reset pools on newframe

This commit is contained in:
2026-09-03 08:12:34 +02:00
parent 54584728c3
commit f1540f0098
3 changed files with 10 additions and 7 deletions
+8 -5
View File
@@ -56,13 +56,13 @@ class PD_API GfxDriver : public DriverInterface {
virtual void PutIndex(size_t loc, u16 idx, PD::ptr accessor) = 0;
virtual const Li::Vertex& GetVertex(size_t loc) const = 0;
virtual const u16& GetIndex(size_t loc) const = 0;
virtual void ResetPools() = 0;
protected:
virtual void SysDeinit() {}
virtual void SysInit() {}
virtual void SysReset() {}
virtual void Submit(size_t count, size_t start) {}
virtual void ResetPools() = 0;
void RegisterTexture(const Li::Texture& tex);
void UnregisterTexture(const Li::Texture& tex);
@@ -170,15 +170,16 @@ class GfxDriverBase : public GfxDriver {
const u16& GetIndex(size_t loc) const override { return pIdxPool[loc]; }
void ResetPools() override {
pVtxPool.NoReset();
pIdxPool.NoReset();
}
protected:
u16* GetIndexBufPtr(size_t start) { return &pIdxPool[start]; }
Li::Vertex* GetVertexBufPtr(size_t start) { return &pVtxPool[start]; }
size_t GetVertexPoolSize() const { return pVtxPool.size(); }
size_t GetIndexPoolSize() const { return pIdxPool.size(); }
void ResetPools() override {
pVtxPool.NoReset();
pIdxPool.NoReset();
}
private:
VtxPool pVtxPool;
@@ -259,6 +260,8 @@ class PD_API Gfx {
static const u16& GetIndex(size_t loc) { return driver->GetIndex(loc); }
static void NewFrame() { driver->ResetPools(); }
private:
static std::unique_ptr<GfxDriver> driver;
};
-1
View File
@@ -33,7 +33,6 @@ PD_API void GfxDriver::Reset() {
CountDrawcalls = pCountDrawcalls;
pCountCommands = 0;
pCountDrawcalls = 0;
ResetPools();
SysReset();
}
+2 -1
View File
@@ -199,7 +199,7 @@ int main(int argc, char** argv) {
RightStick.pColor = "#00ffff";
while (pOs->Mainloop()) {
PD::Hid::Update();
PD::Gfx::Reset(); // needs to be on top now
PD::Gfx::NewFrame();
pOs->ClearViewPort();
app.Update(pOs->GetViewport(), pList);
pList.SetFontscale(0.7);
@@ -263,6 +263,7 @@ int main(int argc, char** argv) {
pList.PathAdd(PD::fvec2(1000, 360));
pList.PathStroke("#ff00ff", 10, LiDrawFlags_AA);
PD::Gfx::Reset(); // needs to be on top now
PD::Gfx::Draw(pList);
pList.Clear();
pOs->SwapBuffers();