tobid7
bb4d06d28b
Load the font async for now
2026-09-06 16:06:14 +02:00
tobid7
38871d9d75
n3ds-boost
2026-09-06 16:06:14 +02:00
tobid7
17e3b3a1d3
SDF & MONOSPACE FONT RENDERING
2026-09-06 16:06:14 +02:00
tobid7
4ce261851b
save 75% of font memory
2026-09-06 16:06:14 +02:00
tobid7
79ef0c5a21
Upload pools once per Gfx::Draw and FIX DX9
2026-09-06 16:06:14 +02:00
tobid7
4c8befb6b7
reset pools on newframe
2026-09-06 16:06:14 +02:00
tobid7
1c257032ae
move global pools into gfx driver
...
prevents double copy problems
saves memory
(needs to be optimized...)
2026-09-06 16:06:14 +02:00
tobid7
02be117b5a
faster rect command creation
2026-09-06 16:06:14 +02:00
tobid7
9f6deeb18d
cache ascii chars directly
2026-09-06 16:06:14 +02:00
tobid7
b6f9688de5
insane performance boost (on 3ds)
2026-09-06 16:06:14 +02:00
tobid7
b8e46a047f
time trace is back
2026-09-06 16:06:14 +02:00
tobid7
10768985ff
implement Image::Convert and Image::Flip
2026-09-06 16:06:14 +02:00
tobid7
ec0020a877
pool append move and copy
2026-09-06 16:06:14 +02:00
tobid7
efbdd7453f
# small fixes
...
- Fix Os::GetTimeNano()
- only build tests on non vendored usage
2026-09-06 16:06:14 +02:00
tobid7
e461f64c02
Fix
2026-09-06 16:06:14 +02:00
tobid7
6c994fab6a
Fix 3ds build and update libpicasso
2026-09-06 16:06:14 +02:00
tobid7
b74c3e8c10
remove poc func
2026-09-06 16:06:14 +02:00
tobid7
a8f4aeb3b9
Add support for rotated gradients
2026-09-06 16:06:14 +02:00
tobid7
f26dd2fec4
Add stick and trigger input support
2026-09-06 16:06:14 +02:00
tobid7
4ada21840f
Fix clang warning
2026-09-06 16:06:14 +02:00
tobid7
c0289281ba
fix preset names for Selection Views
2026-09-06 16:06:14 +02:00
tobid7
ddd1765ba3
Add NX Hid Driver Template
...
- Add WIP HidNX Driver (clangd not working with devkitpro for switch on windows)
- Add default-release as default search path for compile_commands.json
- remove mingw preset (casue its exactly the default target)
- Move Mouse pos cycle into HidDriver::Update
- Test around with HidGlfw on Nintendo switch
2026-09-06 16:06:14 +02:00
tobid7
86db24b382
Add proper Gamepad support (WIP)
2026-09-06 16:06:14 +02:00
tobid7
d6b03f7f3c
allo wPD::Color in Drawlist
2026-09-06 16:06:14 +02:00
tobid7
09872b1fbe
Add Input functionality to Ultra
...
- Add point InSpace check to PD::Li::Math
- Add Universal AlignmentCenter flag for Horizontal and and Vertical Alignment
- Add Fallbackfont to Layout (if you dont want to set font per object)
- Add Button Object WIP
- Rename OnHover to OnFocus and add OnUnfocus
- Move font and FontScale to ElementBase (for fallback logic etc)
- Add UpdateInput func to ElementBase
- Corectly Set fontScale in Text Rendering
- Update ecample
2026-09-06 16:06:14 +02:00
tobid7
fd19c48f73
Allow implicit usage of "#ffffffff" etc
2026-09-06 16:06:14 +02:00
tobid7
0ac1e08d54
Add HidDriver base and small HidGLFW driver
2026-09-06 16:06:14 +02:00
tobid7
f7c2e7fa4f
rename PDBackendFlags to PDGfxBackendFlags
2026-09-06 16:06:14 +02:00
tobid7
ca8f2f7dbb
Implement VCanvas and Update TextElem
...
- Text now requires a font and is able to take an individual scale
- Container requires &ref for Elements to make sure they always exist
- SetViewport now sets the canvas as well
- SetBaseViewport Sets the Virtual Canvas Size
- Layout Now requires a Drawlist reference in Render function
- main.cpp: updated the template
2026-09-06 16:06:14 +02:00
tobid7
877f48d7b3
Actually implement ultra-rendering
2026-09-06 16:06:14 +02:00
tobid7
996ab44867
Rework Project Ultra
...
- Added container
- Made container the base of Layout
- Set Containers theirself as pParent for Elements on Push
2026-09-06 16:06:14 +02:00
tobid7
b218f61038
Fix path rects
2026-09-06 16:06:14 +02:00
tobid7
eb751a67bb
Fixing riunded rects
2026-09-06 16:06:14 +02:00
tobid7
2d3259deb0
Add a default preset (for linux/macos default builds)
2026-09-06 16:06:14 +02:00
tobid7
fe7008db46
Add cmake presets
...
