Commit Graph
100 Commits
Author SHA1 Message Date
tobid7 c84144bf9e UI7 is BACK!
took me about a full week to get something to render again withour shared_ptrs
as of now this is very unstable, untested and lacking a lot of features due to lithium is lacking the base for that
Added JetBrainsMono font as debug font for the metrics
2026-09-06 16:06:14 +02:00
tobid7 2adb9c0126 Add missing GetDriverName to Os 2026-09-06 16:06:14 +02:00
tobid7 bc161c77ad Draw the line (oder so) 2026-09-06 16:06:14 +02:00
tobid7 bb4d06d28b Load the font async for now 2026-09-06 16:06:14 +02:00
tobid7 38871d9d75 n3ds-boost 2026-09-06 16:06:14 +02:00
tobid7 17e3b3a1d3 SDF & MONOSPACE FONT RENDERING 2026-09-06 16:06:14 +02:00
tobid7 4ce261851b save 75% of font memory 2026-09-06 16:06:14 +02:00
tobid7 79ef0c5a21 Upload pools once per Gfx::Draw and FIX DX9 2026-09-06 16:06:14 +02:00
tobid7 4c8befb6b7 reset pools on newframe 2026-09-06 16:06:14 +02:00
tobid7 1c257032ae move global pools into gfx driver
prevents double copy problems
saves memory
(needs to be optimized...)
2026-09-06 16:06:14 +02:00
tobid7 02be117b5a faster rect command creation 2026-09-06 16:06:14 +02:00
tobid7 9f6deeb18d cache ascii chars directly 2026-09-06 16:06:14 +02:00
tobid7 b6f9688de5 insane performance boost (on 3ds) 2026-09-06 16:06:14 +02:00
tobid7 b8e46a047f time trace is back 2026-09-06 16:06:14 +02:00
tobid7 10768985ff implement Image::Convert and Image::Flip 2026-09-06 16:06:14 +02:00
tobid7 ec0020a877 pool append move and copy 2026-09-06 16:06:14 +02:00
tobid7 efbdd7453f # small fixes
- Fix Os::GetTimeNano()
- only build tests on non vendored usage
2026-09-06 16:06:14 +02:00
tobid7 e461f64c02 Fix 2026-09-06 16:06:14 +02:00
tobid7 6c994fab6a Fix 3ds build and update libpicasso 2026-09-06 16:06:14 +02:00
tobid7 b74c3e8c10 remove poc func 2026-09-06 16:06:14 +02:00
tobid7 a8f4aeb3b9 Add support for rotated gradients 2026-09-06 16:06:14 +02:00
tobid7 f26dd2fec4 Add stick and trigger input support 2026-09-06 16:06:14 +02:00
tobid7 4ada21840f Fix clang warning 2026-09-06 16:06:14 +02:00
tobid7 c0289281ba fix preset names for Selection Views 2026-09-06 16:06:14 +02:00
tobid7 ddd1765ba3 Add NX Hid Driver Template
- Add WIP HidNX Driver (clangd not working with devkitpro for switch on windows)
- Add default-release as default search path for compile_commands.json
- remove mingw preset (casue its exactly the default target)
- Move Mouse pos cycle into HidDriver::Update
- Test around with HidGlfw on Nintendo switch
2026-09-06 16:06:14 +02:00
tobid7 86db24b382 Add proper Gamepad support (WIP) 2026-09-06 16:06:14 +02:00
tobid7 d6b03f7f3c allo wPD::Color in Drawlist 2026-09-06 16:06:14 +02:00
tobid7 09872b1fbe Add Input functionality to Ultra
- Add point InSpace check to PD::Li::Math
- Add Universal AlignmentCenter flag for Horizontal and and Vertical Alignment
-  Add Fallbackfont to Layout (if you dont want to set font per object)
- Add Button Object WIP
- Rename OnHover to OnFocus and add OnUnfocus
- Move font and FontScale to ElementBase (for fallback logic etc)
- Add UpdateInput func to ElementBase
- Corectly Set fontScale in Text Rendering
- Update ecample
2026-09-06 16:06:14 +02:00
tobid7 fd19c48f73 Allow implicit usage of "#ffffffff" etc 2026-09-06 16:06:14 +02:00
tobid7 0ac1e08d54 Add HidDriver base and small HidGLFW driver 2026-09-06 16:06:14 +02:00
tobid7 f7c2e7fa4f rename PDBackendFlags to PDGfxBackendFlags 2026-09-06 16:06:14 +02:00
tobid7 ca8f2f7dbb Implement VCanvas and Update TextElem
- Text now requires a font and is able to take an individual scale
- Container requires &ref for Elements to make sure they always exist
- SetViewport now sets the canvas as well
- SetBaseViewport Sets the Virtual Canvas Size
- Layout Now requires a Drawlist reference in Render function
- main.cpp: updated the template
2026-09-06 16:06:14 +02:00
tobid7 877f48d7b3 Actually implement ultra-rendering 2026-09-06 16:06:14 +02:00
tobid7 996ab44867 Rework Project Ultra
- Added container
