# Changes
3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
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								tools/lazyvec/source/lazyfuncs.cpp
									
									
									
									
									
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								tools/lazyvec/source/lazyfuncs.cpp
									
									
									
									
									
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							| @@ -0,0 +1,50 @@ | ||||
| #include <lazyvec.hpp> | ||||
|  | ||||
| constexpr std::string_view _funcs = R"text( | ||||
|   double Len() const {{ return std::sqrt(SqLen()); }} | ||||
|   double SqLen() const {{ return {1}; }} | ||||
|  | ||||
|   template <typename T1> | ||||
|   double Distance(const vec{0}<T1>& v) const {{ | ||||
|     return (*this - v).Len(); | ||||
|   }} | ||||
|      | ||||
|   vec{0}<T> Normalize() const {{ | ||||
|     double l = Len(); | ||||
|     if(l == 0) {{ | ||||
|       return *this; | ||||
|     }} | ||||
|     return *this / (T)l; | ||||
|   }} | ||||
|  | ||||
|   template <typename T1> | ||||
|   T Dot(const vec{0}<T1>&v) const {{ | ||||
|     return {2}; | ||||
|   }} | ||||
| )text"; | ||||
|  | ||||
| constexpr std::string_view _cross = R"text( | ||||
|   template <typename T1> | ||||
|   vec3<T> Cross(const vec3<T1>& v) const { | ||||
|     return vec3<T>(y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x); | ||||
|   } | ||||
| )text"; | ||||
|  | ||||
| namespace LVec { | ||||
| std::string MakeFunctions(int n) { | ||||
|   std::stringstream s1, s2; | ||||
|   for (int i = 0; i < n; i++) { | ||||
|     s1 << elems[i] << " * " << elems[i]; | ||||
|     s2 << elems[i] << " * (T)v." << elems[i]; | ||||
|     if (i != n - 1) { | ||||
|       s1 << " + "; | ||||
|       s2 << " + "; | ||||
|     } | ||||
|   } | ||||
|   std::string ret = std::format(_funcs, n, s1.str(), s2.str()); | ||||
|   if (n == 3) { | ||||
|     ret += _cross; | ||||
|   } | ||||
|   return ret; | ||||
| } | ||||
| }  // namespace LVec | ||||
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