Update lazyvec / vec api as well as rect are mostly constexpr now
This commit is contained in:
+28
-28
@@ -23,7 +23,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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// This file is generated by lazyvec 2.0.0
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// This file is generated by lazyvec 2.1.0
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#include <pd/common.hpp>
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// Extended includes (rename if you use other filenames/paths)
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@@ -84,7 +84,7 @@ class vec4 {
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// Operations
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template <typename T1>
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vec4<T>& operator+=(T1 v) {
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constexpr vec4<T>& operator+=(T1 v) {
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x += (T)v;
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y += (T)v;
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z += (T)v;
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@@ -93,7 +93,7 @@ class vec4 {
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}
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template <typename T1>
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vec4<T>& operator+=(const vec4<T1>& v) {
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constexpr vec4<T>& operator+=(const vec4<T1>& v) {
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x += (T)v.x;
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y += (T)v.y;
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z += (T)v.z;
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@@ -102,17 +102,17 @@ class vec4 {
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}
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template <typename T1>
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vec4<T> operator+(T1 v) const {
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constexpr vec4<T> operator+(T1 v) const {
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return vec4<T>(x + (T)v, y + (T)v, z + (T)v, w + (T)v);
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}
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template <typename T1>
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vec4<T> operator+(const vec4<T1>& v) const {
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constexpr vec4<T> operator+(const vec4<T1>& v) const {
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return vec4<T>(x + (T)v.x, y + (T)v.y, z + (T)v.z, w + (T)v.w);
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}
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template <typename T1>
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vec4<T>& operator-=(T1 v) {
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constexpr vec4<T>& operator-=(T1 v) {
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x -= (T)v;
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y -= (T)v;
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z -= (T)v;
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@@ -121,7 +121,7 @@ class vec4 {
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}
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template <typename T1>
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vec4<T>& operator-=(const vec4<T1>& v) {
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constexpr vec4<T>& operator-=(const vec4<T1>& v) {
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x -= (T)v.x;
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y -= (T)v.y;
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z -= (T)v.z;
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@@ -130,17 +130,17 @@ class vec4 {
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}
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template <typename T1>
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vec4<T> operator-(T1 v) const {
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constexpr vec4<T> operator-(T1 v) const {
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return vec4<T>(x - (T)v, y - (T)v, z - (T)v, w - (T)v);
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}
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template <typename T1>
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vec4<T> operator-(const vec4<T1>& v) const {
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constexpr vec4<T> operator-(const vec4<T1>& v) const {
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return vec4<T>(x - (T)v.x, y - (T)v.y, z - (T)v.z, w - (T)v.w);
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}
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template <typename T1>
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vec4<T>& operator*=(T1 v) {
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constexpr vec4<T>& operator*=(T1 v) {
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x *= (T)v;
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y *= (T)v;
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z *= (T)v;
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@@ -149,7 +149,7 @@ class vec4 {
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}
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template <typename T1>
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vec4<T>& operator*=(const vec4<T1>& v) {
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constexpr vec4<T>& operator*=(const vec4<T1>& v) {
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x *= (T)v.x;
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y *= (T)v.y;
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z *= (T)v.z;
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@@ -158,17 +158,17 @@ class vec4 {
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}
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template <typename T1>
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vec4<T> operator*(T1 v) const {
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constexpr vec4<T> operator*(T1 v) const {
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return vec4<T>(x * (T)v, y * (T)v, z * (T)v, w * (T)v);
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}
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template <typename T1>
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vec4<T> operator*(const vec4<T1>& v) const {
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constexpr vec4<T> operator*(const vec4<T1>& v) const {
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return vec4<T>(x * (T)v.x, y * (T)v.y, z * (T)v.z, w * (T)v.w);
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}
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template <typename T1>
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vec4<T>& operator/=(T1 v) {
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constexpr vec4<T>& operator/=(T1 v) {
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x /= (T)v;
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y /= (T)v;
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z /= (T)v;
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@@ -177,7 +177,7 @@ class vec4 {
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}
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template <typename T1>
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vec4<T>& operator/=(const vec4<T1>& v) {
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constexpr vec4<T>& operator/=(const vec4<T1>& v) {
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x /= (T)v.x;
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y /= (T)v.y;
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z /= (T)v.z;
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@@ -186,31 +186,31 @@ class vec4 {
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}
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template <typename T1>
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vec4<T> operator/(T1 v) const {
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constexpr vec4<T> operator/(T1 v) const {
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return vec4<T>(x / (T)v, y / (T)v, z / (T)v, w / (T)v);
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}
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template <typename T1>
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vec4<T> operator/(const vec4<T1>& v) const {
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constexpr vec4<T> operator/(const vec4<T1>& v) const {
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return vec4<T>(x / (T)v.x, y / (T)v.y, z / (T)v.z, w / (T)v.w);
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}
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// Generic Operations
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vec4 operator-() const { return vec4(-x, -y, -z, -w); }
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constexpr vec4 operator-() const { return vec4(-x, -y, -z, -w); }
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template <typename T1>
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bool operator==(const vec4<T1>& v) const {
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constexpr bool operator==(const vec4<T1>& v) const {
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return x == (T)v.x && y == (T)v.y && z == (T)v.z && w == (T)v.w;
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}
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template <typename T1>
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bool operator!=(const vec4<T1>& v) const {
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constexpr bool operator!=(const vec4<T1>& v) const {
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return !(*this == v);
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}
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// Functions
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double Len() const { return std::sqrt(SqLen()); }
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double SqLen() const { return x * x + y * y + z * z + w * w; }
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constexpr double SqLen() const { return x * x + y * y + z * z + w * w; }
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template <typename T1>
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double Distance(const vec4<T1>& v) const {
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@@ -226,37 +226,37 @@ class vec4 {
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}
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template <typename T1>
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T Dot(const vec4<T1>& v) const {
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constexpr T Dot(const vec4<T1>& v) const {
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return x * (T)v.x + y * (T)v.y + z * (T)v.z + w * (T)v.w;
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}
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// Swap Functions
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void SwapXY() {
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constexpr void SwapXY() {
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T t = x;
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x = y;
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y = t;
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}
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void SwapXZ() {
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constexpr void SwapXZ() {
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T t = x;
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x = z;
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z = t;
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}
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void SwapXW() {
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constexpr void SwapXW() {
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T t = x;
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x = w;
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w = t;
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}
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void SwapYZ() {
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constexpr void SwapYZ() {
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T t = y;
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y = z;
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z = t;
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}
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void SwapYW() {
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constexpr void SwapYW() {
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T t = y;
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y = w;
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w = t;
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}
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void SwapZW() {
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constexpr void SwapZW() {
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T t = z;
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z = w;
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w = t;
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