Commit Graph
175 Commits
Author SHA1 Message Date
tobid7 afe5b4b003 Fix The rest of UI7 Mem leaks
Throw OneFrame living objs into a pool
2026-09-06 16:06:14 +02:00
tobid7 3a1ea8c37f stop leaking idobj memory (and coloredit layout mem) 2026-09-06 16:06:14 +02:00
tobid7 6d4796ac19 dx9: update device size on window size change 2026-09-06 16:06:14 +02:00
tobid7 a83a1f4ef1 format documents 2026-09-06 16:06:14 +02:00
tobid7 f159f3bb3f unload debugfont and add Gfx debug menu 2026-09-06 16:06:14 +02:00
tobid7 e980559e85 fix random garbage ptr issues 2026-09-06 16:06:14 +02:00
tobid7 5297917775 Fix Indexorder issues and patchfixsomehow dx9 tex filtering 2026-09-06 16:06:14 +02:00
tobid7 461320bef8 No big update without msvc compiler errors :/ 2026-09-06 16:06:14 +02:00
tobid7 fec349a575 More timings 2026-09-06 16:06:14 +02:00
tobid7 c84144bf9e UI7 is BACK!
took me about a full week to get something to render again withour shared_ptrs
as of now this is very unstable, untested and lacking a lot of features due to lithium is lacking the base for that
Added JetBrainsMono font as debug font for the metrics
2026-09-06 16:06:14 +02:00
tobid7 2adb9c0126 Add missing GetDriverName to Os 2026-09-06 16:06:14 +02:00
tobid7 bc161c77ad Draw the line (oder so) 2026-09-06 16:06:14 +02:00
tobid7 bb4d06d28b Load the font async for now 2026-09-06 16:06:14 +02:00
tobid7 38871d9d75 n3ds-boost 2026-09-06 16:06:14 +02:00
tobid7 17e3b3a1d3 SDF & MONOSPACE FONT RENDERING 2026-09-06 16:06:14 +02:00
tobid7 4ce261851b save 75% of font memory 2026-09-06 16:06:14 +02:00
tobid7 79ef0c5a21 Upload pools once per Gfx::Draw and FIX DX9 2026-09-06 16:06:14 +02:00
tobid7 4c8befb6b7 reset pools on newframe 2026-09-06 16:06:14 +02:00
tobid7 1c257032ae move global pools into gfx driver
prevents double copy problems
saves memory
(needs to be optimized...)
2026-09-06 16:06:14 +02:00
tobid7 02be117b5a faster rect command creation 2026-09-06 16:06:14 +02:00
tobid7 9f6deeb18d cache ascii chars directly 2026-09-06 16:06:14 +02:00
tobid7 b6f9688de5 insane performance boost (on 3ds) 2026-09-06 16:06:14 +02:00
tobid7 b8e46a047f time trace is back 2026-09-06 16:06:14 +02:00
tobid7 10768985ff implement Image::Convert and Image::Flip 2026-09-06 16:06:14 +02:00
tobid7 ec0020a877 pool append move and copy 2026-09-06 16:06:14 +02:00
tobid7 efbdd7453f # small fixes
- Fix Os::GetTimeNano()
- only build tests on non vendored usage
2026-09-06 16:06:14 +02:00
tobid7 e461f64c02 Fix 2026-09-06 16:06:14 +02:00
tobid7 6c994fab6a Fix 3ds build and update libpicasso 2026-09-06 16:06:14 +02:00
tobid7 b74c3e8c10 remove poc func 2026-09-06 16:06:14 +02:00
tobid7 a8f4aeb3b9 Add support for rotated gradients 2026-09-06 16:06:14 +02:00
tobid7 f26dd2fec4 Add stick and trigger input support 2026-09-06 16:06:14 +02:00
tobid7 4ada21840f Fix clang warning 2026-09-06 16:06:14 +02:00
tobid7 c0289281ba fix preset names for Selection Views 2026-09-06 16:06:14 +02:00
tobid7 ddd1765ba3 Add NX Hid Driver Template
- Add WIP HidNX Driver (clangd not working with devkitpro for switch on windows)
- Add default-release as default search path for compile_commands.json
- remove mingw preset (casue its exactly the default target)
- Move Mouse pos cycle into HidDriver::Update
- Test around with HidGlfw on Nintendo switch
2026-09-06 16:06:14 +02:00
tobid7 86db24b382 Add proper Gamepad support (WIP) 2026-09-06 16:06:14 +02:00
tobid7 d6b03f7f3c allo wPD::Color in Drawlist 2026-09-06 16:06:14 +02:00
tobid7 09872b1fbe Add Input functionality to Ultra
- Add point InSpace check to PD::Li::Math
- Add Universal AlignmentCenter flag for Horizontal and and Vertical Alignment
-  Add Fallbackfont to Layout (if you dont want to set font per object)
- Add Button Object WIP
- Rename OnHover to OnFocus and add OnUnfocus
- Move font and FontScale to ElementBase (for fallback logic etc)
- Add UpdateInput func to ElementBase
- Corectly Set fontScale in Text Rendering
- Update ecample
2026-09-06 16:06:14 +02:00
tobid7 fd19c48f73 Allow implicit usage of "#ffffffff" etc 2026-09-06 16:06:14 +02:00
tobid7 0ac1e08d54 Add HidDriver base and small HidGLFW driver 2026-09-06 16:06:14 +02:00
tobid7 f7c2e7fa4f rename PDBackendFlags to PDGfxBackendFlags 2026-09-06 16:06:14 +02:00
tobid7 ca8f2f7dbb Implement VCanvas and Update TextElem
- Text now requires a font and is able to take an individual scale
- Container requires &ref for Elements to make sure they always exist
- SetViewport now sets the canvas as well
- SetBaseViewport Sets the Virtual Canvas Size
- Layout Now requires a Drawlist reference in Render function
- main.cpp: updated the template
2026-09-06 16:06:14 +02:00
tobid7 877f48d7b3 Actually implement ultra-rendering 2026-09-06 16:06:14 +02:00
tobid7 996ab44867 Rework Project Ultra
- Added container
- Made container the base of Layout
- Set Containers theirself as pParent for Elements on Push
2026-09-06 16:06:14 +02:00
tobid7 b218f61038 Fix path rects 2026-09-06 16:06:14 +02:00
tobid7 eb751a67bb Fixing riunded rects 2026-09-06 16:06:14 +02:00
tobid7 2d3259deb0 Add a default preset (for linux/macos default builds) 2026-09-06 16:06:14 +02:00
tobid7 fe7008db46 Add cmake presets
- MSVC requires cmake for Windows
- mingw only builds when GLSLANG is excluded due to wrong header generation
2026-09-06 16:06:14 +02:00
tobid7 411f89cd5e build 3dsx and nro in ALL stage 2026-09-06 16:06:14 +02:00
tobid7 993aeffdb2 More stuff done at Project Ultra
- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
2026-09-06 16:06:14 +02:00
tobid7 19f19e8072 WIP (Codename Ultra) UI lib 2026-09-06 16:06:14 +02:00