# Rewrite Stage 1.5
- Added Overlays (Performance / Keyboaed) - Keyboard has Gamepad Movement WIP (kinda) - Work on UI7 Started - Added Input Manager - Added Message Boxes (Animated) - Added Signle Header Tween func for animated stuff (Keyboard Messages, etc) - Add FastHash (Maybe useful later) - Using const & for vec in lithium - Add ability to copy a command by a Ref - Make Lists in Commands OpenAccess for Modification (StaticObject) - Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved - Add Layer and Font change functions - Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess) - Add ReIndexing to PushCommand - Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4 - Fully Animated Keyboard that currently has problem of Top Down GamePad movement - Add Func to Get GamePad Icon Codepoints for TextRenderer - Made deltatime a float - Using filesystem::path().wstring for convertation (works) - Add a New InBox to Renderer that only checks if a point is inside a boundingbox - Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont - Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts - Fix Some SpaceOffsets between TTF and SystemFont Rendering - Cleanup the Update Rendermode Func - Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
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							| @@ -0,0 +1,19 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include <pd/common/common.hpp> | ||||
| #include <pd/common/strings.hpp> | ||||
|  | ||||
| namespace PD { | ||||
| namespace UI7 { | ||||
| class ID { | ||||
|  public: | ||||
|   ID(const std::string& text) { id = PD::Strings::FastHash(text); } | ||||
|   ~ID() {} | ||||
|  | ||||
|   operator u32() const { return id; } | ||||
|  | ||||
|  private: | ||||
|   u32 id; | ||||
| }; | ||||
| }  // namespace UI7 | ||||
| }  // namespace PD | ||||
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