Add a PositionTranslate func and add Errors for TextureSize mismatch
This commit is contained in:
@@ -209,6 +209,13 @@ Li::Texture GfxDirectX9::LoadTexture(const std::vector<PD::u8>& pixels, int w,
|
||||
int h, TextureFormat type,
|
||||
TextureFilter filter) {
|
||||
if (!impl || !impl->Device) return Li::Texture();
|
||||
if (pixels.size() !=
|
||||
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type))) {
|
||||
PDERR("Failed to load Texture due to Size mismatch: {} != {}",
|
||||
pixels.size(),
|
||||
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type)));
|
||||
return Li::Texture();
|
||||
}
|
||||
IDirect3DTexture9* tex = nullptr;
|
||||
D3DFORMAT fmt = D3DFMT_A8R8G8B8;
|
||||
if (type == TextureFormat::RGB24)
|
||||
|
||||
Reference in New Issue
Block a user