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2 Commits
1e35dbd743
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b3d621a847
| Author | SHA1 | Date | |
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b3d621a847
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4ad00cd2be
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@@ -28,5 +28,6 @@ SOFTWARE.
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#include <pd-3ds/bknd-hid.hpp>
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#include <pd-3ds/bknd-hid.hpp>
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namespace PD {
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namespace PD {
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PD::Li::Font::Ref LoadSystemFont();
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void Init(void* data = nullptr);
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void Init(void* data = nullptr);
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}
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} // namespace PD
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@@ -82,6 +82,27 @@ int GetBPP(Li::Texture::Type type) {
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return 0; // Error
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return 0; // Error
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}
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}
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void FragCfg(GPU_TEXCOLOR clr) {
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C3D_DepthTest(false, GPU_GREATER, GPU_WRITE_ALL);
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C3D_TexEnv* env = C3D_GetTexEnv(0);
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C3D_TexEnvInit(env);
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switch (clr) {
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case GPU_A4:
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case GPU_A8:
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case GPU_L4:
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case GPU_L8:
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C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0);
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C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
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C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
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break;
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default:
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C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0);
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C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
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break;
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}
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}
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void GfxC3D::Init() {
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void GfxC3D::Init() {
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VertexBuffer.resize(4 * 8192);
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VertexBuffer.resize(4 * 8192);
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IndexBuffer.resize(6 * 8192);
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IndexBuffer.resize(6 * 8192);
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@@ -129,11 +150,6 @@ void GfxC3D::RenderDrawData(const std::vector<PD::Li::Command::Ref>& Commands) {
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C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, pLocProjection, &proj);
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C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, pLocProjection, &proj);
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// Mat4 proj = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f);
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// Mat4 proj = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f);
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// C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, pLocProjection, (C3D_Mtx*)&proj);
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// C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, pLocProjection, (C3D_Mtx*)&proj);
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C3D_DepthTest(false, GPU_GREATER, GPU_WRITE_ALL);
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C3D_TexEnv* env = C3D_GetTexEnv(0);
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C3D_TexEnvInit(env);
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C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0);
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C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
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size_t index = 0;
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size_t index = 0;
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while (index < Commands.size()) {
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while (index < Commands.size()) {
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PD::Li::Texture::Ref Tex = Commands[index]->Tex;
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PD::Li::Texture::Ref Tex = Commands[index]->Tex;
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@@ -166,6 +182,7 @@ void GfxC3D::RenderDrawData(const std::vector<PD::Li::Command::Ref>& Commands) {
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} else {
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} else {
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C3D_SetScissor(GPU_SCISSOR_DISABLE, 0, 0, 0, 0);
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C3D_SetScissor(GPU_SCISSOR_DISABLE, 0, 0, 0, 0);
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}
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}
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FragCfg(((C3D_Tex*)Tex->Address)->fmt);
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BindTex(Tex->Address);
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BindTex(Tex->Address);
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auto bufInfo = C3D_GetBufInfo();
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auto bufInfo = C3D_GetBufInfo();
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BufInfo_Init(bufInfo);
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BufInfo_Init(bufInfo);
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@@ -22,10 +22,106 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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SOFTWARE.
