# Changes
3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
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		| @@ -36,6 +36,12 @@ namespace IO { | ||||
|  * @return 8Bit FileBuffer | ||||
|  */ | ||||
| PD_CORE_API std::vector<u8> LoadFile2Mem(const std::string& path); | ||||
| /** | ||||
|  * Load a File into a std::string | ||||
|  * @param path Path to the File | ||||
|  * @return std::string file content | ||||
|  */ | ||||
| PD_CORE_API std::string LoadFile2Str(const std::string& path); | ||||
| /** | ||||
|  * Hash a 8Bit Memory Buffer | ||||
|  * @param data 8Bit input Buffer | ||||
|   | ||||
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