# Changes

3ds Backend:
  - switch to shaderProgramUse
Desktop Backend
  - Add Pre Alpha Text Input and Keyboard Support
  - Move Shader Attrib Setup into a function and callit every time we need a set up vbo
  - Move to Mat4 api
Core:
  - Add fquat support
  - Add LoadFile2Str
  - Move Mat4 Lib from Project     n73 to Palladium
  - Add full supprot for vec cross types
  - Add Normalize, Distance and Dot to all
  - Add Cross to vec3
Drivers:
  - Add a SetViewPort func to GFX
  - Add Keyboard keys and Flasg to Hid
Image:
  - Add Vertical Flipping
  - Add Horizontal flipping
UI7:
  - Fix Critical Bug in IO Viewport handler
  - Fix library list (error on MinGW for some reason)
Lazyvec:
  - Split into multiple source files
  - Generate new functions (see core updates)
This commit is contained in:
2025-07-23 23:21:34 +02:00
parent 31a0c3656f
commit 87910b57de
31 changed files with 1085 additions and 276 deletions

View File

@ -0,0 +1,47 @@
#include <lazyvec.hpp>
constexpr std::string_view _op_template = R"text(
template <typename T1>
vec{0}<T>& operator{1}=(T1 v) {{
{2}
return *this;
}}
template <typename T1>
vec{0}<T>& operator{1}=(const vec{0}<T1>& v) {{
{3}
return *this;
}}
template <typename T1>
vec{0}<T> operator{1}(T1 v) const {{
return vec{0}<T>({4});
}}
template <typename T1>
vec{0}<T> operator{1}(const vec{0}<T1>& v) const {{
return vec{0}<T>({5});
}}
)text";
namespace LVec {
std::string MakeOperationFor(char op, int n) {
const std::string& toff = " ";
// Create for streams for the operations functions
std::stringstream s1, s2, s3, s4;
for (int i = 0; i < n; i++) {
s1 << toff << elems[i] << " " << op << "= (T)v;";
s2 << toff << elems[i] << " " << op << "= (T)v." << elems[i] << ";";
s3 << elems[i] << " " << op << " (T)v";
s4 << elems[i] << " " << op << " (T)v." << elems[i];
if (i != n - 1) {
s1 << std::endl;
s2 << std::endl;
s3 << ", ";
s4 << ", ";
}
}
return std::format(_op_template, n, op, s1.str(), s2.str(), s3.str(),
s4.str());
}
} // namespace LVec