87910b57de622db640d7252f0d7bcdbdadbf18de
3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
Palladium
Framework / Engine to create Homebrew Apps / Games
Building
Install Dependencies:
# This Command will install everything
(dkp-)pacman -S --noconfirm 3ds-dev 3ds-portlibs
Building:
If you want to have the lib in a projects libs dir or so you can simply add -DCMAKE_INSTALL_PREFIX=./res to the cmake command and copy the dirs from res to you libs folder
mkdir -p build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release # Make sure to build in Release Mode (exept you want to debug some issues)
make
make install
Credits
| Icon | Username | Description |
|---|---|---|
| tobid7 | main dev of RenderD7, Palladium | |
| devkitpro | devkitarm, picasso, libctru and citro3d | |
| nothings | stb_image(_write) and stb_truetype | |
| nlohmann | for json.hpp |
Description
Languages
C++
97.7%
CMake
1.4%
Python
0.9%