# Changes
3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
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								tools/lazyvec/source/lazyconstructors.cpp
									
									
									
									
									
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							| @@ -0,0 +1,75 @@ | ||||
| #include <lazyvec.hpp> | ||||
|  | ||||
| constexpr std::string_view _construct = R"text( | ||||
|   constexpr vec{0}() : {1} {{}} | ||||
|   template <typename T1> | ||||
|   constexpr vec{0}(T1 v) {{ | ||||
|     {2} | ||||
|   }} | ||||
|  | ||||
|   template <typename T1> | ||||
|   constexpr vec{0}(const vec{0}<T1>& v) {{ | ||||
|     {3} | ||||
|   }} | ||||
|  | ||||
|   constexpr explicit vec{0}({4}) : {5} {{}}{6} | ||||
| )text"; | ||||
|  | ||||
| constexpr std::string_view _extended3 = R"( | ||||
|  | ||||
|   // Extended Constructors | ||||
|   template <typename T1> | ||||
|   constexpr explicit vec3(const vec2<T1>& xy, T1 z) {{ | ||||
|     x = (T)xy.x; | ||||
|     y = (T)xy.y; | ||||
|     this->z = (T)z; | ||||
|   }} | ||||
| )"; | ||||
|  | ||||
| constexpr std::string_view _extended4 = R"( | ||||
|  | ||||
|   // Extended Constructors | ||||
|   template <typename T1> | ||||
|   constexpr explicit vec4(const vec2<T1>& xy, const vec2<T1>& zw) {{ | ||||
|     x = (T)xy.x; | ||||
|     y = (T)xy.y; | ||||
|     z = (T)zw.x; | ||||
|     w = (T)zw.y; | ||||
|   }} | ||||
|  | ||||
|   template <typename T1> | ||||
|   constexpr explicit vec4(const vec3<T1>& xyz, T1 w) {{ | ||||
|     x = (T)xyz.x; | ||||
|     y = (T)xyz.y; | ||||
|     z = (T)xyz.z; | ||||
|     this->w = (T)w; | ||||
|   }} | ||||
| )"; | ||||
|  | ||||
| namespace LVec { | ||||
| std::string MakeConstructors(int n) { | ||||
|   std::stringstream s1, s2, s3, s4, s5; | ||||
|   for (int i = 0; i < n; i++) { | ||||
|     s1 << elems[i] << "(0)"; | ||||
|     s2 << "    " << elems[i] << " = (T)v;"; | ||||
|     s3 << "    " << elems[i] << " = (T)v." << elems[i] << ";"; | ||||
|     s4 << "T " << elems[i]; | ||||
|     s5 << elems[i] << "(" << elems[i] << ")"; | ||||
|     if (i != n - 1) { | ||||
|       s1 << ", "; | ||||
|       s2 << std::endl; | ||||
|       s3 << std::endl; | ||||
|       s4 << ", "; | ||||
|       s5 << ", "; | ||||
|     } | ||||
|   } | ||||
|   std::string extended; | ||||
|   if (n == 3) { | ||||
|     extended = _extended3; | ||||
|   } else if (n == 4) { | ||||
|     extended = _extended4; | ||||
|   } | ||||
|   return std::format(_construct, n, s1.str(), s2.str(), s3.str(), s4.str(), | ||||
|                      s5.str(), extended); | ||||
| } | ||||
| }  // namespace LVec | ||||
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