Commit Graph
100 Commits
Author SHA1 Message Date
tobid7 85019ca5d5 reset layers and give menus a base layer to gather perfect ordered rendering 2026-09-06 16:17:00 +02:00
tobid7 bc5691f33d Add FontStack to UI7 and uncomment layer lines 2026-09-06 16:17:00 +02:00
tobid7 9b63a2c6b4 move and fix scrolling to layout
Scrolling was hardcoded to 3ds sCrEeNhEiGhT wTh
2026-09-06 16:16:59 +02:00
tobid7 126afd2472 Layers are back 2026-09-06 16:16:59 +02:00
tobid7 320c4c8ef7 hotfix 2026-09-06 16:16:58 +02:00
tobid7 2d924a0c95 Add Hid3DS 2026-09-06 16:16:58 +02:00
tobid7 245854aaa9 Bring back global lithium pools
why?
cause sorting around the global driver pool would basically use more cpu power then just copy data sequences into the right order
And sorting data references costs 0 performance at all
2026-09-06 16:16:57 +02:00
tobid7 e56f0b0955 Add Drawlist Vertex and Indexcount geteter (for debugging usage only) 2026-09-06 16:16:57 +02:00
tobid7 03c6bc84f5 Fix The rest of UI7 Mem leaks
Throw OneFrame living objs into a pool
2026-09-06 16:16:56 +02:00
tobid7 51d082c17c stop leaking idobj memory (and coloredit layout mem) 2026-09-06 16:16:56 +02:00
tobid7 a64018d5e8 dx9: update device size on window size change 2026-09-06 16:16:55 +02:00
tobid7 ccf1f3a560 format documents 2026-09-06 16:16:55 +02:00
tobid7 4fc188be7a unload debugfont and add Gfx debug menu 2026-09-06 16:16:54 +02:00
tobid7 214a5fb944 fix random garbage ptr issues 2026-09-06 16:16:54 +02:00
tobid7 c54660a0d8 Fix Indexorder issues and patchfixsomehow dx9 tex filtering 2026-09-06 16:16:53 +02:00
tobid7 ca17eb19c5 No big update without msvc compiler errors :/ 2026-09-06 16:16:53 +02:00
tobid7 50a45f24fa More timings 2026-09-06 16:16:52 +02:00
tobid7 9ba389004e UI7 is BACK!
took me about a full week to get something to render again withour shared_ptrs
as of now this is very unstable, untested and lacking a lot of features due to lithium is lacking the base for that
Added JetBrainsMono font as debug font for the metrics
2026-09-06 16:16:52 +02:00
tobid7 7b3470b3b7 Add missing GetDriverName to Os 2026-09-06 16:16:51 +02:00
tobid7 29958f0cf8 Draw the line (oder so) 2026-09-06 16:16:50 +02:00
tobid7 f6093903b7 Load the font async for now 2026-09-06 16:16:50 +02:00
tobid7 6658df2dd5 n3ds-boost 2026-09-06 16:16:49 +02:00
tobid7 dc5dd231d0 SDF & MONOSPACE FONT RENDERING 2026-09-06 16:16:49 +02:00
tobid7 cec3bea1e8 save 75% of font memory 2026-09-06 16:16:48 +02:00
tobid7 29c2873517 Upload pools once per Gfx::Draw and FIX DX9 2026-09-06 16:16:48 +02:00
tobid7 480d406652 reset pools on newframe 2026-09-06 16:16:47 +02:00
tobid7 90ff3e93bc move global pools into gfx driver
prevents double copy problems
saves memory
(needs to be optimized...)
