3 Commits

Author SHA1 Message Date
0cb5de882f Fixes and function additions
- Fixed Text pos at NoCollapse flag
- Fix Button Input Api (HandleScrolling after layout Update)
- Add getter for IO and Current Menu
- Add AdObject func wrappers to Menu
2025-12-20 19:25:20 +01:00
b3d621a847 Add LayerOptimisation / QoL change 2025-12-19 21:08:32 +01:00
4ad00cd2be pd-3ds: Add sysfont loader
- add support for Alpha only textures in rendering
2025-12-19 21:07:57 +01:00
13 changed files with 178 additions and 31 deletions

View File

@@ -28,5 +28,6 @@ SOFTWARE.
#include <pd-3ds/bknd-hid.hpp>
namespace PD {
PD::Li::Font::Ref LoadSystemFont();
void Init(void* data = nullptr);
}
} // namespace PD

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@@ -82,6 +82,27 @@ int GetBPP(Li::Texture::Type type) {
return 0; // Error
}
void FragCfg(GPU_TEXCOLOR clr) {
C3D_DepthTest(false, GPU_GREATER, GPU_WRITE_ALL);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvInit(env);
switch (clr) {
case GPU_A4:
case GPU_A8:
case GPU_L4:
case GPU_L8:
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
break;
default:
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
break;
}
}
void GfxC3D::Init() {
VertexBuffer.resize(4 * 8192);
IndexBuffer.resize(6 * 8192);
@@ -129,11 +150,6 @@ void GfxC3D::RenderDrawData(const std::vector<PD::Li::Command::Ref>& Commands) {
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, pLocProjection, &proj);
// Mat4 proj = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f);
// C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, pLocProjection, (C3D_Mtx*)&proj);
C3D_DepthTest(false, GPU_GREATER, GPU_WRITE_ALL);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
size_t index = 0;
while (index < Commands.size()) {
PD::Li::Texture::Ref Tex = Commands[index]->Tex;
@@ -166,6 +182,7 @@ void GfxC3D::RenderDrawData(const std::vector<PD::Li::Command::Ref>& Commands) {
} else {
C3D_SetScissor(GPU_SCISSOR_DISABLE, 0, 0, 0, 0);
}
FragCfg(((C3D_Tex*)Tex->Address)->fmt);
BindTex(Tex->Address);
auto bufInfo = C3D_GetBufInfo();
BufInfo_Init(bufInfo);