- MSVC requires cmake for Windows
- mingw only builds when GLSLANG is excluded due to wrong header generation
2026-09-06 16:06:14 +02:00
tobid7
411f89cd5e
build 3dsx and nro in ALL stage
2026-09-06 16:06:14 +02:00
tobid7
993aeffdb2
More stuff done at Project Ultra
...
- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
2026-09-06 16:06:14 +02:00
tobid7
19f19e8072
WIP (Codename Ultra) UI lib
2026-09-06 16:06:14 +02:00
tobid7
8de1484f0a
implement font deletion
2026-09-06 16:06:14 +02:00
tobid7
17a2ca1474
Fix font bugs
2026-09-06 16:06:14 +02:00
tobid7
47425baad0
Add debug getters (and somehow text is not rendering :/)
2026-09-06 16:06:14 +02:00
tobid7
52590833bb
Fix Vertex Alloc usage at Index Alloc
2026-09-06 16:06:14 +02:00
tobid7
6c287c0afd
Readd font support (not workign yet)
2026-09-06 16:06:14 +02:00
tobid7
4f6d22c82b
Update lazyvec / vec api as well as rect are mostly constexpr now
2026-09-06 16:06:14 +02:00
tobid7
c6712b1975
Always disable glslang build for NintendoSwitch on Windows
2026-09-06 16:06:14 +02:00
tobid7
5238e6b5e5
Present DX9 Frames ...
2026-09-06 16:06:14 +02:00
tobid7
6f9baffc62
Add a PositionTranslate func and add Errors for TextureSize mismatch
2026-09-06 16:06:14 +02:00
tobid7
53ee22c52c
Add PD::Image and add a setter for logfilter
2026-09-06 16:06:14 +02:00
tobid7
3b27d1e3e5
Forgot about dx9 (UNTESTED!!!)
2026-09-06 16:06:14 +02:00
tobid7
8c66ad3c73
Add Os Bridge into test framework
2026-09-06 16:06:14 +02:00
tobid7
8b5a928d49
Refactor PD::Li Pools system, Upgrade PD::Pool and add better logging
...
- Add ResetFast to Pool using c++20 concept
- Add Put function to Pool
- Use Pool Index instead of pointers in Command
- Add accessor to Li Pools to prevent wrong command usage
- Add Command Formatter
- Use ResetFast for all Pools
- Add Reset func to Li::Vertex (for ResetFast)
- Add Pool Expandor and Put funcs to Lithium pools
- Add getters for GfxDriverBase to PD::Li Pools
2026-09-06 16:06:14 +02:00
tobid7
18d2c78b43
Add nintendo switch support
2026-09-06 16:06:14 +02:00
tobid7
6355ff5703
Remove Gfx Driver Vertex and IndexBuffer size config
2026-09-06 16:06:14 +02:00
tobid7
fc76a4f3fe
Add Drawlist
...
- Add Pool iterator support
- Add Pool Expandability
- Add Pool::Push
- Add Lithium Maths API
- Remove InitPools
- update spirv-helper
2026-09-06 16:06:14 +02:00
tobid7
e8fdd586cf
Replace spirv-helper stuff with a library that combines everything
2026-09-06 16:06:14 +02:00
tobid7
cf1da4388d
Add the shaders
2026-09-06 16:06:14 +02:00
tobid7
80b9e1d545
Add pdsg (palladium spirv-generator)
...
- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
2026-09-06 16:06:14 +02:00
tobid7
e62952d0fd
Add SpirvHelper (Shader cross compilation)
...
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
2026-09-06 16:06:14 +02:00
tobid7
5c7aad8ff3
Add missing sources
2026-09-06 16:06:14 +02:00
tobid7
6e02aaffec
Full 3ds support and fix dx9
2026-09-06 16:06:14 +02:00
tobid7
501aaaf45c
Work at 3ds support and backend upgrades
...
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-09-06 16:06:14 +02:00
tobid7
fed65e41ff
Add backends
...
- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
2026-09-06 16:06:14 +02:00
tobid7
c52a4acf0b
More work to drivers
...
- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
2026-09-06 16:06:14 +02:00
tobid7
a939f0638c
- Update pool to use template allocator directly instead of std::vector
...
- Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers
- Add glad
2026-09-06 16:06:14 +02:00
tobid7
8a94f0ccd0
0.7.0 rewrite dev
...
- remove everyting
- keep core
-rename bit_utils to bits
- add formatter for color
- add float getters to color
- start with new drivers api
2026-09-06 16:06:14 +02:00
tobid7
0501a4f87c
Make UI7::IO::CurrentViewPort a Reference (finally)
2026-03-18 21:33:35 +01:00
tobid7
3d8b57ead6
add .gitattributes file
2026-03-16 20:28:30 +01:00
tobid7
ac37ce9e12
Fix test
2026-03-14 21:15:40 +01:00
tobid7
ff1b574276
[pd-ui7] add getters for ui7 menu pos and size
2026-03-13 20:55:40 +01:00
tobid7
1b47ed843f
[pd-drivers]: Ad more debug values
...
