# Changes
3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
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							| @@ -0,0 +1,55 @@ | ||||
| #pragma once | ||||
|  | ||||
| /* | ||||
| MIT License | ||||
| Copyright (c) 2024 - 2025 René Amthor (tobid7) | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
|  */ | ||||
|  | ||||
| // This file is based on fvec4 | ||||
|  | ||||
| #include <pd/core/common.hpp> | ||||
| #include <pd/core/vec4.hpp> | ||||
|  | ||||
| namespace PD { | ||||
| class fquat : public fvec4 { | ||||
|   constexpr fquat() : fvec4(0.f, 0.f, 0.f, 1.f) {} | ||||
|   constexpr fquat(float x, float y, float z, float w) : fvec4(x, y, z, w) {} | ||||
|   constexpr fquat(const fvec4& v) : fvec4(v) {} | ||||
|  | ||||
|   static fquat Identity() { return fquat(0.f, 0.f, 0.f, 1.f); } | ||||
|  | ||||
|   constexpr fquat Conjugate() const { return fquat(-x, -y, -z, w); } | ||||
|   fquat Inverse() const { | ||||
|     float len = SqLen(); | ||||
|     if (len == 0.0f) { | ||||
|       return fquat(); | ||||
|     } | ||||
|     return Conjugate() / len; | ||||
|   } | ||||
|  | ||||
|   fquat operator*(const fquat& v) const { | ||||
|     return fquat(w * v.x + x * v.w + y * v.z - z * v.y, | ||||
|                  w * v.y - x * v.z + y * v.w + z * v.x, | ||||
|                  w * v.z + x * v.y - y * v.x + z * v.w, | ||||
|                  w * v.w - x * v.x - y * v.y - z * v.z); | ||||
|   } | ||||
| }; | ||||
| }  // namespace PD | ||||
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