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*/
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*/
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#include <3ds.h>
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#include <palladium>
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#include <palladium>
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#include <pd-3ds.hpp>
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#include <pd-3ds.hpp>
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namespace PD {
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namespace PD {
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PD::Li::Font::Ref LoadSystemFont() {
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TT::Scope st("LI_SystemFont"); // Trace loading time
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Li::Font::Ref ret = Li::Font::New();
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fontEnsureMapped(); // Call this to be sure the font is mapped
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// Get some const references for system font loading
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const auto fnt = fontGetSystemFont();
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const auto fnt_info = fontGetInfo(fnt);
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const auto glyph_info = fontGetGlyphInfo(fnt);
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// Resize the Texture list by the num of sysfont textures
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ret->Textures.resize(glyph_info->nSheets + 1);
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/// Modify the Pixel Height by 1.1f to fit the
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/// Size og ttf font Rendering
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ret->PixelHeight = glyph_info->cellHeight;
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// Load the Textures and make sure they don't auto unload
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for (size_t i = 0; i < glyph_info->nSheets; i++) {
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auto stex = Li::Texture::New();
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auto tx = new C3D_Tex;
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tx->data = fontGetGlyphSheetTex(fnt, i);
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tx->fmt = (GPU_TEXCOLOR)glyph_info->sheetFmt;
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tx->size = glyph_info->sheetSize;
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tx->width = glyph_info->sheetWidth;
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tx->height = glyph_info->sheetHeight;
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tx->param = GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) |
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GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) |
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GPU_TEXTURE_WRAP_S(GPU_REPEAT) | GPU_TEXTURE_WRAP_T(GPU_REPEAT);
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tx->border = 0xffffffff;
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tx->lodParam = 0;
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stex->Address = (Li::TexAddress)tx;
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stex->Size = fvec2(tx->width, tx->height);
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stex->UV = fvec4(0, 1, 1, 0);
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ret->Textures[i] = stex;
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}
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std::vector<unsigned int> charSet;
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// Write the Charset into a vector
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for (auto cmap = fnt_info->cmap; cmap; cmap = cmap->next) {
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if (cmap->mappingMethod == CMAP_TYPE_DIRECT) {
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if (cmap->codeEnd >= cmap->codeBegin) {
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charSet.reserve(charSet.size() + cmap->codeEnd - cmap->codeBegin + 1);
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for (auto i = cmap->codeBegin; i <= cmap->codeEnd; ++i) {
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if (cmap->indexOffset + (i - cmap->codeBegin) == 0xFFFF) break;
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charSet.emplace_back(i);
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}
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}
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} else if (cmap->mappingMethod == CMAP_TYPE_TABLE) {
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if (cmap->codeEnd >= cmap->codeBegin) {
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charSet.reserve(charSet.size() + cmap->codeEnd - cmap->codeBegin + 1);
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for (auto i = cmap->codeBegin; i <= cmap->codeEnd; ++i) {
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if (cmap->indexTable[i - cmap->codeBegin] == 0xFFFF) continue;
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charSet.emplace_back(i);
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}
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}
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} else if (cmap->mappingMethod == CMAP_TYPE_SCAN) {
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charSet.reserve(charSet.size() + cmap->nScanEntries);
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for (unsigned i = 0; i < cmap->nScanEntries; ++i) {
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if (cmap->scanEntries[i].code >= cmap->codeBegin &&
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cmap->scanEntries[i].code <= cmap->codeEnd) {
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if (cmap->scanEntries[i].glyphIndex != 0xFFFF) {
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charSet.emplace_back(cmap->scanEntries[i].code);
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}
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}
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}
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} else {
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continue;
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}
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}
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// Sort the charset and make sure all values are unique
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std::sort(charSet.begin(), charSet.end());
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charSet.erase(std::unique(charSet.begin(), charSet.end()));
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// Setup the Codepoint map by the charset
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for (auto cp : charSet) {