View File

@@ -22,10 +22,106 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <3ds.h>
#include <palladium>
#include <pd-3ds.hpp>
namespace PD {
PD::Li::Font::Ref LoadSystemFont() {
TT::Scope st("LI_SystemFont"); // Trace loading time
Li::Font::Ref ret = Li::Font::New();
fontEnsureMapped(); // Call this to be sure the font is mapped
// Get some const references for system font loading
const auto fnt = fontGetSystemFont();
const auto fnt_info = fontGetInfo(fnt);
const auto glyph_info = fontGetGlyphInfo(fnt);
// Resize the Texture list by the num of sysfont textures
ret->Textures.resize(glyph_info->nSheets + 1);
/// Modify the Pixel Height by 1.1f to fit the
/// Size og ttf font Rendering
ret->PixelHeight = glyph_info->cellHeight;
// Load the Textures and make sure they don't auto unload
for (size_t i = 0; i < glyph_info->nSheets; i++) {
auto stex = Li::Texture::New();
auto tx = new C3D_Tex;
tx->data = fontGetGlyphSheetTex(fnt, i);
tx->fmt = (GPU_TEXCOLOR)glyph_info->sheetFmt;
tx->size = glyph_info->sheetSize;
tx->width = glyph_info->sheetWidth;
tx->height = glyph_info->sheetHeight;
tx->param = GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) |
GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) |
GPU_TEXTURE_WRAP_S(GPU_REPEAT) | GPU_TEXTURE_WRAP_T(GPU_REPEAT);
tx->border = 0xffffffff;
tx->lodParam = 0;
stex->Address = (Li::TexAddress)tx;
stex->Size = fvec2(tx->width, tx->height);
stex->UV = fvec4(0, 1, 1, 0);
ret->Textures[i] = stex;
}
std::vector<unsigned int> charSet;
// Write the Charset into a vector
for (auto cmap = fnt_info->cmap; cmap; cmap = cmap->next) {
if (cmap->mappingMethod == CMAP_TYPE_DIRECT) {
if (cmap->codeEnd >= cmap->codeBegin) {
charSet.reserve(charSet.size() + cmap->codeEnd - cmap->codeBegin + 1);
for (auto i = cmap->codeBegin; i <= cmap->codeEnd; ++i) {
if (cmap->indexOffset + (i - cmap->codeBegin) == 0xFFFF) break;
charSet.emplace_back(i);
}
}
} else if (cmap->mappingMethod == CMAP_TYPE_TABLE) {
if (cmap->codeEnd >= cmap->codeBegin) {
charSet.reserve(charSet.size() + cmap->codeEnd - cmap->codeBegin + 1);
for (auto i = cmap->codeBegin; i <= cmap->codeEnd; ++i) {
if (cmap->indexTable[i - cmap->codeBegin] == 0xFFFF) continue;
charSet.emplace_back(i);
}
}
} else if (cmap->mappingMethod == CMAP_TYPE_SCAN) {
charSet.reserve(charSet.size() + cmap->nScanEntries);
for (unsigned i = 0; i < cmap->nScanEntries; ++i) {
if (cmap->scanEntries[i].code >= cmap->codeBegin &&
cmap->scanEntries[i].code <= cmap->codeEnd) {
if (cmap->scanEntries[i].glyphIndex != 0xFFFF) {
charSet.emplace_back(cmap->scanEntries[i].code);
}
}
}
} else {
continue;
}
}
// Sort the charset and make sure all values are unique
std::sort(charSet.begin(), charSet.end());
charSet.erase(std::unique(charSet.begin(), charSet.end()));
// Setup the Codepoint map by the charset
for (auto cp : charSet) {
int gidx = fontGlyphIndexFromCodePoint(fnt, cp);
if (gidx >= 0xFFFF) continue;
Li::Font::Codepoint codepoint;
fontGlyphPos_s dat;
fontCalcGlyphPos(&dat, fnt, gidx, GLYPH_POS_CALC_VTXCOORD, 1.f, 1.f);
codepoint.pCodepoint = cp;
codepoint.SimpleUV = fvec4(dat.texcoord.left, dat.texcoord.top,
dat.texcoord.right, dat.texcoord.bottom);
if (dat.sheetIndex < (int)ret->Textures.size()) {
codepoint.Tex = ret->Textures[dat.sheetIndex];
} else {
codepoint.pInvalid = true;
}
codepoint.Size = fvec2(dat.vtxcoord.right, dat.vtxcoord.bottom);
codepoint.Offset = 0;
ret->CodeMap[cp] = codepoint;
}
return ret;
}
void Init(void* data) {
// Dekstop Init Stage
// First use default OS Driver

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@@ -64,14 +64,22 @@ class PD_LITHIUM_API DrawList {
/**
* Append an input drawlist on top of this one
* This Function will clear the Input list to make sure
* THat the moved memory blocks don't get used
* That the moved memory blocks don't get used
* @param list DrawList to move into current
*/
void Merge(DrawList::Ref list);
/**
* Optimize a Drawlist to a more or less perfect order
* to reduce drawcall overhead... This function also uses
* the Layersystem to keep specific stuff in the correct order
*/
void Optimize();
Command::Ref PreGenerateCmd();
void AddCommand(Command::Ref v);
void Clear();
void Layer(int l) { this->pLayer = l; }
int Layer() { return this->pLayer; }
void SetFont(Font::Ref font) { pCurrentFont = font; }
void SetFontScale(float scale) { pFontScale = scale; }
@@ -196,7 +204,7 @@ class PD_LITHIUM_API DrawList {
/** Data Section */
std::stack<fvec4> pClipRects;
int Layer;
int pLayer;
float pFontScale = 0.7f;
Font::Ref pCurrentFont;
Texture::Ref CurrentTex;

View File

@@ -103,6 +103,8 @@ class PD_UI7_API Layout {
void Update();
fvec2 DbgScrollOffset() { return ScrollOffset; }
private:
friend class Menu;
friend class Context;

View File

@@ -103,6 +103,11 @@ class PD_UI7_API Menu {
void HandleTitlebarActions();
void DrawBaseLayout();
void AddObject(PD::UI7::Container::Ref obj) { pLayout->AddObject(obj); }
void AddObjectEx(PD::UI7::Container::Ref obj, PD::u32 flags) {
pLayout->AddObjectEx(obj, flags);
}
void Update();
/** Data Section */

