Road to 0.6.0
- readd the c++ linear allocator for 3ds - start switching from PD::Vec to std::vector - Add Color::Hex as constexpr for compiletime color converts - Add FNV Hasing functions - Make UI7 ids be able to be generated at compile time - Added a Throw Function (for whatever) - Added HexCHar2Int (replaces the lookup table) - Made u128 fully constexpr
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@@ -1,7 +1,7 @@
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cmake_minimum_required(VERSION 3.22)
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# Set Project
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project(palladium LANGUAGES C CXX VERSION 0.5.1)
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project(palladium LANGUAGES C CXX VERSION 0.6.0)
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# Required to add this Variable
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set(PD_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include)
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