# Changes
3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
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		| @@ -52,6 +52,8 @@ class GfxDriver { | ||||
|  | ||||
|   virtual void RenderDrawData(const std::vector<Command::Ref>& Commands) {} | ||||
|  | ||||
|   void SetViewPort(const ivec2& vp) { ViewPort = vp; } | ||||
|  | ||||
|   virtual Texture::Ref LoadTex( | ||||
|       const std::vector<u8>& pixels, int w, int h, | ||||
|       Texture::Type type = Texture::Type::RGBA32, | ||||
| @@ -90,6 +92,7 @@ class Gfx { | ||||
|   static void NewFrame() { pGfx->NewFrame(); } | ||||
|  | ||||
|   static void BindTex(TexAddress addr) { pGfx->BindTex(addr); } | ||||
|   static void SetViewPort(const ivec2& vp) { pGfx->SetViewPort(vp); } | ||||
|  | ||||
|   static void RenderDrawData(const std::vector<Command::Ref>& Commands) { | ||||
|     pGfx->RenderDrawData(Commands); | ||||
|   | ||||
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