# Rewrite Stage 1.5

- Added Overlays (Performance / Keyboaed)
- Keyboard has Gamepad Movement WIP (kinda)
- Work on UI7 Started
- Added Input Manager
- Added Message Boxes (Animated)
- Added Signle Header Tween func for animated stuff (Keyboard Messages, etc)
- Add FastHash (Maybe useful later)
- Using const & for vec in lithium
- Add ability to copy a command by a Ref
- Make Lists in Commands OpenAccess for Modification (StaticObject)
- Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved
- Add Layer and Font change functions
- Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess)
- Add ReIndexing to PushCommand
- Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4
- Fully Animated Keyboard that currently has problem of Top Down GamePad movement
- Add Func to Get GamePad Icon Codepoints for TextRenderer
- Made deltatime a float
- Using filesystem::path().wstring for convertation (works)
- Add a New InBox to Renderer that only checks if a point is inside a boundingbox
- Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont
- Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts
- Fix Some SpaceOffsets between TTF and SystemFont Rendering
- Cleanup the Update Rendermode Func
- Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
This commit is contained in:
2025-01-19 20:16:43 +01:00
parent d815bb5674
commit b4a4b6a426
35 changed files with 1919 additions and 131 deletions

View File

@ -31,5 +31,6 @@ enum UI7MenuFlags_ {
UI7MenuFlags_CenterTitle = 1 << 1,
UI7MenuFlags_HzScrolling = 1 << 2,
UI7MenuFlags_VtScrolling = 1 << 3,
UI7MenuFlags_NoBackground = 1 << 4,
UI7MenuFlags_Scrolling = UI7MenuFlags_HzScrolling | UI7MenuFlags_VtScrolling,
};