# Stage 1.8

- Renderer now vould use more screen Objects
- Register default Top and Bottom Screens (for Overlays and UI7)
- Make ToHex an Inline header func
- Add GetCompilerVersion
- Add Library Compile And Version Info to common
- Remove z of vertex object and shader in position
- Add Container base and SubContainers to UI7
- Add abillity to Join Multiple Objects in Same Line and Center them
- Fix LayerOrder Bug for updating texts in DrawList
This commit is contained in:
2025-02-02 20:32:07 +01:00
parent 055588ce8b
commit f87c103d8d
32 changed files with 619 additions and 293 deletions

View File

@@ -121,13 +121,6 @@ const std::string PathRemoveExtension(const std::string& path) {
return path;
}
template <typename T>
const std::string ToHex(const T& v) {
std::stringstream s;
s << "0x" << std::setfill('0') << std::setw(sizeof(v) * 2) << std::hex << v;
return s.str();
}
u32 FastHash(const std::string& s) {
u32 hash = 5381;
for (auto& it : s) {