# Rewrite Stage 1.5

- Added Overlays (Performance / Keyboaed)
- Keyboard has Gamepad Movement WIP (kinda)
- Work on UI7 Started
- Added Input Manager
- Added Message Boxes (Animated)
- Added Signle Header Tween func for animated stuff (Keyboard Messages, etc)
- Add FastHash (Maybe useful later)
- Using const & for vec in lithium
- Add ability to copy a command by a Ref
- Make Lists in Commands OpenAccess for Modification (StaticObject)
- Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved
- Add Layer and Font change functions
- Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess)
- Add ReIndexing to PushCommand
- Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4
- Fully Animated Keyboard that currently has problem of Top Down GamePad movement
- Add Func to Get GamePad Icon Codepoints for TextRenderer
- Made deltatime a float
- Using filesystem::path().wstring for convertation (works)
- Add a New InBox to Renderer that only checks if a point is inside a boundingbox
- Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont
- Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts
- Fix Some SpaceOffsets between TTF and SystemFont Rendering
- Cleanup the Update Rendermode Func
- Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
This commit is contained in:
2025-01-19 20:16:43 +01:00
parent d815bb5674
commit b4a4b6a426
35 changed files with 1919 additions and 131 deletions

View File

@ -25,14 +25,96 @@ SOFTWARE.
#include <pd/common/common.hpp>
using UI7Color = unsigned int;
using UI7Color = u32;
enum UI7Color_ {
UI7Color_Background,
UI7Color_Button,
UI7Color_ButtonDead,
UI7Color_ButtonActive,
UI7Color_ButtonDisabled,
UI7Color_Text,
UI7Color_TextDead,
UI7Color_Header,
UI7Color_Selector,
UI7Color_Checkmark,
UI7Color_FrameBackground,
UI7Color_FragmeBackgroundHovered,
UI7Color_Progressbar,
UI7Color_ListEven,
UI7Color_ListOdd,
};
namespace PD {
namespace UI7 {
/// @brief Theme Class
class Theme {
public:
public:
Theme() { Default(*this); }
~Theme() {}
/// @brief Simple static Loader for the Default Theme
/// @param theme Theme Reference
static void Default(Theme& theme);
/// @brief Revert the last Color Change
Theme& Pop() {
theme[changes[changes.size() - 1].first] =
changes[changes.size() - 1].second;
changes.pop_back();
return *this;
}
/// @brief Revert the last color Change done for a specific color
/// @param c Color to revert change from
Theme& Pop(UI7Color c) {
for (size_t i = changes.size() - 1; i > 0; i--) {
if (changes[i].first == c) {
theme[c] = changes[i].second;
changes.erase(changes.begin() + i);
break;
}
}
return *this;
}
/// @brief Change a Color
/// @param tc Color Identifier
/// @param color Color to change to
Theme& Change(UI7Color tc, u32 color) {
if (theme.find(tc) == theme.end()) {
return *this;
}
changes.push_back(std::make_pair(tc, theme[tc]));
theme[tc] = color;
return *this;
}
/// @brief Get the Color of a Color ReferenceID
/// @param c ReferenceID
u32 Get(UI7Color c) const {
auto e = theme.find(c);
if (e == theme.end()) {
return 0x00000000;
}
return e->second;
}
/// @brief Operator wrapper for get
/// @param c Color ReferenceID
u32 operator[](UI7Color c) const { return Get(c); }
/// @brief Change but just sets [can implement completly new ids]
/// @param tc Color ID (Can be self creeated ones as well)
/// @param clr Color it should be set to
void Set(UI7Color tc, u32 clr) { theme[tc] = clr; }
private:
std::unordered_map<u32, u32> theme;
std::vector<std::pair<UI7Color, u32>> changes;
};
} // namespace UI7
/// Using UI7Color as a Class to be able to
/// define it as struct as well as using it as enum
class UI7Color {