# Changes 0.2.4-1

- Add GIT_BRANCH (for development and stable)
- Write  Documentation of
  - pd-core (exept of vec.hpp)
  - pd-app
  - pd-drivers
  - pd-lib3ds
  - pd-image
  - pd-image
  - pd-ui7
This commit is contained in:
2025-03-02 21:11:58 +01:00
parent af3d3e0b5b
commit 7d3f619169
56 changed files with 2481 additions and 536 deletions

View File

@ -26,24 +26,35 @@ SOFTWARE.
#include <pd/core/vec.hpp>
namespace PD {
/**
* D7 Tween Engine (or something like that)
* @tparam T Any Numeric value
*/
template <typename T>
class Tween {
public:
/**
* Effects Table
*/
enum Effect {
Linear,
EaseInQuad,
EaseOutQuad,
EaseInOutQuad,
EaseInCubic,
EaseOutCubic,
EaseInOutCubic,
EaseInSine,
EaseOutSine,
EaseInOutSine,
Linear, ///< Linear Movement [works]
EaseInQuad, ///< EaseInQuad Movement [works]
EaseOutQuad, ///< EaseOutQuad Movement [works]
EaseInOutQuad, ///< EaseInOutQuad Movement [works]
EaseInCubic, ///< EaseInCubic Movement [not tested]
EaseOutCubic, ///< EaseOutCubic Movement [not tested]
EaseInOutCubic, ///< EaseInOutCubic Movement [disabled]
EaseInSine, ///< EaseInSine Movement [works]
EaseOutSine, ///< EaseOutSine Movement [works]
EaseInOutSine, ///< EaseInOutSine Movement [not tested]
};
Tween() {}
~Tween() {}
Tween() = default;
~Tween() = default;
/**
* Update Tween
* @param delta deltatime
*/
void Update(float delta) {
time += delta / 1000.f;
if (time > tend) {
@ -52,44 +63,82 @@ class Tween {
}
}
/**
* Check if Tween is finished
* @return true if finished
*/
bool IsFinished() const { return finished; }
/**
* Force finish the animation
* @return Class reference
*/
Tween& Finish() {
time = tend;
finished = true;
return *this;
}
/**
* Set Start Value
* @tparam T datatype of the Tween
* @param start Start Value
* @return class Reference
*/
Tween& From(const T& start) {
Reset();
this->start = start;
return *this;
}
/**
* Set End Value
* @tparam T datatype of the Tween
* @param end End Value
* @return class Reference
*/
Tween& To(const T& end) {
Reset();
this->end = end;
return *this;
}
/**
* Set the Duration (in seconds)
* @param seconds Duration
* @return class Reference
*/
Tween& In(float seconds) {
Reset();
tend = seconds;
return *this;
}
/**
* Set Effect of the Tween
* @param e Effect
* @return class Reference
*/
Tween& As(const Effect& e) {
effect = e;
return *this;
}
/**
* Reset to time 0
* @return class Reference
*/
Tween& Reset() {
finished = false;
time = 0.f;
return *this;
}
/// @brief Probably usefull for fading colors by animation
/// Used to create this caus dont wanted to create a
/// fade effect fpr keyboard without having to Tween functions
/// @return
/**
* Get the Prograss in percent (0.0 to 1.0) of the tween
* @return progress value
*/
float Progress() const { return time / tend; }
/**
* Swap Start and end Position of the Tween
* @return class reference
*/
Tween& Swap() {
T temp = start;
start = end;
@ -97,6 +146,10 @@ class Tween {
return *this;
}
/**
* Operator that returns the current value calculated
* by time and effect
*/
operator T() {
float t = 0.f;
switch (effect) {
@ -147,15 +200,23 @@ class Tween {
}
private:
/** Animation Effect */
Effect effect;
/** Time */
float time = 0.f;
// Defaulting to one to prevent div zero
// without a safetey check
// not implementing one cause if the user is
// Writing a In(0.f) its their fault
/**
* End time
* Defaulting to one to prevent div zero
* without a safetey check
* not implementing one cause if the user is
* Writing a In(0.f) its their fault
*/
float tend = 1.f;
/** Start value */
T start;
/** end value */
T end;
/** is finished value */
bool finished = false;
};
} // namespace PD