Add a PositionTranslate func and add Errors for TextureSize mismatch
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@@ -42,11 +42,12 @@ int main(int argc, char** argv) {
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while (pOs->Mainloop()) {
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pOs->ClearViewPort();
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PD::Li::ResetPools();
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pList.PathRect(pOs->SizeTranslate(0.05), pOs->SizeTranslate(0.4f), 10.f);
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pList.PathRect(pOs->PositionTranslate(0.05), pOs->PositionTranslate(0.4f),
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10.f);
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pList.PathFill(0xff00ffff);
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pList.BindTexture(pTex);
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pList.DrawRectFilled(pOs->SizeTranslate(PD::fvec2(0.02f, 0.5f)),
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pOs->SizeTranslate(PD::fvec2(0.14, 0.3)), 0xffffffff);
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pList.DrawRectFilled(pOs->PositionTranslate(PD::fvec2(0.02f, 0.5f)),
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pOs->SizeTranslate(PD::fvec2(0.3)), 0xffffffff);
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PD::Gfx::Reset();
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PD::Gfx::Draw(pList);
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pList.Clear();
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