- Made container the base of Layout
- Set Containers theirself as pParent for Elements on Push
2026-09-06 16:06:14 +02:00
tobid7 b218f61038 Fix path rects 2026-09-06 16:06:14 +02:00
tobid7 eb751a67bb Fixing riunded rects 2026-09-06 16:06:14 +02:00
tobid7 2d3259deb0 Add a default preset (for linux/macos default builds) 2026-09-06 16:06:14 +02:00
tobid7 fe7008db46 Add cmake presets
- MSVC requires cmake for Windows
- mingw only builds when GLSLANG is excluded due to wrong header generation
2026-09-06 16:06:14 +02:00
tobid7 411f89cd5e build 3dsx and nro in ALL stage 2026-09-06 16:06:14 +02:00
tobid7 993aeffdb2 More stuff done at Project Ultra
- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
2026-09-06 16:06:14 +02:00
tobid7 19f19e8072 WIP (Codename Ultra) UI lib 2026-09-06 16:06:14 +02:00
tobid7 8de1484f0a implement font deletion 2026-09-06 16:06:14 +02:00
tobid7 17a2ca1474 Fix font bugs 2026-09-06 16:06:14 +02:00
tobid7 47425baad0 Add debug getters (and somehow text is not rendering :/) 2026-09-06 16:06:14 +02:00
tobid7 52590833bb Fix Vertex Alloc usage at Index Alloc 2026-09-06 16:06:14 +02:00
tobid7 6c287c0afd Readd font support (not workign yet) 2026-09-06 16:06:14 +02:00
tobid7 4f6d22c82b Update lazyvec / vec api as well as rect are mostly constexpr now 2026-09-06 16:06:14 +02:00
tobid7 c6712b1975 Always disable glslang build for NintendoSwitch on Windows 2026-09-06 16:06:14 +02:00
tobid7 5238e6b5e5 Present DX9 Frames ... 2026-09-06 16:06:14 +02:00
tobid7 6f9baffc62 Add a PositionTranslate func and add Errors for TextureSize mismatch 2026-09-06 16:06:14 +02:00
tobid7 53ee22c52c Add PD::Image and add a setter for logfilter 2026-09-06 16:06:14 +02:00
tobid7 3b27d1e3e5 Forgot about dx9 (UNTESTED!!!) 2026-09-06 16:06:14 +02:00
tobid7 8c66ad3c73 Add Os Bridge into test framework 2026-09-06 16:06:14 +02:00
tobid7 8b5a928d49 Refactor PD::Li Pools system, Upgrade PD::Pool and add better logging
- Add ResetFast to Pool using c++20 concept
- Add Put function to Pool
- Use Pool Index instead of pointers in Command
- Add accessor to Li Pools to prevent wrong command usage
- Add Command Formatter
- Use ResetFast for all Pools
- Add Reset func to Li::Vertex (for ResetFast)
- Add Pool Expandor and Put funcs to Lithium pools
- Add getters for GfxDriverBase to PD::Li Pools
2026-09-06 16:06:14 +02:00
tobid7 18d2c78b43 Add nintendo switch support 2026-09-06 16:06:14 +02:00
tobid7 6355ff5703 Remove Gfx Driver Vertex and IndexBuffer size config 2026-09-06 16:06:14 +02:00
tobid7 fc76a4f3fe Add Drawlist
- Add Pool iterator support
- Add Pool Expandability
- Add Pool::Push
- Add Lithium Maths API
- Remove InitPools
- update spirv-helper
2026-09-06 16:06:14 +02:00
tobid7 e8fdd586cf Replace spirv-helper stuff with a library that combines everything 2026-09-06 16:06:14 +02:00
tobid7 cf1da4388d Add the shaders 2026-09-06 16:06:14 +02:00
tobid7 80b9e1d545 Add pdsg (palladium spirv-generator)
- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
2026-09-06 16:06:14 +02:00
tobid7 e62952d0fd Add SpirvHelper (Shader cross compilation)
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
2026-09-06 16:06:14 +02:00
tobid7 5c7aad8ff3 Add missing sources 2026-09-06 16:06:14 +02:00
tobid7 6e02aaffec Full 3ds support and fix dx9 2026-09-06 16:06:14 +02:00
tobid7 501aaaf45c Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-09-06 16:06:14 +02:00
tobid7 fed65e41ff Add backends
- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
2026-09-06 16:06:14 +02:00
tobid7 c52a4acf0b More work to drivers
- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
2026-09-06 16:06:14 +02:00
tobid7 a939f0638c - Update pool to use template allocator directly instead of std::vector
- Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers
- Add glad
2026-09-06 16:06:14 +02:00
tobid7 8a94f0ccd0 0.7.0 rewrite dev
- remove everyting
- keep core
-rename bit_utils to bits
- add formatter for  color
- add float getters to color
- start with new drivers api
2026-09-06 16:06:14 +02:00
