# Changes

3ds Backend:
  - switch to shaderProgramUse
Desktop Backend
  - Add Pre Alpha Text Input and Keyboard Support
  - Move Shader Attrib Setup into a function and callit every time we need a set up vbo
  - Move to Mat4 api
Core:
  - Add fquat support
  - Add LoadFile2Str
  - Move Mat4 Lib from Project     n73 to Palladium
  - Add full supprot for vec cross types
  - Add Normalize, Distance and Dot to all
  - Add Cross to vec3
Drivers:
  - Add a SetViewPort func to GFX
  - Add Keyboard keys and Flasg to Hid
Image:
  - Add Vertical Flipping
  - Add Horizontal flipping
UI7:
  - Fix Critical Bug in IO Viewport handler
  - Fix library list (error on MinGW for some reason)
Lazyvec:
  - Split into multiple source files
  - Generate new functions (see core updates)
This commit is contained in:
2025-07-23 23:21:34 +02:00
parent 31a0c3656f
commit 87910b57de
31 changed files with 1085 additions and 276 deletions

View File

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#pragma once
/** Header for all source file functions */
#include <format> // yes this tool requires at least c++ 20
#include <fstream>
#include <sstream>
#include <string>
#include <vector>
namespace LVec {
const std::vector<std::string> elems = {"x", "y", "z", "w"};
std::string GenerateHeader(int n);
std::string MakeOperationFor(char op, int n);
std::string GenericOperations(int n);
std::string MakeFunctions(int n);
std::string MakeSwap(int n);
std::string MakeConstructors(int n);
} // namespace LVec