[pd-3ds]: Use new debug values
[pd-lithium]: Add functionality to DrawList::Optimize
[pd-ui7]: Add setters for Menu pos ans size
2026-03-12 20:18:27 +01:00
tobid7
02d2200edd
Fix Render discard issue [pd-3ds]
...
- Clip Rects do now not discard when they move out of screen (cause the maths ends in < 0 which is not working with u32)
- Fixing ui7 crash wehn im input was nullptr
2026-03-10 18:57:29 +01:00
tobid7
97efca5173
Merge branch 'stable' of https://github.com/tobid7/palladium into stable
2026-03-09 20:47:53 +01:00
tobid7
68cc809555
Fix Drawlist::Clear / Add HashID / FNV Type traits
2026-03-09 20:46:41 +01:00
tobid7
ca490df915
Add U8Iterator and Pool base class
2026-03-05 20:24:47 +01:00
tobid7
da0f7320c8
Add stuff for cmake find_package
...
- Add build* to gitignore
- Fix year in license file
- other changes are result of clang-format
2026-03-01 21:41:53 +01:00
tobid7
8ee7006d2c
Export OS correctly
2026-01-30 20:19:13 +01:00
tobid7
683c226ce0
Fix MSVC dll building
2026-01-29 20:17:04 +01:00
tobid7
1ec06a26cc
Fix GL Scissor in Desktop Backend
2026-01-28 07:40:34 +01:00
tobid7
21b45f5855
WIP: Add CLipRects to UI7 Layouts
...
- Added Scissor Support to Font Rendering
2026-01-28 07:11:56 +01:00
tobid7
090656b30c
Fix close sym input logic
2026-01-27 08:06:52 +01:00
tobid7
e8072a064c
WIP Backend System Redesign Step 1
...
- Created 1 Context for Backend Management and Sharing
- Made every class that used a static Backend require the Context or specific Backend
- Bring Back 3ds support
2026-01-26 20:46:27 +01:00
tobid7
892f8ce0c4
Update License Header Text
2026-01-25 21:12:16 +01:00
tobid7
c373b15bab
remove drivers pd_p_api header
2026-01-25 21:00:50 +01:00
tobid7
fb46f4d36a
Let's just use 1 PD_API header
2026-01-25 20:57:14 +01:00
tobid7
337c016824
Unfiy all sub projects back into 1 libpalladium
2026-01-25 20:44:52 +01:00
tobid7
d2806b2061
Add Nee Backend Structure
...
Use TexAddress instead of Texture::Ref in Cmds
Add a .clang-format??
2026-01-25 00:04:40 +01:00
tobid7
da79db223f
Add MacOS support as well as OpenGL 3.3 support
2026-01-24 23:08:03 +01:00
tobid7
b2c7c1fdbf
UI7 Add Containers to Layout
...
- Hotfix in CommandPool
- Add UI7 ItemRowHeight (Universal Item Size/Height)
- Add Containers to Layout
- Add ColorEdit to Menu
- Switch Back to COlorEdit in UI7::StyleEditor
- Add DrawList Layer Sorting to UI7 (Not working as expected)
- STart Work at ColorEdit container
2026-01-24 11:58:41 +01:00
tobid7
4a73e8c8da
UI7 hotfix
...
- Fix Image has No Size
- Fix DragData PathRect Positioning
2026-01-24 09:27:21 +01:00
tobid7
641fc27e55
Auto Menu Sizing
2026-01-23 16:11:09 +01:00
tobid7
b8c25d6901
Add a Drag Slider to UI7
2026-01-23 15:45:25 +01:00
tobid7
931e02aefb
Move CmdPool code to a source file
2026-01-22 19:25:01 +01:00
tobid7
0db4953125
Reimplement list sorting and Fix UI7 Layers
2026-01-22 16:34:46 +01:00
tobid7
2b7d25cf06
Update
...
- Added DestroyTex to 3ds backend
- Added Size() -> ivec2 to PD::Image
- Added CmdPool Copy as well as DrawList Copy (Static rendering)
- Added == ooperator for Rect
- Added UI7 Frame Rounding
- Fix UI7 Image usage withour size or uv
- Added New way to use BeginMenu
2026-01-18 19:25:50 +01:00
tobid7
0ef6d34435
Refactor the Command / DrawList System
...
Use Command Pool instead of always allocating.
This gives us e big performance diffrence on the 3ds
Fixed IDS of ui7 for now
2026-01-16 12:13:48 +01:00
tobid7
eb5d5f9974
backend updates
...
pd-3ds:
Add support for RGB565 textures
pd-desktop:
Add support for A8 textures
Add glfw callback chain to not break other libs using the same callback
2026-01-05 14:37:57 +01:00
tobid7
3575a6787d
hotfix
2025-12-28 21:38:41 +01:00
tobid7
7fc7a2ecb9
QoL Changes
...
fix timetrace last diff
2025-12-27 23:35:23 +01:00
tobid7
03f65e069f
Add TextMapSystem WIP
2025-12-24 18:17:58 +01:00
tobid7
c618c616fe
Fix UI7 Crash by safe deleting the elements
2025-12-24 15:05:05 +01:00