# Changes 0.2.4-1
- Add GIT_BRANCH (for development and stable) - Write Documentation of - pd-core (exept of vec.hpp) - pd-app - pd-drivers - pd-lib3ds - pd-image - pd-image - pd-ui7
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@ -23,7 +23,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/drivers/hid.hpp> //// WOW A NON UI/ Header
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#include <pd/drivers/hid.hpp>
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#include <pd/ui7/drawlist.hpp>
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#include <pd/ui7/flags.hpp>
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#include <pd/ui7/id.hpp>
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@ -32,67 +32,113 @@ SOFTWARE.
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namespace PD {
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namespace UI7 {
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/** Base Context for UI7 */
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class Context : public SmartCtor<Context> {
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public:
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/**
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* Constructor for UI7 Context
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* @param ren Renderer Reference
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* @param hid Input Driver Reference
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*/
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Context(LI::Renderer::Ref ren, Hid::Ref hid) {
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/// Set the Internal References
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this->ren = ren;
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this->inp = hid;
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/// Init Theme and Front / Back Drawlists
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theme = Theme::New();
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back = DrawList::New(ren);
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front = DrawList::New(ren);
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}
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~Context() {}
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~Context() = default;
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/**
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* Begin a New Menu
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* @param id Menu ID / Name shown in Titlebar
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* @param flags Optional flags to change stuff
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* @return If the Menu was Created
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* (useless as false results in an error screen)
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*/
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bool BeginMenu(const ID& id, UI7MenuFlags flags = 0);
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/**
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* Get the Current Menu
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* for example for auto m = ctx->GetCurrentMenu
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*/
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Menu::Ref GetCurrentMenu();
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/**
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* Find a Menu by its ID to edit things outside of
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* the place between Begin and EndMenu
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* @param id ID (Menu Name) to search for
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*/
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Menu::Ref FindMenu(const ID& id);
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/**
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* Ends the Current Menu
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* (to be able to create another one)
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*/
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void EndMenu();
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/// @brief Get Theme reference
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/// @return Reference to the base Theme of the context
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/**
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* Get Theme reference
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* @return Reference to the base Theme of the context
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*/
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Theme::Ref GetTheme() { return theme; }
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/// @brief Directly return a Color by using the
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/// ctx->ThemeColor(UI7Color_Text) for example
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/// @param clr The Input UI7 Color
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/// @return The 32bit color value
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/**
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*Directly return a Color by using the
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* ctx->ThemeColor(UI7Color_Text) for example
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* @param clr The Input UI7 Color
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* @return The 32bit color value
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*/
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u32 ThemeColor(UI7Color clr) const { return theme->Get(clr); }
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/// @brief Update Context (Render menus)
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/// @param delta deltatime
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/**
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* Update Context (Render menus)
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* @param delta deltatime
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*/
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void Update(float delta);
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/// Expose DrawLists
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// Expose DrawLists
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/** Background DrawList Reference */
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DrawList::Ref BackList() { return back; }
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/** Foreground DrawList Reference */
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DrawList::Ref FrontList() { return front; }
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/**
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* Set the Root Layer of the Menu
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* @param l Layer
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*/
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void RootLayer(int l) { root_layer = l; }
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/** Get the Root Layer of the Menu */
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int RootLayer() const { return root_layer; }
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private:
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// Used in Overlays
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int root_layer = 0;
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// Linked Renderer / Hid
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// Linked Renderer
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LI::Renderer::Ref ren;
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// Input Driver Reference
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Hid::Ref inp;
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// Timing
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// Delta time
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float delta;
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// Context Run Time
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float time;
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/// @brief Last Time [unused ?]
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float last;
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// Context
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// In Menu [unused ?]
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bool in_menu;
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// Debug
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// Is Debugging [unused ?]
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bool debugging;
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// Menu Handlers
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// Map of The Menus by ID
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std::unordered_map<u32, Menu::Ref> menus;
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std::vector<u32> amenus; // Active ones
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Menu::Ref current;
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// Context DrawList
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std::vector<u32> amenus; ///< Active ones
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Menu::Ref current; ///< Current Menu
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// Debug Drawlist
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DrawList::Ref debug;
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// Foreground Drawlist
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DrawList::Ref front;
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// Background Drawlist
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DrawList::Ref back;
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// Theme
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// Active Theme
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Theme::Ref theme;
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// Promt Handler
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};
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} // namespace UI7
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} // namespace PD
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