# Rewrite Stage 1.5
- Added Overlays (Performance / Keyboaed) - Keyboard has Gamepad Movement WIP (kinda) - Work on UI7 Started - Added Input Manager - Added Message Boxes (Animated) - Added Signle Header Tween func for animated stuff (Keyboard Messages, etc) - Add FastHash (Maybe useful later) - Using const & for vec in lithium - Add ability to copy a command by a Ref - Make Lists in Commands OpenAccess for Modification (StaticObject) - Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved - Add Layer and Font change functions - Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess) - Add ReIndexing to PushCommand - Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4 - Fully Animated Keyboard that currently has problem of Top Down GamePad movement - Add Func to Get GamePad Icon Codepoints for TextRenderer - Made deltatime a float - Using filesystem::path().wstring for convertation (works) - Add a New InBox to Renderer that only checks if a point is inside a boundingbox - Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont - Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts - Fix Some SpaceOffsets between TTF and SystemFont Rendering - Cleanup the Update Rendermode Func - Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
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		| @@ -25,14 +25,96 @@ SOFTWARE. | ||||
|  | ||||
| #include <pd/common/common.hpp> | ||||
|  | ||||
| using UI7Color = unsigned int; | ||||
| using UI7Color = u32; | ||||
|  | ||||
| enum UI7Color_ { | ||||
|   UI7Color_Background, | ||||
|  | ||||
|   UI7Color_Button, | ||||
|   UI7Color_ButtonDead, | ||||
|   UI7Color_ButtonActive, | ||||
|   UI7Color_ButtonDisabled, | ||||
|   UI7Color_Text, | ||||
|   UI7Color_TextDead, | ||||
|   UI7Color_Header, | ||||
|   UI7Color_Selector, | ||||
|   UI7Color_Checkmark, | ||||
|   UI7Color_FrameBackground, | ||||
|   UI7Color_FragmeBackgroundHovered, | ||||
|   UI7Color_Progressbar, | ||||
|   UI7Color_ListEven, | ||||
|   UI7Color_ListOdd, | ||||
| }; | ||||
|  | ||||
| namespace PD { | ||||
| namespace UI7 { | ||||
| /// @brief Theme Class | ||||
| class Theme { | ||||
|  public: | ||||
|  public: | ||||
|   Theme() { Default(*this); } | ||||
|   ~Theme() {} | ||||
|  | ||||
|   /// @brief Simple static Loader for the Default Theme | ||||
|   /// @param theme Theme Reference | ||||
|   static void Default(Theme& theme); | ||||
|  | ||||
|   /// @brief Revert the last Color Change | ||||
|   Theme& Pop() { | ||||
|     theme[changes[changes.size() - 1].first] = | ||||
|         changes[changes.size() - 1].second; | ||||
|     changes.pop_back(); | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /// @brief Revert the last color Change done for a specific color | ||||
|   /// @param c Color to revert change from | ||||
|   Theme& Pop(UI7Color c) { | ||||
|     for (size_t i = changes.size() - 1; i > 0; i--) { | ||||
|       if (changes[i].first == c) { | ||||
|         theme[c] = changes[i].second; | ||||
|         changes.erase(changes.begin() + i); | ||||
|         break; | ||||
|       } | ||||
|     } | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /// @brief Change a Color | ||||
|   /// @param tc Color Identifier | ||||
|   /// @param color Color to change to | ||||
|   Theme& Change(UI7Color tc, u32 color) { | ||||
|     if (theme.find(tc) == theme.end()) { | ||||
|       return *this; | ||||
|     } | ||||
|     changes.push_back(std::make_pair(tc, theme[tc])); | ||||
|     theme[tc] = color; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /// @brief Get the Color of a Color ReferenceID | ||||
|   /// @param c ReferenceID | ||||
|   u32 Get(UI7Color c) const { | ||||
|     auto e = theme.find(c); | ||||
|     if (e == theme.end()) { | ||||
|       return 0x00000000; | ||||
|     } | ||||
|     return e->second; | ||||
|   } | ||||
|  | ||||
|   /// @brief Operator wrapper for get | ||||
|   /// @param c Color ReferenceID | ||||
|   u32 operator[](UI7Color c) const { return Get(c); } | ||||
|  | ||||
|   /// @brief Change but just sets [can implement completly new ids] | ||||
|   /// @param tc Color ID (Can be self creeated ones as well) | ||||
|   /// @param clr Color it should be set to | ||||
|   void Set(UI7Color tc, u32 clr) { theme[tc] = clr; } | ||||
|  | ||||
|  private: | ||||
|   std::unordered_map<u32, u32> theme; | ||||
|   std::vector<std::pair<UI7Color, u32>> changes; | ||||
| }; | ||||
| }  // namespace UI7 | ||||
| /// Using UI7Color as a Class to be able to | ||||
| /// define it as struct as well as using it as enum | ||||
| class UI7Color { | ||||
|   | ||||
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