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@@ -55,10 +55,12 @@ class PD_UI7_API Context {
PD_SHARED(Context);
IO::Ref GetIO() { return pIO; }
void AddViewPort(const ID& id, const ivec4& vp);
void UseViewPort(const ID& id);
void Update();
bool BeginMenu(const ID& id, UI7MenuFlags flags = 0, bool* pShow = nullptr);
Menu::Ref CurrentMenu() { return pCurrent; }
void EndMenu();
void AboutMenu(bool* show = nullptr);
void MetricsMenu(bool* show = nullptr);

View File

@@ -32,7 +32,7 @@ PD_CORE_API std::string Color::Hex(bool rgba) const {
s << std::hex << std::setw(2) << std::setfill('0') << (int)r;
s << std::hex << std::setw(2) << std::setfill('0') << (int)g;
s << std::hex << std::setw(2) << std::setfill('0') << (int)b;
if (rgba) {
if (rgba || a != 255) { // QoL change btw
s << std::hex << std::setw(2) << std::setfill('0') << (int)a;
}
return s.str();

View File

@@ -59,9 +59,25 @@ PD_LITHIUM_API void DrawList::Merge(DrawList::Ref list) {
list->Clear();
}
PD_LITHIUM_API void DrawList::Optimize() {
#ifndef NDEBUG
PD::TT::Scope s("Optimize");
#endif
std::sort(pDrawList.begin(), pDrawList.end(),
[](const PD::Li::Command::Ref &a, const PD::Li::Command::Ref &b) {
if (a->Layer == b->Layer) { // Same layer
if (a->Tex == b->Tex) { // same tex
return a->Index < b->Index;
}
return a->Tex < b->Tex; // order by address
}
return a->Layer < b->Layer; // Order by layer
});
}
PD_LITHIUM_API Command::Ref DrawList::PreGenerateCmd() {
Command::Ref cmd = Command::New();
cmd->Layer = Layer;
cmd->Layer = pLayer;
cmd->Index = pDrawList.size();
cmd->Tex = CurrentTex;
pClipCmd(cmd.get());
@@ -275,8 +291,8 @@ PD_LITHIUM_API void DrawList::DrawText(const fvec2 &pos,
std::vector<Command::Ref> cmds;
pCurrentFont->CmdTextEx(cmds, pos, color, pFontScale, text);
for (size_t i = 0; i < cmds.size(); i++) {
cmds[i]->Index = pDrawList.size();
cmds[i]->Layer = Layer;
cmds[i]->Index = pDrawList.size() + i;
cmds[i]->Layer = pLayer;
AddCommand(std::move(cmds[i]));
}
}
@@ -290,8 +306,8 @@ PD_LITHIUM_API void DrawList::DrawTextEx(const fvec2 &p,
std::vector<Command::Ref> cmds;
pCurrentFont->CmdTextEx(cmds, p, color, pFontScale, text, flags, box);
for (size_t i = 0; i < cmds.size(); i++) {
cmds[i]->Index = pDrawList.size();
cmds[i]->Layer = Layer;
cmds[i]->Index = pDrawList.size() + i;
cmds[i]->Layer = pLayer;
AddCommand(std::move(cmds[i]));
}
}

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@@ -50,10 +50,10 @@ PD_UI7_API void Button::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen);
list->DrawRectFilled(FinalPos(), size, io->Theme->Get(color));
list->Layer++;
list->pLayer++;
list->DrawText(FinalPos() + size * 0.5 - tdim * 0.5, label,
io->Theme->Get(UI7Color_Text));
list->Layer--;
list->pLayer--;
}
PD_UI7_API void Button::Update() {

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@@ -83,11 +83,11 @@ PD_UI7_API void DragData<T>::Draw() {
vec2 td = io->Font->GetTextBounds(p, io->FontScale);
list->DrawRectFilled(FinalPos() + fvec2(off_x, 0), td + io->FramePadding,
io->Theme->Get(UI7Color_Button));
list->Layer++;
list->pLayer++;
list->DrawTextEx(FinalPos() + fvec2(off_x, 0), p,
io->Theme->Get(UI7Color_Text), LiTextFlags_AlignMid,
td + io->FramePadding);
list->Layer--;
list->pLayer--;
off_x += td.x + io->ItemSpace.x + io->FramePadding.x;
}
list->DrawText(FinalPos() + fvec2(off_x, io->FramePadding.y * 0.5), label,