tobid7 0501a4f87c Make UI7::IO::CurrentViewPort a Reference (finally) 2026-03-18 21:33:35 +01:00
tobid7 3d8b57ead6 add .gitattributes file 2026-03-16 20:28:30 +01:00
tobid7 ac37ce9e12 Fix test 2026-03-14 21:15:40 +01:00
tobid7 ff1b574276 [pd-ui7] add getters for ui7 menu pos and size 2026-03-13 20:55:40 +01:00
tobid7 1b47ed843f [pd-drivers]: Ad more debug values
[pd-3ds]: Use new debug values
[pd-lithium]: Add functionality to DrawList::Optimize
[pd-ui7]: Add setters for Menu pos ans size
2026-03-12 20:18:27 +01:00
tobid7 02d2200edd Fix Render discard issue [pd-3ds]
- Clip Rects do now not discard when they move out of screen (cause the maths ends in < 0 which is not working with u32)
- Fixing ui7 crash wehn im input was nullptr
2026-03-10 18:57:29 +01:00
tobid7 97efca5173 Merge branch 'stable' of https://github.com/tobid7/palladium into stable 2026-03-09 20:47:53 +01:00
tobid7 68cc809555 Fix Drawlist::Clear / Add HashID / FNV Type traits 2026-03-09 20:46:41 +01:00
tobid7 ca490df915 Add U8Iterator and Pool base class 2026-03-05 20:24:47 +01:00
tobid7 da0f7320c8 Add stuff for cmake find_package
- Add build* to gitignore
- Fix year in license file
- other changes are result of clang-format
2026-03-01 21:41:53 +01:00
tobid7 8ee7006d2c Export OS correctly 2026-01-30 20:19:13 +01:00
tobid7 683c226ce0 Fix MSVC dll building 2026-01-29 20:17:04 +01:00
tobid7 1ec06a26cc Fix GL Scissor in Desktop Backend 2026-01-28 07:40:34 +01:00
tobid7 21b45f5855 WIP: Add CLipRects to UI7 Layouts
- Added Scissor Support to Font Rendering
2026-01-28 07:11:56 +01:00
tobid7 090656b30c Fix close sym input logic 2026-01-27 08:06:52 +01:00
tobid7 e8072a064c WIP Backend System Redesign Step 1
- Created 1 Context for Backend Management and Sharing
- Made every class that used a static Backend require the Context or specific Backend
- Bring Back 3ds support
2026-01-26 20:46:27 +01:00
tobid7 892f8ce0c4 Update License Header Text 2026-01-25 21:12:16 +01:00
tobid7 c373b15bab remove drivers pd_p_api header 2026-01-25 21:00:50 +01:00
tobid7 fb46f4d36a Let's just use 1 PD_API header 2026-01-25 20:57:14 +01:00
tobid7 337c016824 Unfiy all sub projects back into 1 libpalladium 2026-01-25 20:44:52 +01:00
tobid7 d2806b2061 Add Nee Backend Structure
Use TexAddress instead of Texture::Ref in Cmds
Add a .clang-format??
2026-01-25 00:04:40 +01:00
tobid7 da79db223f Add MacOS support as well as OpenGL 3.3 support 2026-01-24 23:08:03 +01:00
tobid7 b2c7c1fdbf UI7 Add Containers to Layout
- Hotfix in CommandPool
- Add UI7 ItemRowHeight (Universal Item Size/Height)
- Add Containers to Layout
- Add ColorEdit to Menu
- Switch Back to COlorEdit in UI7::StyleEditor
- Add DrawList Layer Sorting to UI7 (Not working as expected)
- STart Work at ColorEdit container
2026-01-24 11:58:41 +01:00
tobid7 4a73e8c8da UI7 hotfix
- Fix Image has No Size
- Fix DragData PathRect Positioning
2026-01-24 09:27:21 +01:00
tobid7 641fc27e55 Auto Menu Sizing 2026-01-23 16:11:09 +01:00
tobid7 b8c25d6901 Add a Drag Slider to UI7 2026-01-23 15:45:25 +01:00
tobid7 931e02aefb Move CmdPool code to a source file 2026-01-22 19:25:01 +01:00
tobid7 0db4953125 Reimplement list sorting and Fix UI7 Layers 2026-01-22 16:34:46 +01:00
tobid7 2b7d25cf06 Update
- Added DestroyTex to 3ds backend
- Added Size() -> ivec2 to PD::Image
- Added CmdPool Copy as well as DrawList Copy (Static rendering)
- Added == ooperator for Rect
- Added UI7 Frame Rounding
- Fix UI7 Image usage withour size or uv
- Added New way to use BeginMenu
2026-01-18 19:25:50 +01:00
tobid7 0ef6d34435 Refactor the Command / DrawList System
Use Command Pool instead of always allocating.
This gives us e big performance diffrence on the 3ds
Fixed IDS of ui7 for now
2026-01-16 12:13:48 +01:00
tobid7 eb5d5f9974 backend updates
pd-3ds:
Add support for RGB565 textures
pd-desktop:
Add support for A8 textures
Add glfw callback chain to not break other libs using the same callback
2026-01-05 14:37:57 +01:00
tobid7 3575a6787d hotfix 2025-12-28 21:38:41 +01:00