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int gidx = fontGlyphIndexFromCodePoint(fnt, cp);
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if (gidx >= 0xFFFF) continue;
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Li::Font::Codepoint codepoint;
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fontGlyphPos_s dat;
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fontCalcGlyphPos(&dat, fnt, gidx, GLYPH_POS_CALC_VTXCOORD, 1.f, 1.f);
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codepoint.pCodepoint = cp;
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codepoint.SimpleUV = fvec4(dat.texcoord.left, dat.texcoord.top,
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dat.texcoord.right, dat.texcoord.bottom);
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if (dat.sheetIndex < (int)ret->Textures.size()) {
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codepoint.Tex = ret->Textures[dat.sheetIndex];
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} else {
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codepoint.pInvalid = true;
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}
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codepoint.Size = fvec2(dat.vtxcoord.right, dat.vtxcoord.bottom);
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codepoint.Offset = 0;
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ret->CodeMap[cp] = codepoint;
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}
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return ret;
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}
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void Init(void* data) {
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void Init(void* data) {
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// Dekstop Init Stage
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// Dekstop Init Stage
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// First use default OS Driver
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// First use default OS Driver
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@@ -64,14 +64,22 @@ class PD_LITHIUM_API DrawList {
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/**
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/**
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* Append an input drawlist on top of this one
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* Append an input drawlist on top of this one
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* This Function will clear the Input list to make sure
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* This Function will clear the Input list to make sure
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* THat the moved memory blocks don't get used
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* That the moved memory blocks don't get used
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* @param list DrawList to move into current
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* @param list DrawList to move into current
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*/
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*/
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void Merge(DrawList::Ref list);
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void Merge(DrawList::Ref list);
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/**
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* Optimize a Drawlist to a more or less perfect order
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* to reduce drawcall overhead... This function also uses
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* the Layersystem to keep specific stuff in the correct order
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*/
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void Optimize();
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Command::Ref PreGenerateCmd();
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Command::Ref PreGenerateCmd();
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void AddCommand(Command::Ref v);
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void AddCommand(Command::Ref v);
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void Clear();
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void Clear();
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void Layer(int l) { this->pLayer = l; }
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int Layer() { return this->pLayer; }
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void SetFont(Font::Ref font) { pCurrentFont = font; }
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void SetFont(Font::Ref font) { pCurrentFont = font; }
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void SetFontScale(float scale) { pFontScale = scale; }
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void SetFontScale(float scale) { pFontScale = scale; }
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@@ -196,7 +204,7 @@ class PD_LITHIUM_API DrawList {
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/** Data Section */
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/** Data Section */
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std::stack<fvec4> pClipRects;
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std::stack<fvec4> pClipRects;
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int Layer;
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int pLayer;
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float pFontScale = 0.7f;
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float pFontScale = 0.7f;
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Font::Ref pCurrentFont;
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Font::Ref pCurrentFont;
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Texture::Ref CurrentTex;
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Texture::Ref CurrentTex;
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@@ -32,7 +32,7 @@ PD_CORE_API std::string Color::Hex(bool rgba) const {
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s << std::hex << std::setw(2) << std::setfill('0') << (int)r;
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s << std::hex << std::setw(2) << std::setfill('0') << (int)r;
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s << std::hex << std::setw(2) << std::setfill('0') << (int)g;
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s << std::hex << std::setw(2) << std::setfill('0') << (int)g;
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s << std::hex << std::setw(2) << std::setfill('0') << (int)b;
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s << std::hex << std::setw(2) << std::setfill('0') << (int)b;
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if (rgba) {
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if (rgba || a != 255) { // QoL change btw
