# Stage 1.8
- Renderer now vould use more screen Objects - Register default Top and Bottom Screens (for Overlays and UI7) - Make ToHex an Inline header func - Add GetCompilerVersion - Add Library Compile And Version Info to common - Remove z of vertex object and shader in position - Add Container base and SubContainers to UI7 - Add abillity to Join Multiple Objects in Same Line and Center them - Fix LayerOrder Bug for updating texts in DrawList
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@@ -37,7 +37,30 @@ const std::string GetFileName(const std::string& path,
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const std::string& saperators = "/\\");
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const std::string PathRemoveExtension(const std::string& path);
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template <typename T>
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const std::string ToHex(const T& v);
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inline const std::string ToHex(const T& v) {
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std::stringstream s;
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s << "0x" << std::setfill('0') << std::setw(sizeof(v) * 2) << std::hex << v;
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return s.str();
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}
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u32 FastHash(const std::string& s);
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inline const std::string GetCompilerVersion() {
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/// As the function looks like this Project is meant to
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/// Be ported to other systems as well
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std::stringstream res;
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#ifdef __GNUC__
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res << "GCC: " << __GNUC__;
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res << "." << __GNUC_MINOR__ << ".";
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res << __GNUC_PATCHLEVEL__;
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#elif __clang__
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res << "Clang: " << __clang_major__ << ".";
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res << __clang_minor__ << ".";
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res << __clang_patchlevel__;
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#elif _MSC_VER
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res << "MSVC: " << _MSC_VER;
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#else
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res << "Unknown Compiler";
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#endif
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return res.str();
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}
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} // namespace Strings
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} // namespace PD
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