End("PD::Gfx::Draw");
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pList.Clear();
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