# Changes
3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
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@ -58,6 +58,9 @@ class PD_IMAGE_API Image {
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int Height() const { return pHeight; }
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Format Fmt() const { return pFmt; }
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void FlipVertical();
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void FlipHorizontal();
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u8& operator[](int idx) { return pBuffer[idx]; }
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u8 operator[](int idx) const { return pBuffer[idx]; }
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