# Rewrite Stage 1.5

- Added Overlays (Performance / Keyboaed)
- Keyboard has Gamepad Movement WIP (kinda)
- Work on UI7 Started
- Added Input Manager
- Added Message Boxes (Animated)
- Added Signle Header Tween func for animated stuff (Keyboard Messages, etc)
- Add FastHash (Maybe useful later)
- Using const & for vec in lithium
- Add ability to copy a command by a Ref
- Make Lists in Commands OpenAccess for Modification (StaticObject)
- Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved
- Add Layer and Font change functions
- Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess)
- Add ReIndexing to PushCommand
- Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4
- Fully Animated Keyboard that currently has problem of Top Down GamePad movement
- Add Func to Get GamePad Icon Codepoints for TextRenderer
- Made deltatime a float
- Using filesystem::path().wstring for convertation (works)
- Add a New InBox to Renderer that only checks if a point is inside a boundingbox
- Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont
- Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts
- Fix Some SpaceOffsets between TTF and SystemFont Rendering
- Cleanup the Update Rendermode Func
- Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
This commit is contained in:
2025-01-19 20:16:43 +01:00
parent d815bb5674
commit b4a4b6a426
35 changed files with 1919 additions and 131 deletions

View File

@ -32,6 +32,8 @@ set(SRC_FILES
source/common/sys.cpp
source/common/lang.cpp
source/common/error.cpp
# Controls
source/controls/hid.cpp
# Maths
source/maths/color.cpp
source/maths/bit_util.cpp
@ -40,6 +42,15 @@ set(SRC_FILES
source/graphics/texture.cpp
source/graphics/li7_shader.cpp
source/graphics/lithium.cpp
# Overlays
source/overlays/message_mgr.cpp
source/overlays/overlay_mgr.cpp
source/overlays/keyboard.cpp
source/overlays/performance.cpp
# Tools
source/tools/gamepad_icons.cpp
# UI7
source/ui7/drawlist.cpp
# External
source/external/stb.cpp
)
@ -61,7 +72,7 @@ target_compile_definitions(${TARGET_NAME} PUBLIC
)
add_executable(test test/main.cpp)
target_include_directories(test PUBLIC include)
target_include_directories(test PUBLIC include test)
target_link_directories(test PUBLIC ${CMAKE_BINARY_DIR})
target_link_libraries(test PUBLIC palladium citro3d ctru m)
# Generate 3DSX