# Changes

3ds Backend:
  - switch to shaderProgramUse
Desktop Backend
  - Add Pre Alpha Text Input and Keyboard Support
  - Move Shader Attrib Setup into a function and callit every time we need a set up vbo
  - Move to Mat4 api
Core:
  - Add fquat support
  - Add LoadFile2Str
  - Move Mat4 Lib from Project     n73 to Palladium
  - Add full supprot for vec cross types
  - Add Normalize, Distance and Dot to all
  - Add Cross to vec3
Drivers:
  - Add a SetViewPort func to GFX
  - Add Keyboard keys and Flasg to Hid
Image:
  - Add Vertical Flipping
  - Add Horizontal flipping
UI7:
  - Fix Critical Bug in IO Viewport handler
  - Fix library list (error on MinGW for some reason)
Lazyvec:
  - Split into multiple source files
  - Generate new functions (see core updates)
This commit is contained in:
2025-07-23 23:21:34 +02:00
parent 31a0c3656f
commit 87910b57de
31 changed files with 1085 additions and 276 deletions

View File

@ -0,0 +1,50 @@
#include <lazyvec.hpp>
constexpr std::string_view _funcs = R"text(
double Len() const {{ return std::sqrt(SqLen()); }}
double SqLen() const {{ return {1}; }}
template <typename T1>
double Distance(const vec{0}<T1>& v) const {{
return (*this - v).Len();
}}
vec{0}<T> Normalize() const {{
double l = Len();
if(l == 0) {{
return *this;
}}
return *this / (T)l;
}}
template <typename T1>
T Dot(const vec{0}<T1>&v) const {{
return {2};
}}
)text";
constexpr std::string_view _cross = R"text(
template <typename T1>
vec3<T> Cross(const vec3<T1>& v) const {
return vec3<T>(y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x);
}
)text";
namespace LVec {
std::string MakeFunctions(int n) {
std::stringstream s1, s2;
for (int i = 0; i < n; i++) {
s1 << elems[i] << " * " << elems[i];
s2 << elems[i] << " * (T)v." << elems[i];
if (i != n - 1) {
s1 << " + ";
s2 << " + ";
}
}
std::string ret = std::format(_funcs, n, s1.str(), s2.str());
if (n == 3) {
ret += _cross;
}
return ret;
}
} // namespace LVec