# Stage 1.8
- Renderer now vould use more screen Objects - Register default Top and Bottom Screens (for Overlays and UI7) - Make ToHex an Inline header func - Add GetCompilerVersion - Add Library Compile And Version Info to common - Remove z of vertex object and shader in position - Add Container base and SubContainers to UI7 - Add abillity to Join Multiple Objects in Same Line and Center them - Fix LayerOrder Bug for updating texts in DrawList
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@@ -121,13 +121,6 @@ const std::string PathRemoveExtension(const std::string& path) {
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return path;
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}
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template <typename T>
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const std::string ToHex(const T& v) {
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std::stringstream s;
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s << "0x" << std::setfill('0') << std::setw(sizeof(v) * 2) << std::hex << v;
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return s.str();
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}
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u32 FastHash(const std::string& s) {
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u32 hash = 5381;
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for (auto& it : s) {
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