# Stage 1.8

- Renderer now vould use more screen Objects
- Register default Top and Bottom Screens (for Overlays and UI7)
- Make ToHex an Inline header func
- Add GetCompilerVersion
- Add Library Compile And Version Info to common
- Remove z of vertex object and shader in position
- Add Container base and SubContainers to UI7
- Add abillity to Join Multiple Objects in Same Line and Center them
- Fix LayerOrder Bug for updating texts in DrawList
This commit is contained in:
2025-02-02 20:32:07 +01:00
parent 055588ce8b
commit f87c103d8d
32 changed files with 619 additions and 293 deletions

View File

@ -66,6 +66,10 @@ class App {
Hid::Ref Input() { return input_mgr; }
float GetFps() const { return fps; }
protected:
Screen::Ref Top;
Screen::Ref Bottom;
private:
void PreInit();
void PostDeinit();

View File

@ -69,4 +69,12 @@ using u64 = unsigned long long;
using u32 = unsigned int;
using u16 = unsigned short;
using u8 = unsigned char;
namespace LibInfo {
const std::string CompiledWith();
const std::string CxxVersion();
const std::string BuildTime();
const std::string Version();
const std::string Commit();
} // namespace LibInfo
} // namespace PD

View File

@ -37,7 +37,30 @@ const std::string GetFileName(const std::string& path,
const std::string& saperators = "/\\");
const std::string PathRemoveExtension(const std::string& path);
template <typename T>
const std::string ToHex(const T& v);
inline const std::string ToHex(const T& v) {
std::stringstream s;
s << "0x" << std::setfill('0') << std::setw(sizeof(v) * 2) << std::hex << v;
return s.str();
}
u32 FastHash(const std::string& s);
inline const std::string GetCompilerVersion() {
/// As the function looks like this Project is meant to
/// Be ported to other systems as well
std::stringstream res;
#ifdef __GNUC__
res << "GCC: " << __GNUC__;
res << "." << __GNUC_MINOR__ << ".";
res << __GNUC_PATCHLEVEL__;
#elif __clang__
res << "Clang: " << __clang_major__ << ".";
res << __clang_minor__ << ".";
res << __clang_patchlevel__;
#elif _MSC_VER
res << "MSVC: " << _MSC_VER;
#else
res << "Unknown Compiler";
#endif
return res.str();
}
} // namespace Strings
} // namespace PD