# Changes 0.2.4-1

- Add GIT_BRANCH (for development and stable)
- Write  Documentation of
  - pd-core (exept of vec.hpp)
  - pd-app
  - pd-drivers
  - pd-lib3ds
  - pd-image
  - pd-image
  - pd-ui7
This commit is contained in:
2025-03-02 21:11:58 +01:00
parent af3d3e0b5b
commit 7d3f619169
56 changed files with 2481 additions and 536 deletions

View File

@ -28,64 +28,156 @@ SOFTWARE.
namespace PD {
namespace LI {
/// @brief Container that holds top and bottom corners of a quad
/**
* Container that holds position of a rectangle's corners.
*/
class Rect {
public:
Rect() = default;
/**
* Constructor that initializes the rectangle using top and bottom positions.
* @param t Top left and right corner positions.
* @param b Bottom left and right corner positions.
*/
Rect(const vec4& t, const vec4& b) {
top = t;
bot = b;
}
/**
* Constructor that initializes the rectangle using individual corner
* positions.
* @param tl Top left corner position.
* @param tr Top right corner position.
* @param bl Bottom left corner position.
* @param br Bottom right corner position.
*/
Rect(const vec2& tl, const vec2& tr, const vec2& bl, const vec2& br) {
top = vec4(tl, tr);
bot = vec4(bl, br);
}
/// This Constructor Fixes the issue of rewriting some Stuff in the Text
/// Renderer
/**
* Constructor that initializes the rectangle using a UV mapping vector.
*
* - The old API used vec4 for UV mapping.
* - Spritesheets have rotated images, so this was updated to use Rect for UV.
*
* @param uv Vec4 UV map.
*/
Rect(const vec4& uv) {
top = vec4(uv.x(), uv.y(), uv.z(), uv.y());
bot = vec4(uv.x(), uv.w(), uv.z(), uv.w());
}
~Rect() = default;
/**
* Get the top left and right corner positions.
* @return Top positions.
*/
vec4 Top() const { return top; }
/**
* Get the bottom left and right corner positions.
* @return Bottom positions.
*/
vec4 Bot() const { return bot; }
/**
* Set the top left and right corner positions.
* @param v New top positions.
* @return Reference to the updated Rect.
*/
Rect& Top(const vec4& v) {
top = v;
return *this;
}
/**
* Set the bottom left and right corner positions.
* @param v New bottom positions.
* @return Reference to the updated Rect.
*/
Rect& Bot(const vec4& v) {
bot = v;
return *this;
}
/**
* Get the top-left corner position.
* @return Top-left position as vec2.
*/
vec2 TopLeft() const { return vec2(top[0], top[1]); }
/**
* Get the top-right corner position.
* @return Top-right position as vec2.
*/
vec2 TopRight() const { return vec2(top[2], top[3]); }
/**
* Get the bottom-left corner position.
* @return Bottom-left position as vec2.
*/
vec2 BotLeft() const { return vec2(bot[0], bot[1]); }
/**
* Get the bottom-right corner position.
* @return Bottom-right position as vec2.
*/
vec2 BotRight() const { return vec2(bot[2], bot[3]); }
/**
* Set the top-left corner position.
* @param v New top-left position.
* @return Reference to the updated Rect.
*/
Rect& TopLeft(const vec2& v) {
top[0] = v[0];
top[1] = v[1];
return *this;
}
/**
* Set the top-right corner position.
* @param v New top-right position.
* @return Reference to the updated Rect.
*/
Rect& TopRight(const vec2& v) {
top[2] = v[0];
top[3] = v[1];
return *this;
}
/**
* Set the bottom-left corner position.
* @param v New bottom-left position.
* @return Reference to the updated Rect.
*/
Rect& BotLeft(const vec2& v) {
bot[0] = v[0];
bot[1] = v[1];
return *this;
}
/**
* Set the bottom-right corner position.
* @param v New bottom-right position.
* @return Reference to the updated Rect.
*/
Rect& BotRight(const vec2& v) {
bot[2] = v[0];
bot[3] = v[1];
return *this;
}
/**
* Swap X and Y coordinates for all corners.
*
* - Used in SpiteSheet for the rotated images.
*/
void SwapVec2XY() {
for (int i = 0; i < 4; i += 2) {
float t = top[i];
@ -98,8 +190,8 @@ class Rect {
}
private:
vec4 top;
vec4 bot;
vec4 top; ///< Top left and right corner positions.
vec4 bot; ///< Bottom left and right corner positions.
};
} // namespace LI
} // namespace PD