# Rewrite Stage 1.5

- Added Overlays (Performance / Keyboaed)
- Keyboard has Gamepad Movement WIP (kinda)
- Work on UI7 Started
- Added Input Manager
- Added Message Boxes (Animated)
- Added Signle Header Tween func for animated stuff (Keyboard Messages, etc)
- Add FastHash (Maybe useful later)
- Using const & for vec in lithium
- Add ability to copy a command by a Ref
- Make Lists in Commands OpenAccess for Modification (StaticObject)
- Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved
- Add Layer and Font change functions
- Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess)
- Add ReIndexing to PushCommand
- Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4
- Fully Animated Keyboard that currently has problem of Top Down GamePad movement
- Add Func to Get GamePad Icon Codepoints for TextRenderer
- Made deltatime a float
- Using filesystem::path().wstring for convertation (works)
- Add a New InBox to Renderer that only checks if a point is inside a boundingbox
- Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont
- Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts
- Fix Some SpaceOffsets between TTF and SystemFont Rendering
- Cleanup the Update Rendermode Func
- Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
This commit is contained in:
2025-01-19 20:16:43 +01:00
parent d815bb5674
commit b4a4b6a426
35 changed files with 1919 additions and 131 deletions

View File

@ -28,10 +28,11 @@ SOFTWARE.
#include <pd/ui7/theme.hpp>
namespace PD {
class UI7DrawList : SmartCtor<UI7DrawList> {
namespace UI7 {
class DrawList : public SmartCtor<DrawList> {
public:
UI7DrawList(LI::Renderer::Ref r) { ren = r; }
~UI7DrawList() = default;
DrawList(LI::Renderer::Ref r) { ren = r; }
~DrawList() = default;
void AddRectangle(vec2 pos, vec2 szs, const UI7Color& clr);
void AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2, const UI7Color& clr);
@ -50,4 +51,5 @@ class UI7DrawList : SmartCtor<UI7DrawList> {
LI::Renderer::Ref ren;
std::vector<LI::Command::Ref> commands;
};
} // namespace UI7
} // namespace PD