# Rewrite Stage 1.6
- Add static Text (Auto Static Text) - Add a Text Flag that Renders Text if it is Out of Screen - Shorter Keyboard animations and Fix Vertical Movement - Make Keyboard keys transparent - Make | to / in Performance Overlay as the symbol lokks biggy on System Font - Add Ast and Tms to Performance OVL
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@@ -12,7 +12,7 @@ void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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ren->OnScreen(Screen::Top);
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ren->TextScale(0.6);
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vec2 pos;
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Line(pos, std::format("FPS {:.1f} FPS | {:.2f}ms", 1000.f / delta, delta),
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Line(pos, std::format("FPS {:.1f} FPS / {:.2f}ms", 1000.f / delta, delta),
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ren);
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Line(pos, "Ren [AVG]: " + TSA("LI_RenderAll"), ren);
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Line(pos, "App [AVG]: " + TSA("App_MainLoop"), ren);
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@@ -25,6 +25,8 @@ void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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"DC: [" + std::to_string(ren->DrawCalls()) + ", " +
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std::to_string(ren->Commands()) + "]",
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ren);
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Line(pos, "AST: " + std::to_string(ren->AstUsage()), ren);
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Line(pos, "TMS: " + std::to_string(ren->TmsUsage()), ren);
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ren->DefaultTextScale();
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}
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