# Stage 1.8
- Renderer now vould use more screen Objects - Register default Top and Bottom Screens (for Overlays and UI7) - Make ToHex an Inline header func - Add GetCompilerVersion - Add Library Compile And Version Info to common - Remove z of vertex object and shader in position - Add Container base and SubContainers to UI7 - Add abillity to Join Multiple Objects in Same Line and Center them - Fix LayerOrder Bug for updating texts in DrawList
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27
include/pd/ui7/container/label.hpp
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27
include/pd/ui7/container/label.hpp
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#pragma once
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#include <pd/ui7/container/container.hpp>
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namespace PD {
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namespace UI7 {
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class Label : public Container {
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public:
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Label(const std::string& label, vec2 pos, LI::Renderer::Ref lr) {
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this->screen = lr->CurrentScreen();
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this->label = label;
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this->SetPos(pos);
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this->tdim = lr->GetTextDimensions(label);
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color = UI7Color_Text;
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this->SetSize(tdim);
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}
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~Label() {}
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void Draw() override;
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private:
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vec2 tdim;
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UI7Color color;
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std::string label;
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};
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} // namespace UI7
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} // namespace PD
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