# Rewrite Stage 1.5

- Added Overlays (Performance / Keyboaed)
- Keyboard has Gamepad Movement WIP (kinda)
- Work on UI7 Started
- Added Input Manager
- Added Message Boxes (Animated)
- Added Signle Header Tween func for animated stuff (Keyboard Messages, etc)
- Add FastHash (Maybe useful later)
- Using const & for vec in lithium
- Add ability to copy a command by a Ref
- Make Lists in Commands OpenAccess for Modification (StaticObject)
- Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved
- Add Layer and Font change functions
- Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess)
- Add ReIndexing to PushCommand
- Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4
- Fully Animated Keyboard that currently has problem of Top Down GamePad movement
- Add Func to Get GamePad Icon Codepoints for TextRenderer
- Made deltatime a float
- Using filesystem::path().wstring for convertation (works)
- Add a New InBox to Renderer that only checks if a point is inside a boundingbox
- Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont
- Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts
- Fix Some SpaceOffsets between TTF and SystemFont Rendering
- Cleanup the Update Rendermode Func
- Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
This commit is contained in:
2025-01-19 20:16:43 +01:00
parent d815bb5674
commit b4a4b6a426
35 changed files with 1919 additions and 131 deletions

View File

@ -25,6 +25,7 @@ SOFTWARE.
#include <ctime>
#include <pd.hpp>
#include <pd/maths/tween.hpp>
using vec2 = PD::vec2;
using vec3 = PD::vec3;
@ -37,37 +38,36 @@ class Test : public PD::App {
void Init() override {
test = PD::Texture::New("romfs:/icon.png");
cpu = PD::TimeStats::New(100);
Overlays()->Push(PD::New<PD::Performance>(dbg, dbg_screen));
font = PD::LI::Font::New();
// font->LoadSystemFont();
font->LoadTTF("romfs:/ComicNeue.ttf", 32);
Renderer()->Font(font);
ui7 = PD::UI7::Context::New();
}
bool MainLoop(unsigned long long delta, float time) override {
cpu->Add(C3D_GetProcessingTime());
hidScanInput();
bool MainLoop(float delta, float time) override {
DrawFancyBG(time);
Renderer()->TextScale(0.6f);
vec2 start(5, 100);
DebugText(start, "FPS: " + std::to_string((int)GetFps()));
DebugText(start, "DrawCalls: " + std::to_string(Renderer()->DrawCalls()));
DebugText(start, "DrawCommands: " + std::to_string(Renderer()->Commands()));
DebugText(start, "Vertices: " + std::to_string(Renderer()->Vertices()));
DebugText(start, "Indices: " + std::to_string(Renderer()->Indices()));
DebugText(start, "Ren [AVG]: " + PD::Strings::FormatNanos(
PD::Sys::GetTraceRef("LI_RenderAll")
->GetProtocol()
->GetAverage()));
DebugText(start, "App [AVG]: " + PD::Strings::FormatNanos(
PD::Sys::GetTraceRef("App_MainLoop")
->GetProtocol()
->GetAverage()));
Renderer()->DefaultTextScale();
Renderer()->OnScreen(PD::Screen::Bottom);
Renderer()->DrawRectSolid(0, vec2(320, 240), PD::Color("#222222"));
Renderer()->UseTex(test);
Renderer()->DrawImage(vec2(130, 90), test);
Renderer()->Layer(Renderer()->Layer() + 1);
Renderer()->DrawImage(
Renderer()->GetViewport().zw() * 0.5 - test->GetSize() * 0.5, test);
Renderer()->DrawText(5, 0xffffffff, "Hello World!", LITextFlags_None);
if (hidKeysDown() & KEY_START) {
if (Input()->IsDown(PD::Hid::Start)) {
return false;
}
if (Input()->IsDown(Input()->A)) {
Overlays()->Push(PD::New<PD::Performance>(dbg, dbg_screen));
Messages()->Push("Test", "Oder SO");
// what.To(vec2(5, 200)).From(vec2(-100,
// 200)).In(0.5).As(what.EaseInQuad);
}
if (Input()->IsUp(Input()->B)) {
Overlays()->Push(PD::New<PD::Keyboard>(text, state));
// what.To(vec2(5, 180)).From(vec2(5, 200)).In(0.5).As(what.EaseOutQuad);
}
return true;
}
@ -97,16 +97,13 @@ class Test : public PD::App {
.36f + .38f * color_effect));
}
void DebugText(vec2& pos, const std::string& text) {
auto tbs = Renderer()->GetTextDimensions(text);
Renderer()->DrawRectSolid(pos, tbs, 0xaa000000);
Renderer()->DrawText(pos, 0xffff00ff, text);
pos[1] += tbs[1]; // Auto set new pos
}
private:
PD::Texture::Ref test;
PD::TimeStats::Ref cpu;
bool dbg = false, dbg_screen = false;
std::string text;
PD::Keyboard::State state;
PD::UI7::Context::Ref ui7;
PD::LI::Font::Ref font;
};
int main() {