# Rewrite Stage 1.5
- Added Overlays (Performance / Keyboaed) - Keyboard has Gamepad Movement WIP (kinda) - Work on UI7 Started - Added Input Manager - Added Message Boxes (Animated) - Added Signle Header Tween func for animated stuff (Keyboard Messages, etc) - Add FastHash (Maybe useful later) - Using const & for vec in lithium - Add ability to copy a command by a Ref - Make Lists in Commands OpenAccess for Modification (StaticObject) - Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved - Add Layer and Font change functions - Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess) - Add ReIndexing to PushCommand - Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4 - Fully Animated Keyboard that currently has problem of Top Down GamePad movement - Add Func to Get GamePad Icon Codepoints for TextRenderer - Made deltatime a float - Using filesystem::path().wstring for convertation (works) - Add a New InBox to Renderer that only checks if a point is inside a boundingbox - Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont - Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts - Fix Some SpaceOffsets between TTF and SystemFont Rendering - Cleanup the Update Rendermode Func - Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
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@ -32,6 +32,8 @@ set(SRC_FILES
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source/common/sys.cpp
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source/common/lang.cpp
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source/common/error.cpp
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# Controls
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source/controls/hid.cpp
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# Maths
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source/maths/color.cpp
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source/maths/bit_util.cpp
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@ -40,6 +42,15 @@ set(SRC_FILES
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source/graphics/texture.cpp
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source/graphics/li7_shader.cpp
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source/graphics/lithium.cpp
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# Overlays
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source/overlays/message_mgr.cpp
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source/overlays/overlay_mgr.cpp
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source/overlays/keyboard.cpp
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source/overlays/performance.cpp
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# Tools
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source/tools/gamepad_icons.cpp
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# UI7
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source/ui7/drawlist.cpp
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# External
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source/external/stb.cpp
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)
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@ -61,7 +72,7 @@ target_compile_definitions(${TARGET_NAME} PUBLIC
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)
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add_executable(test test/main.cpp)
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target_include_directories(test PUBLIC include)
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target_include_directories(test PUBLIC include test)
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target_link_directories(test PUBLIC ${CMAKE_BINARY_DIR})
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target_link_libraries(test PUBLIC palladium citro3d ctru m)
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# Generate 3DSX
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