# Rewrite Stage 1.5
- Added Overlays (Performance / Keyboaed) - Keyboard has Gamepad Movement WIP (kinda) - Work on UI7 Started - Added Input Manager - Added Message Boxes (Animated) - Added Signle Header Tween func for animated stuff (Keyboard Messages, etc) - Add FastHash (Maybe useful later) - Using const & for vec in lithium - Add ability to copy a command by a Ref - Make Lists in Commands OpenAccess for Modification (StaticObject) - Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved - Add Layer and Font change functions - Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess) - Add ReIndexing to PushCommand - Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4 - Fully Animated Keyboard that currently has problem of Top Down GamePad movement - Add Func to Get GamePad Icon Codepoints for TextRenderer - Made deltatime a float - Using filesystem::path().wstring for convertation (works) - Add a New InBox to Renderer that only checks if a point is inside a boundingbox - Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont - Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts - Fix Some SpaceOffsets between TTF and SystemFont Rendering - Cleanup the Update Rendermode Func - Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
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@@ -45,7 +45,9 @@ bool StringEndsWith(const std::string& str,
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}
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std::wstring MakeWstring(const std::string& s) {
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return std::wstring(s.begin(), s.end());
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// As std::wstring(s.begin(), s.end()); doesn't convert it
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// Normally this should not be done like this but it works
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return std::filesystem::path(s).wstring();
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}
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const std::string FormatNanos(unsigned long long nanos) {
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@@ -125,4 +127,12 @@ const std::string ToHex(const T& v) {
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s << "0x" << std::setfill('0') << std::setw(sizeof(v) * 2) << std::hex << v;
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return s.str();
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}
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u32 FastHash(const std::string& s) {
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u32 hash = 5381;
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for (auto& it : s) {
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hash = (hash * 33) + static_cast<u8>(it);
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}
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return hash;
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}
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} // namespace PD::Strings
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