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s << std::hex << std::setw(2) << std::setfill('0') << (int)a;
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s << std::hex << std::setw(2) << std::setfill('0') << (int)a;
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}
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}
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return s.str();
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return s.str();
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@@ -59,9 +59,25 @@ PD_LITHIUM_API void DrawList::Merge(DrawList::Ref list) {
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list->Clear();
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list->Clear();
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}
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}
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PD_LITHIUM_API void DrawList::Optimize() {
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#ifndef NDEBUG
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PD::TT::Scope s("Optimize");
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#endif
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std::sort(pDrawList.begin(), pDrawList.end(),
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[](const PD::Li::Command::Ref &a, const PD::Li::Command::Ref &b) {
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if (a->Layer == b->Layer) { // Same layer
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if (a->Tex == b->Tex) { // same tex
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return a->Index < b->Index;
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}
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return a->Tex < b->Tex; // order by address
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}
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return a->Layer < b->Layer; // Order by layer
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});
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}
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PD_LITHIUM_API Command::Ref DrawList::PreGenerateCmd() {
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PD_LITHIUM_API Command::Ref DrawList::PreGenerateCmd() {
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Command::Ref cmd = Command::New();
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Command::Ref cmd = Command::New();
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cmd->Layer = Layer;
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cmd->Layer = pLayer;
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cmd->Index = pDrawList.size();
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cmd->Index = pDrawList.size();
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cmd->Tex = CurrentTex;
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cmd->Tex = CurrentTex;
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pClipCmd(cmd.get());
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pClipCmd(cmd.get());
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@@ -275,8 +291,8 @@ PD_LITHIUM_API void DrawList::DrawText(const fvec2 &pos,
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std::vector<Command::Ref> cmds;
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std::vector<Command::Ref> cmds;
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pCurrentFont->CmdTextEx(cmds, pos, color, pFontScale, text);
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pCurrentFont->CmdTextEx(cmds, pos, color, pFontScale, text);
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for (size_t i = 0; i < cmds.size(); i++) {
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for (size_t i = 0; i < cmds.size(); i++) {
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cmds[i]->Index = pDrawList.size();
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cmds[i]->Index = pDrawList.size() + i;
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cmds[i]->Layer = Layer;
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cmds[i]->Layer = pLayer;
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AddCommand(std::move(cmds[i]));
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AddCommand(std::move(cmds[i]));
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}
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}
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}
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}
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@@ -290,8 +306,8 @@ PD_LITHIUM_API void DrawList::DrawTextEx(const fvec2 &p,
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std::vector<Command::Ref> cmds;
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std::vector<Command::Ref> cmds;
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pCurrentFont->CmdTextEx(cmds, p, color, pFontScale, text, flags, box);
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pCurrentFont->CmdTextEx(cmds, p, color, pFontScale, text, flags, box);
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for (size_t i = 0; i < cmds.size(); i++) {
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for (size_t i = 0; i < cmds.size(); i++) {
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cmds[i]->Index = pDrawList.size();
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cmds[i]->Index = pDrawList.size() + i;
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cmds[i]->Layer = Layer;
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cmds[i]->Layer = pLayer;
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AddCommand(std::move(cmds[i]));
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AddCommand(std::move(cmds[i]));
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}
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}
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}
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}
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@@ -50,10 +50,10 @@ PD_UI7_API void Button::Draw() {
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// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
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// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
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// io->Ren->OnScreen(screen);
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// io->Ren->OnScreen(screen);
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list->DrawRectFilled(FinalPos(), size, io->Theme->Get(color));
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list->DrawRectFilled(FinalPos(), size, io->Theme->Get(color));
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list->Layer++;
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list->pLayer++;
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list->DrawText(FinalPos() + size * 0.5 - tdim * 0.5, label,