2026-09-06 16:16:47 +02:00
tobid7 6bc583eae1 faster rect command creation 2026-09-06 16:16:46 +02:00
tobid7 3f946afc70 cache ascii chars directly 2026-09-06 16:16:46 +02:00
tobid7 05cb32c1b2 insane performance boost (on 3ds) 2026-09-06 16:16:45 +02:00
tobid7 c2d77bd943 time trace is back 2026-09-06 16:16:45 +02:00
tobid7 5a88a332ea implement Image::Convert and Image::Flip 2026-09-06 16:16:44 +02:00
tobid7 728c0db69f pool append move and copy 2026-09-06 16:16:44 +02:00
tobid7 5c4146e9c3 # small fixes
- Fix Os::GetTimeNano()
- only build tests on non vendored usage
2026-09-06 16:16:43 +02:00
tobid7 20981fab9a Fix 2026-09-06 16:16:43 +02:00
tobid7 5b6b481267 Fix 3ds build and update libpicasso 2026-09-06 16:16:42 +02:00
tobid7 7693146cb2 remove poc func 2026-09-06 16:16:42 +02:00
tobid7 3f4a590edf Add support for rotated gradients 2026-09-06 16:16:41 +02:00
tobid7 78bf51b402 Add stick and trigger input support 2026-09-06 16:16:41 +02:00
tobid7 65ee0fa9d6 Fix clang warning 2026-09-06 16:16:40 +02:00
tobid7 cffa2500ed fix preset names for Selection Views 2026-09-06 16:16:40 +02:00
tobid7 4560a2d85e Add NX Hid Driver Template
- Add WIP HidNX Driver (clangd not working with devkitpro for switch on windows)
- Add default-release as default search path for compile_commands.json
- remove mingw preset (casue its exactly the default target)
- Move Mouse pos cycle into HidDriver::Update
- Test around with HidGlfw on Nintendo switch
2026-09-06 16:16:39 +02:00
tobid7 b7ec0b0106 Add proper Gamepad support (WIP) 2026-09-06 16:16:39 +02:00
tobid7 ccd47cffa7 allo wPD::Color in Drawlist 2026-09-06 16:16:38 +02:00
tobid7 aec3e8069d Add Input functionality to Ultra
- Add point InSpace check to PD::Li::Math
- Add Universal AlignmentCenter flag for Horizontal and and Vertical Alignment
-  Add Fallbackfont to Layout (if you dont want to set font per object)
- Add Button Object WIP
- Rename OnHover to OnFocus and add OnUnfocus
- Move font and FontScale to ElementBase (for fallback logic etc)
- Add UpdateInput func to ElementBase
- Corectly Set fontScale in Text Rendering
- Update ecample
2026-09-06 16:16:38 +02:00
tobid7 d544147fdb Allow implicit usage of "#ffffffff" etc 2026-09-06 16:16:37 +02:00
tobid7 0177f6358d Add HidDriver base and small HidGLFW driver 2026-09-06 16:16:37 +02:00
tobid7 ee2914e93c rename PDBackendFlags to PDGfxBackendFlags 2026-09-06 16:16:36 +02:00
tobid7 7642bf5a11 Implement VCanvas and Update TextElem
- Text now requires a font and is able to take an individual scale
- Container requires &ref for Elements to make sure they always exist
- SetViewport now sets the canvas as well
- SetBaseViewport Sets the Virtual Canvas Size
- Layout Now requires a Drawlist reference in Render function
- main.cpp: updated the template
2026-09-06 16:16:36 +02:00
tobid7 69eeeb66bc Actually implement ultra-rendering 2026-09-06 16:16:35 +02:00
tobid7 80403d7ef0 Rework Project Ultra
- Added container
- Made container the base of Layout
- Set Containers theirself as pParent for Elements on Push
2026-09-06 16:16:35 +02:00
tobid7 e542a3a6b9 Fix path rects 2026-09-06 16:16:34 +02:00
tobid7 0cc5fe50ef Fixing riunded rects 2026-09-06 16:16:34 +02:00
tobid7 51bb7d8e0b Add a default preset (for linux/macos default builds) 2026-09-06 16:16:33 +02:00
tobid7 f8226f3bea Add cmake presets
- MSVC requires cmake for Windows
- mingw only builds when GLSLANG is excluded due to wrong header generation
2026-09-06 16:16:33 +02:00
tobid7 c8a14e9419 build 3dsx and nro in ALL stage 2026-09-06 16:16:32 +02:00
tobid7 c132ff57d1 More stuff done at Project Ultra
- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
2026-09-06 16:16:32 +02:00
tobid7 05025647bc WIP (Codename Ultra) UI lib 2026-09-06 16:16:31 +02:00
tobid7 a70247bc91 implement font deletion 2026-09-06 16:16:31 +02:00
tobid7 f725064c91 Fix font bugs 2026-09-06 16:16:30 +02:00
tobid7 1e0d24e3a8 Add debug getters (and somehow text is not rendering :/) 2026-09-06 16:16:30 +02:00
tobid7 abcc7c2c31 Fix Vertex Alloc usage at Index Alloc 2026-09-06 16:16:29 +02:00
tobid7 5a6efa5df3 Readd font support (not workign yet) 2026-09-06 16:16:28 +02:00
tobid7 47185ffcae Update lazyvec / vec api as well as rect are mostly constexpr now 2026-09-06 16:16:28 +02:00