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@@ -29,11 +29,11 @@ PD_UI7_API void Image::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// Assert(img.get(), "Image is nullptr!");
// io->Ren->OnScreen(screen);
list->Layer++;
list->pLayer++;
list->DrawTexture(img);
list->DrawRectFilled(FinalPos(), newsize, 0xffffffff);
list->DrawSolid();
list->Layer--;
list->pLayer--;
}
} // namespace UI7
} // namespace PD

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@@ -148,7 +148,7 @@ PD_UI7_API void Menu::HandleScrolling() {
pLayout->ScrollOffset.y = std::clamp(
pLayout->ScrollStart.y + pIO->InputHandler->DragSourcePos.y -
pIO->InputHandler->DragPosition.y,
20.f, pLayout->MaxPosition.y - 220);
-20.f, pLayout->MaxPosition.y - 220);
}
}
} else {
@@ -239,7 +239,7 @@ PD_UI7_API void Menu::DrawBaseLayout() {
if (!(Flags & UI7MenuFlags_NoResize)) {
Container::Ref r = DynObj::New(
[](IO::Ref io, Li::DrawList::Ref l, UI7::Container* self) {
l->Layer = 1;
l->pLayer = 1;
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(0, 20));
l->PathAdd(self->FinalPos() + self->GetSize());
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(20, 0));
@@ -255,7 +255,7 @@ PD_UI7_API void Menu::DrawBaseLayout() {
/** Background */
Container::Ref r = DynObj::New([](IO::Ref io, Li::DrawList::Ref l,
UI7::Container* self) {
l->Layer = 0;
l->pLayer = 0;
l->PathRectEx(self->FinalPos(), self->FinalPos() + self->GetSize(), 10.f,
LiPathRectFlags_KeepTop | LiPathRectFlags_KeepBot);
l->PathFill(io->Theme->Get(UI7Color_Background));
@@ -272,19 +272,19 @@ PD_UI7_API void Menu::DrawBaseLayout() {
if (!(Flags & UI7MenuFlags_NoTitlebar)) {
Container::Ref r = DynObj::New(
[=, this](UI7::IO::Ref io, Li::DrawList::Ref l, UI7::Container* self) {
l->Layer = 20;
l->pLayer = 20;
/** Header Bar */
l->DrawRectFilled(self->FinalPos(), self->GetSize(),
io->Theme->Get(UI7Color_Header));
l->Layer = 21;
l->pLayer = 21;
/** Inline if statement to shift the Text if collapse sym is shown */
/** What the hell is this code btw (didn't found a better way) */
l->DrawText(self->FinalPos() + fvec2(Flags & UI7MenuFlags_NoClose
? 0
l->DrawText(self->FinalPos() + fvec2((Flags & UI7MenuFlags_NoCollapse)
? pIO->FramePadding.x
: (TitleBarHeight -
pIO->FramePadding.y * 2 +
(io->FramePadding.x * 2)),
0),
2),
pID.GetName(), io->Theme->Get(UI7Color_Text));
});
r->SetSize(fvec2(pLayout->GetSize().x, TitleBarHeight));
@@ -297,7 +297,7 @@ PD_UI7_API void Menu::DrawBaseLayout() {
r = DynObj::New([=, this](UI7::IO::Ref io, Li::DrawList::Ref l,
UI7::Container* self) {
/** This sym actually requires layer 21 (i dont know why) */
l->Layer = 21;
l->pLayer = 21;
/**
* Symbol (Position Swapping set by pIsOpen ? openpos : closepos;)
*/
@@ -344,11 +344,11 @@ PD_UI7_API void Menu::Update() {
TitleBarHeight = 0.f;
pLayout->WorkRect.y = 5.f;
}
DrawBaseLayout();
pLayout->Update();
if (Flags & UI7MenuFlags_VtScrolling || Flags & UI7MenuFlags_HzScrolling) {
HandleScrolling();
}
DrawBaseLayout();
pLayout->Update();
}
PD_UI7_API bool Menu::BeginTreeNode(const ID& id) {