# Changes

3ds Backend:
  - switch to shaderProgramUse
Desktop Backend
  - Add Pre Alpha Text Input and Keyboard Support
  - Move Shader Attrib Setup into a function and callit every time we need a set up vbo
  - Move to Mat4 api
Core:
  - Add fquat support
  - Add LoadFile2Str
  - Move Mat4 Lib from Project     n73 to Palladium
  - Add full supprot for vec cross types
  - Add Normalize, Distance and Dot to all
  - Add Cross to vec3
Drivers:
  - Add a SetViewPort func to GFX
  - Add Keyboard keys and Flasg to Hid
Image:
  - Add Vertical Flipping
  - Add Horizontal flipping
UI7:
  - Fix Critical Bug in IO Viewport handler
  - Fix library list (error on MinGW for some reason)
Lazyvec:
  - Split into multiple source files
  - Generate new functions (see core updates)
This commit is contained in:
2025-07-23 23:21:34 +02:00
parent 31a0c3656f
commit 87910b57de
31 changed files with 1085 additions and 276 deletions

View File

@ -0,0 +1,25 @@
#include <lazyvec.hpp>
#include <unordered_set>
namespace LVec {
std::string MakeSwap(int n) {
std::stringstream s;
std::unordered_set<std::string> done;
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
std::string a = elems[i];
std::string b = elems[j];
/** Make sure we generate nothing twice */
if (a == b || done.count(b + a)) {
continue;
}
s << " void Swap" << (char)toupper(a[0]) << (char)toupper(b[0])
<< "() {\n";
s << " T t = " << a << ";\n " << a << " = " << b << ";\n";
s << " " << b << " = t;\n }\n";
done.insert(a + b);
}
}
return s.str();
}
} // namespace LVec