Commit Graph

7 Commits

Author SHA1 Message Date
13c2869ba8 Initial Cross Platform Work 2025-04-24 16:39:24 +02:00
e6495d70b1 # Changes 0.2.4-2
- Document the rest of th elibs
- remove sound.hpp header
2025-03-03 10:55:24 +01:00
af3d3e0b5b # split pd-maths into pd-core and pd-image (0.2.3) 2025-02-28 21:14:20 +01:00
f9a1d8aefb # Stage 2.1
- Split palladium into diffrent libraries
- Fix a Logical bug in App class
- Add New Flag to Init App Data Directory
- Add Cmake Option for build tests
- Bump Version in cmake file
- Make Hid a Driver
- Start moving 3ds specific stuff into pd-lib3ds
- Split Lithium into more files
2025-02-22 00:23:48 +01:00
cbdb15e0de # Stage 2
- reAdd Text Shorting
- make SpriteSheet part of SmartCtor
- Add Some Gaussian Blur func (not functional for now)
-  Add Image Indexing functions and Reverse32 for (RGBA -> ABGR)
- Add Transparency flag to Keyboard and Fix its Render Prder
- Add UI7 Alignment API
  - Incldes PushAlignment (One way Alignment, JoinAlign, etc)
- Make Setter for Scroll Offset public
- Make Getter for ScrollMod Public
- Add a Check if Menu is duing an animated scroll
- Add FindMenu to Context for Modifications after Context::EndMenu
- Fix Major Issue in Lithium InBox Function
- Fix TextAlignRight and Add PerLine Text Shorting
- Fix Screen being unused in Performance Overlay
- Add Beta Slider Dragging
- Dont Handle Inputs for Objects when scrolling
- Add a MainArea to Not Handle Inputs outside of it
- Simplefied some logic

- TODO:
  - Write TextWrap Function
  - Add PerLine text Align
  - Track and Fix a lot of UI7 Bugs such as Alignment Issues etc
2025-02-17 22:20:30 +01:00
fc8291555e # Stage 1.8.2
- Use Font in Static text for rerendering if the font changed
  ### TODO: Detect reloading the current font
- Updated License notice in all Files
2025-02-04 21:44:27 +01:00
b4a4b6a426 # Rewrite Stage 1.5
- Added Overlays (Performance / Keyboaed)
- Keyboard has Gamepad Movement WIP (kinda)
- Work on UI7 Started
- Added Input Manager
- Added Message Boxes (Animated)
- Added Signle Header Tween func for animated stuff (Keyboard Messages, etc)
- Add FastHash (Maybe useful later)
- Using const & for vec in lithium
- Add ability to copy a command by a Ref
- Make Lists in Commands OpenAccess for Modification (StaticObject)
- Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved
- Add Layer and Font change functions
- Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess)
- Add ReIndexing to PushCommand
- Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4
- Fully Animated Keyboard that currently has problem of Top Down GamePad movement
- Add Func to Get GamePad Icon Codepoints for TextRenderer
- Made deltatime a float
- Using filesystem::path().wstring for convertation (works)
- Add a New InBox to Renderer that only checks if a point is inside a boundingbox
- Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont
- Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts
- Fix Some SpaceOffsets between TTF and SystemFont Rendering
- Cleanup the Update Rendermode Func
- Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
2025-01-19 20:16:43 +01:00