# Changes
3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
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@ -39,6 +39,20 @@ PD_CORE_API std::vector<u8> LoadFile2Mem(const std::string& path) {
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return res;
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}
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PD_CORE_API std::string LoadFile2Str(const std::string& path) {
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std::ifstream iff(path, std::ios::binary);
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if (!iff) {
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return "";
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}
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std::string ret;
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std::string line;
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while (std::getline(iff, line)) {
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ret += line;
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}
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iff.close();
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return ret;
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}
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PD_CORE_API u32 HashMemory(const std::vector<u8>& data) {
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u32 hash = 4477;
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for (auto& it : data) {
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