tobid7 63db207e47 Always disable glslang build for NintendoSwitch on Windows 2026-09-06 16:16:27 +02:00
tobid7 ff6c023aeb Present DX9 Frames ... 2026-09-06 16:16:27 +02:00
tobid7 d920edc54f Add a PositionTranslate func and add Errors for TextureSize mismatch 2026-09-06 16:16:26 +02:00
tobid7 700229e6a6 Add PD::Image and add a setter for logfilter 2026-09-06 16:16:26 +02:00
tobid7 c8b5d72b09 Forgot about dx9 (UNTESTED!!!) 2026-09-06 16:16:25 +02:00
tobid7 fd7e9b5f4e Add Os Bridge into test framework 2026-09-06 16:16:25 +02:00
tobid7 9606fd819d Refactor PD::Li Pools system, Upgrade PD::Pool and add better logging
- Add ResetFast to Pool using c++20 concept
- Add Put function to Pool
- Use Pool Index instead of pointers in Command
- Add accessor to Li Pools to prevent wrong command usage
- Add Command Formatter
- Use ResetFast for all Pools
- Add Reset func to Li::Vertex (for ResetFast)
- Add Pool Expandor and Put funcs to Lithium pools
- Add getters for GfxDriverBase to PD::Li Pools
2026-09-06 16:16:24 +02:00
tobid7 6c4e4c2264 Add nintendo switch support 2026-09-06 16:16:24 +02:00
tobid7 8c6eaa3328 Remove Gfx Driver Vertex and IndexBuffer size config 2026-09-06 16:16:23 +02:00
tobid7 b39afa7592 Add Drawlist
- Add Pool iterator support
- Add Pool Expandability
- Add Pool::Push
- Add Lithium Maths API
- Remove InitPools
- update spirv-helper
2026-09-06 16:16:23 +02:00
tobid7 256a355269 Replace spirv-helper stuff with a library that combines everything 2026-09-06 16:16:22 +02:00
tobid7 bb4afd3316 Add the shaders 2026-09-06 16:16:22 +02:00
tobid7 9818992f8a Add pdsg (palladium spirv-generator)
- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
2026-09-06 16:16:21 +02:00
tobid7 bcb600985e Add SpirvHelper (Shader cross compilation)
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
2026-09-06 16:16:21 +02:00
tobid7 6c4ed0677e Add missing sources 2026-09-06 16:16:20 +02:00
tobid7 c47690238f Full 3ds support and fix dx9 2026-09-06 16:16:20 +02:00
tobid7 0214cbcd78 Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-09-06 16:16:19 +02:00
tobid7 94ad217644 Add backends
- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
2026-09-06 16:16:19 +02:00
tobid7 641a9df9de More work to drivers
- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
2026-09-06 16:16:18 +02:00
tobid7 dc45ded218 - Update pool to use template allocator directly instead of std::vector
- Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers
- Add glad
2026-09-06 16:16:17 +02:00
tobid7 8a94f0ccd0 0.7.0 rewrite dev
- remove everyting
- keep core
-rename bit_utils to bits
- add formatter for  color
- add float getters to color
- start with new drivers api
2026-09-06 16:06:14 +02:00
tobid7 0501a4f87c Make UI7::IO::CurrentViewPort a Reference (finally) 2026-03-18 21:33:35 +01:00
tobid7 3d8b57ead6 add .gitattributes file 2026-03-16 20:28:30 +01:00
tobid7 ac37ce9e12 Fix test 2026-03-14 21:15:40 +01:00
tobid7 ff1b574276 [pd-ui7] add getters for ui7 menu pos and size 2026-03-13 20:55:40 +01:00
tobid7 1b47ed843f [pd-drivers]: Ad more debug values
[pd-3ds]: Use new debug values
[pd-lithium]: Add functionality to DrawList::Optimize
[pd-ui7]: Add setters for Menu pos ans size
2026-03-12 20:18:27 +01:00
tobid7 02d2200edd Fix Render discard issue [pd-3ds]
- Clip Rects do now not discard when they move out of screen (cause the maths ends in < 0 which is not working with u32)
- Fixing ui7 crash wehn im input was nullptr
2026-03-10 18:57:29 +01:00
tobid7 97efca5173 Merge branch 'stable' of https://github.com/tobid7/palladium into stable 2026-03-09 20:47:53 +01:00
tobid7 68cc809555 Fix Drawlist::Clear / Add HashID / FNV Type traits 2026-03-09 20:46:41 +01:00
tobid7 ca490df915 Add U8Iterator and Pool base class 2026-03-05 20:24:47 +01:00
tobid7 da0f7320c8 Add stuff for cmake find_package
- Add build* to gitignore
- Fix year in license file
- other changes are result of clang-format
2026-03-01 21:41:53 +01:00
tobid7 8ee7006d2c Export OS correctly 2026-01-30 20:19:13 +01:00
tobid7 683c226ce0 Fix MSVC dll building 2026-01-29 20:17:04 +01:00
tobid7 1ec06a26cc Fix GL Scissor in Desktop Backend 2026-01-28 07:40:34 +01:00
tobid7 21b45f5855 WIP: Add CLipRects to UI7 Layouts
- Added Scissor Support to Font Rendering
2026-01-28 07:11:56 +01:00
tobid7 090656b30c Fix close sym input logic 2026-01-27 08:06:52 +01:00