# Changes
3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
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77
tools/lazyvec/source/lazytemplate.cpp
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77
tools/lazyvec/source/lazytemplate.cpp
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#include <lazyvec.hpp>
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constexpr std::string_view _template = R"text(#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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// This file is generated by lazyvec 2.0.0
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#include <pd/core/common.hpp>
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{7}
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namespace PD {{
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template <typename T>
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class vec{0} {{
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public:
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{1}
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// Constructors
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{2}
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// Operations
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{3}
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// Generic Operations
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{4}
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// Functions
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{5}
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// Swap Functions
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{6}
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}};
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using fvec{0} = vec{0}<float>;
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using ivec{0} = vec{0}<int>;
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using dvec{0} = vec{0}<double>;
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}} // namespace PD
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)text";
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namespace LVec {
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std::string GenerateHeader(int n) {
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std::stringstream ops, data, extended;
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for (int i = 0; i < n; i++) {
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data << "T " << elems[i] << ";" << std::endl;
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}
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ops << MakeOperationFor('+', n);
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ops << MakeOperationFor('-', n);
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ops << MakeOperationFor('*', n);
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ops << MakeOperationFor('/', n);
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if (n > 2) {
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extended << "// Extended includes (rename if you use other filenames/paths)"
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<< std::endl;
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extended << "#include <vec2.hpp>" << std::endl;
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if (n == 4) {
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extended << "#include <vec3.hpp>" << std::endl;
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}
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}
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return std::format(_template, n, data.str(), MakeConstructors(n), ops.str(),
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GenericOperations(n), MakeFunctions(n), MakeSwap(n),
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extended.str());
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}
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} // namespace LVec
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