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list->DrawText(FinalPos() + size * 0.5 - tdim * 0.5, label,
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io->Theme->Get(UI7Color_Text));
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io->Theme->Get(UI7Color_Text));
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list->Layer--;
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list->pLayer--;
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}
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}
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||||||
|
|
||||||
PD_UI7_API void Button::Update() {
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PD_UI7_API void Button::Update() {
|
||||||
|
|||||||
@@ -83,11 +83,11 @@ PD_UI7_API void DragData<T>::Draw() {
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vec2 td = io->Font->GetTextBounds(p, io->FontScale);
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vec2 td = io->Font->GetTextBounds(p, io->FontScale);
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list->DrawRectFilled(FinalPos() + fvec2(off_x, 0), td + io->FramePadding,
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list->DrawRectFilled(FinalPos() + fvec2(off_x, 0), td + io->FramePadding,
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io->Theme->Get(UI7Color_Button));
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io->Theme->Get(UI7Color_Button));
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list->Layer++;
|
list->pLayer++;
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list->DrawTextEx(FinalPos() + fvec2(off_x, 0), p,
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list->DrawTextEx(FinalPos() + fvec2(off_x, 0), p,
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||||||
io->Theme->Get(UI7Color_Text), LiTextFlags_AlignMid,
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io->Theme->Get(UI7Color_Text), LiTextFlags_AlignMid,
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td + io->FramePadding);
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td + io->FramePadding);
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list->Layer--;
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list->pLayer--;
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off_x += td.x + io->ItemSpace.x + io->FramePadding.x;
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off_x += td.x + io->ItemSpace.x + io->FramePadding.x;
|
||||||
}
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}
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||||||
list->DrawText(FinalPos() + fvec2(off_x, io->FramePadding.y * 0.5), label,
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list->DrawText(FinalPos() + fvec2(off_x, io->FramePadding.y * 0.5), label,
|
||||||
|
|||||||
@@ -29,11 +29,11 @@ PD_UI7_API void Image::Draw() {
|
|||||||
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
|
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
|
||||||
// Assert(img.get(), "Image is nullptr!");
|
// Assert(img.get(), "Image is nullptr!");
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||||||
// io->Ren->OnScreen(screen);
|
// io->Ren->OnScreen(screen);
|
||||||
list->Layer++;
|
list->pLayer++;
|
||||||
list->DrawTexture(img);
|
list->DrawTexture(img);
|
||||||
list->DrawRectFilled(FinalPos(), newsize, 0xffffffff);
|
list->DrawRectFilled(FinalPos(), newsize, 0xffffffff);
|
||||||
list->DrawSolid();
|
list->DrawSolid();
|
||||||
list->Layer--;
|
list->pLayer--;
|
||||||
}
|
}
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
} // namespace PD
|
} // namespace PD
|
||||||
@@ -239,7 +239,7 @@ PD_UI7_API void Menu::DrawBaseLayout() {
|
|||||||
if (!(Flags & UI7MenuFlags_NoResize)) {
|
if (!(Flags & UI7MenuFlags_NoResize)) {
|
||||||
Container::Ref r = DynObj::New(
|
Container::Ref r = DynObj::New(
|
||||||
[](IO::Ref io, Li::DrawList::Ref l, UI7::Container* self) {
|
[](IO::Ref io, Li::DrawList::Ref l, UI7::Container* self) {
|
||||||
l->Layer = 1;
|
l->pLayer = 1;
|
||||||
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(0, 20));
|
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(0, 20));
|
||||||
l->PathAdd(self->FinalPos() + self->GetSize());
|
l->PathAdd(self->FinalPos() + self->GetSize());
|
||||||
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(20, 0));
|
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(20, 0));
|
||||||
@@ -255,7 +255,7 @@ PD_UI7_API void Menu::DrawBaseLayout() {
|
|||||||
/** Background */
|
/** Background */
|
||||||
Container::Ref r = DynObj::New([](IO::Ref io, Li::DrawList::Ref l,
|
Container::Ref r = DynObj::New([](IO::Ref io, Li::DrawList::Ref l,
|
||||||
UI7::Container* self) {
|
UI7::Container* self) {
|
||||||
l->Layer = 0;
|
l->pLayer = 0;
|
||||||
l->PathRectEx(self->FinalPos(), self->FinalPos() + self->GetSize(), 10.f,
|
l->PathRectEx(self->FinalPos(), self->FinalPos() + self->GetSize(), 10.f,
|
||||||
LiPathRectFlags_KeepTop | LiPathRectFlags_KeepBot);
|
LiPathRectFlags_KeepTop | LiPathRectFlags_KeepBot);
|
||||||
l->PathFill(io->Theme->Get(UI7Color_Background));
|
l->PathFill(io->Theme->Get(UI7Color_Background));
|
||||||
@@ -272,11 +272,11 @@ PD_UI7_API void Menu::DrawBaseLayout() {
|
|||||||
if (!(Flags & UI7MenuFlags_NoTitlebar)) {
|
if (!(Flags & UI7MenuFlags_NoTitlebar)) {
|
||||||
Container::Ref r = DynObj::New(
|
Container::Ref r = DynObj::New(
|
||||||
[=, this](UI7::IO::Ref io, Li::DrawList::Ref l, UI7::Container* self) {
|
[=, this](UI7::IO::Ref io, Li::DrawList::Ref l, UI7::Container* self) {
|
||||||
l->Layer = 20;
|
l->pLayer = 20;
|
||||||
/** Header Bar */
|
/** Header Bar */
|
||||||
l->DrawRectFilled(self->FinalPos(), self->GetSize(),
|
l->DrawRectFilled(self->FinalPos(), self->GetSize(),
|
||||||
io->Theme->Get(UI7Color_Header));
|
io->Theme->Get(UI7Color_Header));
|
||||||
l->Layer = 21;
|
l->pLayer = 21;
|
||||||
/** Inline if statement to shift the Text if collapse sym is shown */
|
/** Inline if statement to shift the Text if collapse sym is shown */
|
||||||
/** What the hell is this code btw (didn't found a better way) */
|
/** What the hell is this code btw (didn't found a better way) */
|
||||||
l->DrawText(self->FinalPos() + fvec2(Flags & UI7MenuFlags_NoClose
|
l->DrawText(self->FinalPos() + fvec2(Flags & UI7MenuFlags_NoClose
|
||||||
@@ -297,7 +297,7 @@ PD_UI7_API void Menu::DrawBaseLayout() {
|
|||||||
r = DynObj::New([=, this](UI7::IO::Ref io, Li::DrawList::Ref l,
|
r = DynObj::New([=, this](UI7::IO::Ref io, Li::DrawList::Ref l,
|
||||||
UI7::Container* self) {
|
UI7::Container* self) {
|
||||||
/** This sym actually requires layer 21 (i dont know why) */
|
/** This sym actually requires layer 21 (i dont know why) */
|
||||||
l->Layer = 21;
|
l->pLayer = 21;
|
||||||
/**
|
/**
|
||||||
* Symbol (Position Swapping set by pIsOpen ? openpos : closepos;)
|
* Symbol (Position Swapping set by pIsOpen ? openpos : closepos;)
|
||||||
*/
|
*/
|
||||||
|
|||||||
Reference in New Issue
Block a user