small fix for shaders
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@@ -109,7 +109,7 @@ void Backend_C3D::BindTexture(PD::LI::TexAddress addr) {
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void Backend_C3D::RenderDrawData(
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const PD::Vec<PD::LI::Command::Ref>& Commands) {
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C3D_BindProgram(&Shader);
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shaderProgramUse(&Shader);
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C3D_SetAttrInfo(&ShaderInfo);
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C3D_Mtx proj;
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Mtx_OrthoTilt(&proj, 0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f, false);
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