# Changes

3ds Backend:
  - switch to shaderProgramUse
Desktop Backend
  - Add Pre Alpha Text Input and Keyboard Support
  - Move Shader Attrib Setup into a function and callit every time we need a set up vbo
  - Move to Mat4 api
Core:
  - Add fquat support
  - Add LoadFile2Str
  - Move Mat4 Lib from Project     n73 to Palladium
  - Add full supprot for vec cross types
  - Add Normalize, Distance and Dot to all
  - Add Cross to vec3
Drivers:
  - Add a SetViewPort func to GFX
  - Add Keyboard keys and Flasg to Hid
Image:
  - Add Vertical Flipping
  - Add Horizontal flipping
UI7:
  - Fix Critical Bug in IO Viewport handler
  - Fix library list (error on MinGW for some reason)
Lazyvec:
  - Split into multiple source files
  - Generate new functions (see core updates)
This commit is contained in:
2025-07-23 23:21:34 +02:00
parent 31a0c3656f
commit 87910b57de
31 changed files with 1085 additions and 276 deletions

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include/pd/core/fquat.hpp Normal file
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#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
// This file is based on fvec4
#include <pd/core/common.hpp>
#include <pd/core/vec4.hpp>
namespace PD {
class fquat : public fvec4 {
constexpr fquat() : fvec4(0.f, 0.f, 0.f, 1.f) {}
constexpr fquat(float x, float y, float z, float w) : fvec4(x, y, z, w) {}
constexpr fquat(const fvec4& v) : fvec4(v) {}
static fquat Identity() { return fquat(0.f, 0.f, 0.f, 1.f); }
constexpr fquat Conjugate() const { return fquat(-x, -y, -z, w); }
fquat Inverse() const {
float len = SqLen();
if (len == 0.0f) {
return fquat();
}
return Conjugate() / len;
}
fquat operator*(const fquat& v) const {
return fquat(w * v.x + x * v.w + y * v.z - z * v.y,
w * v.y - x * v.z + y * v.w + z * v.x,
w * v.z + x * v.y - y * v.x + z * v.w,
w * v.w - x * v.x - y * v.y - z * v.z);
}
};
} // namespace PD