# Changes
3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
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								tools/lazyvec/source/lazyoperation.cpp
									
									
									
									
									
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								tools/lazyvec/source/lazyoperation.cpp
									
									
									
									
									
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							| @@ -0,0 +1,47 @@ | ||||
| #include <lazyvec.hpp> | ||||
|  | ||||
| constexpr std::string_view _op_template = R"text( | ||||
|   template <typename T1> | ||||
|   vec{0}<T>& operator{1}=(T1 v) {{ | ||||
| {2} | ||||
|     return *this; | ||||
|   }} | ||||
|  | ||||
|   template <typename T1> | ||||
|   vec{0}<T>& operator{1}=(const vec{0}<T1>& v) {{ | ||||
| {3} | ||||
|     return *this; | ||||
|   }} | ||||
|  | ||||
|   template <typename T1> | ||||
|   vec{0}<T> operator{1}(T1 v) const {{ | ||||
|     return vec{0}<T>({4}); | ||||
|   }} | ||||
|  | ||||
|   template <typename T1> | ||||
|   vec{0}<T> operator{1}(const vec{0}<T1>& v) const {{ | ||||
|     return vec{0}<T>({5}); | ||||
|   }} | ||||
| )text"; | ||||
|  | ||||
| namespace LVec { | ||||
| std::string MakeOperationFor(char op, int n) { | ||||
|   const std::string& toff = "    "; | ||||
|   // Create for streams for the operations functions | ||||
|   std::stringstream s1, s2, s3, s4; | ||||
|   for (int i = 0; i < n; i++) { | ||||
|     s1 << toff << elems[i] << " " << op << "= (T)v;"; | ||||
|     s2 << toff << elems[i] << " " << op << "= (T)v." << elems[i] << ";"; | ||||
|     s3 << elems[i] << " " << op << " (T)v"; | ||||
|     s4 << elems[i] << " " << op << " (T)v." << elems[i]; | ||||
|     if (i != n - 1) { | ||||
|       s1 << std::endl; | ||||
|       s2 << std::endl; | ||||
|       s3 << ", "; | ||||
|       s4 << ", "; | ||||
|     } | ||||
|   } | ||||
|   return std::format(_op_template, n, op, s1.str(), s2.str(), s3.str(), | ||||
|                      s4.str()); | ||||
| } | ||||
| }  // namespace LVec | ||||
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