# Changes
3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
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		| @@ -37,9 +37,36 @@ class HidGLFW : public HidDriver { | ||||
|   PD_SHARED(HidGLFW); | ||||
|  | ||||
|   void Update() override; | ||||
|   void GetInputStr(std::string& str) override; | ||||
|   void HandleTextOps(); | ||||
|   bool pTimedHeld(KbKey k) { | ||||
|     if (pTimings.count(k)) { | ||||
|       if (IsEvent(Event_Up, k)) { | ||||
|         pTimings.erase(k); | ||||
|         return false; | ||||
|       } | ||||
|       return (PD::OS::GetTime() - pTimings[k]) > 50; | ||||
|     } | ||||
|     if (!IsEvent(Event_Held, k)) { | ||||
|       if (pTimings.count(k)) { | ||||
|         pTimings.erase(k); | ||||
|         return false; | ||||
|       } | ||||
|     } | ||||
|     if (IsEvent(Event_Held, k)) { | ||||
|       pTimings[k] = PD::OS::GetTime(); | ||||
|       return true; | ||||
|     } | ||||
|     return false; | ||||
|   } | ||||
|  | ||||
|   /** Data section */ | ||||
|   GLFWwindow* Window; | ||||
|   int PrevState; | ||||
|   std::unordered_map<int, int> PrevStates; | ||||
|   static std::string* pText; | ||||
|   bool pInTextMode = false; | ||||
|   PD::u64 pLastUpdate = 0; | ||||
|   std::unordered_map<KbKey, u64> pTimings; | ||||
| }; | ||||
| }  // namespace PD | ||||
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