tobid7
029b91975b
Add Drawlist Vertex and Indexcount geteter (for debugging usage only)
2026-09-06 16:06:14 +02:00
tobid7
afe5b4b003
Fix The rest of UI7 Mem leaks
...
Throw OneFrame living objs into a pool
2026-09-06 16:06:14 +02:00
tobid7
3a1ea8c37f
stop leaking idobj memory (and coloredit layout mem)
2026-09-06 16:06:14 +02:00
tobid7
6d4796ac19
dx9: update device size on window size change
2026-09-06 16:06:14 +02:00
tobid7
a83a1f4ef1
format documents
2026-09-06 16:06:14 +02:00
tobid7
f159f3bb3f
unload debugfont and add Gfx debug menu
2026-09-06 16:06:14 +02:00
tobid7
e980559e85
fix random garbage ptr issues
2026-09-06 16:06:14 +02:00
tobid7
5297917775
Fix Indexorder issues and patchfixsomehow dx9 tex filtering
2026-09-06 16:06:14 +02:00
tobid7
461320bef8
No big update without msvc compiler errors :/
2026-09-06 16:06:14 +02:00
tobid7
fec349a575
More timings
2026-09-06 16:06:14 +02:00
tobid7
c84144bf9e
UI7 is BACK!
...
took me about a full week to get something to render again withour shared_ptrs
as of now this is very unstable, untested and lacking a lot of features due to lithium is lacking the base for that
Added JetBrainsMono font as debug font for the metrics
2026-09-06 16:06:14 +02:00
tobid7
2adb9c0126
Add missing GetDriverName to Os
2026-09-06 16:06:14 +02:00
tobid7
bc161c77ad
Draw the line (oder so)
2026-09-06 16:06:14 +02:00
tobid7
bb4d06d28b
Load the font async for now
2026-09-06 16:06:14 +02:00
tobid7
38871d9d75
n3ds-boost
2026-09-06 16:06:14 +02:00
tobid7
17e3b3a1d3
SDF & MONOSPACE FONT RENDERING
2026-09-06 16:06:14 +02:00
tobid7
4ce261851b
save 75% of font memory
2026-09-06 16:06:14 +02:00
tobid7
79ef0c5a21
Upload pools once per Gfx::Draw and FIX DX9
2026-09-06 16:06:14 +02:00
tobid7
4c8befb6b7
reset pools on newframe
2026-09-06 16:06:14 +02:00
tobid7
1c257032ae
move global pools into gfx driver
...
prevents double copy problems
saves memory
(needs to be optimized...)
2026-09-06 16:06:14 +02:00
tobid7
02be117b5a
faster rect command creation
2026-09-06 16:06:14 +02:00
tobid7
9f6deeb18d
cache ascii chars directly
2026-09-06 16:06:14 +02:00
tobid7
b6f9688de5
insane performance boost (on 3ds)
2026-09-06 16:06:14 +02:00
tobid7
b8e46a047f
time trace is back
2026-09-06 16:06:14 +02:00
tobid7
10768985ff
implement Image::Convert and Image::Flip
2026-09-06 16:06:14 +02:00
tobid7
ec0020a877
pool append move and copy
2026-09-06 16:06:14 +02:00
tobid7
efbdd7453f
# small fixes
...
- Fix Os::GetTimeNano()
- only build tests on non vendored usage
2026-09-06 16:06:14 +02:00
tobid7
e461f64c02
Fix
2026-09-06 16:06:14 +02:00
tobid7
6c994fab6a
Fix 3ds build and update libpicasso
2026-09-06 16:06:14 +02:00
tobid7
b74c3e8c10
remove poc func
2026-09-06 16:06:14 +02:00
tobid7
a8f4aeb3b9
Add support for rotated gradients
2026-09-06 16:06:14 +02:00
tobid7
f26dd2fec4
Add stick and trigger input support
2026-09-06 16:06:14 +02:00
tobid7
4ada21840f
Fix clang warning
2026-09-06 16:06:14 +02:00
tobid7
c0289281ba
fix preset names for Selection Views
2026-09-06 16:06:14 +02:00
tobid7
ddd1765ba3
Add NX Hid Driver Template
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- Add WIP HidNX Driver (clangd not working with devkitpro for switch on windows)
- Add default-release as default search path for compile_commands.json
- remove mingw preset (casue its exactly the default target)
- Move Mouse pos cycle into HidDriver::Update
- Test around with HidGlfw on Nintendo switch
2026-09-06 16:06:14 +02:00
tobid7
86db24b382
Add proper Gamepad support (WIP)
2026-09-06 16:06:14 +02:00
tobid7
d6b03f7f3c
allo wPD::Color in Drawlist
2026-09-06 16:06:14 +02:00
tobid7
09872b1fbe
Add Input functionality to Ultra
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- Add point InSpace check to PD::Li::Math
- Add Universal AlignmentCenter flag for Horizontal and and Vertical Alignment
- Add Fallbackfont to Layout (if you dont want to set font per object)
- Add Button Object WIP
- Rename OnHover to OnFocus and add OnUnfocus
- Move font and FontScale to ElementBase (for fallback logic etc)
- Add UpdateInput func to ElementBase
- Corectly Set fontScale in Text Rendering
- Update ecample
2026-09-06 16:06:14 +02:00
tobid7
fd19c48f73
Allow implicit usage of "#ffffffff" etc
2026-09-06 16:06:14 +02:00
tobid7
0ac1e08d54
Add HidDriver base and small HidGLFW driver
2026-09-06 16:06:14 +02:00
tobid7
f7c2e7fa4f
rename PDBackendFlags to PDGfxBackendFlags
2026-09-06 16:06:14 +02:00
tobid7
ca8f2f7dbb
Implement VCanvas and Update TextElem
...
- Text now requires a font and is able to take an individual scale
- Container requires &ref for Elements to make sure they always exist
- SetViewport now sets the canvas as well
- SetBaseViewport Sets the Virtual Canvas Size
- Layout Now requires a Drawlist reference in Render function
- main.cpp: updated the template
2026-09-06 16:06:14 +02:00
tobid7
877f48d7b3
Actually implement ultra-rendering
2026-09-06 16:06:14 +02:00
tobid7
996ab44867
Rework Project Ultra
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- Added container
- Made container the base of Layout
- Set Containers theirself as pParent for Elements on Push
2026-09-06 16:06:14 +02:00
tobid7
b218f61038
Fix path rects
2026-09-06 16:06:14 +02:00
tobid7
eb751a67bb
Fixing riunded rects
2026-09-06 16:06:14 +02:00
tobid7
2d3259deb0
Add a default preset (for linux/macos default builds)
2026-09-06 16:06:14 +02:00
tobid7
fe7008db46
Add cmake presets
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- MSVC requires cmake for Windows
- mingw only builds when GLSLANG is excluded due to wrong header generation
2026-09-06 16:06:14 +02:00
tobid7
411f89cd5e
build 3dsx and nro in ALL stage
2026-09-06 16:06:14 +02:00
tobid7
993aeffdb2
More stuff done at Project Ultra
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- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
2026-09-06 16:06:14 +02:00